Tag Archive | Playfullness

Let’s play!

In service design you stumble sooner or later in the use of Legos. They can be used in many different ways and stages. In Global CX 2020 Day which themes this year were CHANGE, Transformation and Future of CX, one of the keynote speakers Sirte Pihlaja, CX/EX advisor, community creator and global #1 best-selling author tells on her talk “Get ready, Get serious, PLAY!” us how to use Legos and how to play, seriously!

Its is said in her introduction that Sirte Pihlaja’s purpose in life is to make people happy and happiness is also what she first talks about. She points out that for three years in a row Finland has been selected the happiest country in the world, even though even her colleagues wonder that every year. The aim of the company Shirute is anyway to make people happy.

Picture 1. The happy emoji. Photo by author.

Why happiness is then so important?

You have to be happy to deliver happiness. The atmosphere of the workplace is important and how workers feel is vital for business. If you are not feeling well, the customers won’t be neither. One of the first researchers of happiness was Mihaly Csikszentmihalyi who recognized and named the psychological concept of flow, a highly focused mental state of mind. Flow is important cause it raises your creativity and productivity, when you are in the highest mode of concentration. And why this interests also business life is that you can achieve more in one hour during flow than in one day in normal working state of mind. It was also said that boredom is the opposite of flow.

One way to feel happiness and engagement is playing. Play is the most fundamental human learning mechanism. It helps innovate new solutions that we need in business and life over all. Or as Stuart Brown has said: Play is like oxygen, once it’s missing, you’ll know it. Pihlaja says that also businesses should be more playful, because that’s how you keep up in the competition.

How do me find new solutions?

Pihlaja also says that we are born creative but the surrounding world and education system actually makes us less creative and it has also been tested. Already in 1965, 1600 children aged 4 to 6 years were tested and it showed that 98% of them were creative, after 10 years the creativity rate had sunk to 30% and after 15 years it was only 12%. The test was repeated with one million adults and the numbers were even more crucial, only 2% of them hit the genius level on creativity (see pic 2). Or as Esa Saarinen says it, the world is full of great philosophers, it is just that most of them are about 5 years old.

Pic 2. How your creativity “evolves”. Photo by author from the slideshow.

Let´s teamplay!

Playing helps us feel connected to our group of people, while you’ll also get to know other people better and faster. Teams grow sense of belonging when playing together. Members of a organization also feel then fresh and boosted! As Amber Case says, we have become slaves to our digital devices, when people’s primary task is not to be computing but being human. And what else is more human than interaction, or play? Imagination is actually the human superpower.

How do you built playful culture?

You have to change the ways of working, invest between your ears, not on material or equipment. And we should also accept, if not embrace failure, because it makes company more mature and open.

Pihlaja says that in a company we have to ask why we do something instead of what we do. You first have to get your employees know that “why” and then people will buy your product. But you need to think differently than everybody else. Pihlaja off course introduced us to LEGO Serious Play, a methodology that LEGO created for themselves when they needed to renew their business. It is a registered trademark for a catalyst for change (see pic 3).  It has different variations and applications like: Strategy, Beast, Cx play and Identity.

Pic 2: Lego Serious Play. Photo by author from the slideshow.

And as said before, imagination is the only limit what you can do while playing. Pihlaja says that with Legos you can for example do customer journey experience and mapping, customer management, built personas and so on. You can also corporate landscapes and make a shared model made out of individual models. And built future scenarios! In addition to everything mentioned in pic 4.

Pic 4: What Lego Serious Play can be used for. Photo by author from the slideshow.

One of Pihlaja’s teaching during the workshops is: Don’t think, just built! That is how you unleash your potential!

Author: Iiramaria Virkkala, SD student.

Playfulness creates savings

I participated on the 23th of September in Helsinki Design Week’s Aalto University’s Design club online talk “Creative practices for transformational futures” with Tuuli Mattelmäki, associate Professor and Head of department of Design in Aalto and Zaynep Falay a Partner in Hellon design agency, that does collaboration with Aalto University.  They were talking about their new co-project Creatures.

Picture 1. Logo of Creatures.
Photo by author from the slideshow.

This talk was very popular and international. It was said in the beginning that there were around 70 people from 17 countries around the world, all the way to New Zeeland.  And according to the poll that was held first there were people from different sectors from design to business world.

First Mattelmäki talked about the project from Aalto’s perspective. Aalto is the coordinator of the whole project. The consortium is large and international and includes practitioners and institutes from North to South Europe. There was also a pilot of the project done in the University of Sussex.

The point of this EU funded project is to bring creative practices in to design and development in different sectors. Mattelmäki showed us some examples of the meta-projects done with for example soil and environment, see picture.

Picture 2. Department of Design. Photo by author from the slideshow.

Mattelmäki also introduced us to the keys of change when it comes to managing with the problems and issues that we need to change and solve in the modern world. The keys are collaboration and direct engagement. We need to bring people together, one way or another, as the Covid-19 situation has showed us. She also pointed out that the problems and also future scenarios are scary, which can block our imagination and thinking, so that is why we need playfulness and creativity that can help us overcome it. Other keys are experimental qualities and learning together as well as intervention and processes themselves, that can lead to new ways of feeling and being, and also create innovations and knowledge. In addition Mattelmäki shared some research data about the creativity that is linked below.

Falay continued about the subject matter and introduced us to Hellon, an award winning design agency. She said that opposite to many other service design offices that are digital, Hellon focus is not in digital development but human centeredness and they really bring the person in the center. In Hellon they like to do things differently and push the boundaries, see picture.

Picture 3. About Hellon. Photo by author from the slideshow.

They have a history of designing future scenario design game, that is also linked below. In this project they are developing a new game and firmly believe that playing and playfulness is the key to solve problems and develop future design, solutions and sustainability. Falay says that playing makes uncertainty more bearable and more fun. It gives much more than traditional work methods.

The upcoming sustainability futures game creates new ways of thinking and is based on experimental practice. In the game there is no need to win, it’s more about the atmosphere and playfulness itself that pushes our thinking and makes us creative. But developing the game is serious business, you have to have relevant content and the back work that needs to be based on research is essential.

They are already testing the game with different audiences and have had a positive feedback. But sometimes it’s also a challenge to get people to take the playing as a method and the game seriously. The route to get it work is through mature design process and especially prototyping! You also need to have some more enthusiastic and open-minded people in a test environment first on board and rest will follow.

The conclusion is that for the future world, we need hope, co-creation, cross board collaboration to get things move forward and developed. We need to have science and research, designers and people in the business world to work together to create the change.

In the session there was a final poll and the results were clear.  0% answered “saving time and resources” for what is important in their work in design. Which is indicative of one of the biggest hinder we face when bringing unusual creative practices into traditional contexts and that should be tackled with managers and leaders as well. Mattelmäki stressed that academia is in fact connected to the society. There has to be research behind the work. And one of her favorite things is collaboration, how research can actually help businesses and enterprises. Research brings credibility to development. It helps also to get implementations done faster. Which saves money in the end. Or as Hellon puts it, customer experience design is today’s number 1 driver of profitable growth.

Pic 4. Collaboration. Photo: authors detail of the slideshow.

Author: Iiramaria Virkkala

References and to look for more info:

Creatures
Creatures laboratory
Hellon
Hellon’s future game
Survey about creativity

Light et al. 2018. Creative practice and transformations to Sustainability making and managing cultural change.

Light A., Wolstenholme R., Twist, B. 2019. Creative practice and sustainability – insights from research.

Work and play – a possible combination?

I have always been puzzled by my somewhat selective memory. It seems that for exams at the University I was always able to remember the way the page looked, instead of the text that I should have remembered since I read the book. So, after a lot of trial and error I have come to the conclusion that I have a picture memory. Since I started working Post-it notes have been my best friend, but earlier I didn’t understand why. Now I do.

Design Thinking is all about visualizing your thoughts
Our SID journey started during the first days of September with a course in Design Thinking. Already when I stepped in, I could feel I was in a room filled with multidisciplinary talent but similar thought. Post-its and legos could be seen lying around. It felt like home. Since the world of Design Thinking must be experienced hands-on, we didn’t waste a lot of time taking but started to exercise our mind according to the teachings of Design Thinking.

In the essence of Design Thinking I will not go through in words what Design Thinking is, instead please have a look at my mind map below. This mind map is a summary of the material I have read for this assignment by Tim Brown and Katja Tschimmel.

IMG_2386To be fair, here is a short explanation:
To give a brief summary of how I feel about Design Thinking is that it is a method that uses methods used in design to visualize a thought or a process. Design Thinking is not directed at the designers alone, the core of the method is in its way of uniting a multidisciplinary team around the same challenge. To be able to express your thoughts in a divergent, creative and visual way, regardless of whom you are sitting with, is the basis of the method.

Design Thinking is done
As mentioned earlier, Design Thinking must be done, it can’t be read about. During our session we utilized a Design Thinking tool (DT tool) called brainwriting. This is very all the post-it notes were pulled out and I felt at home. But to think in a divergent way was a bit tricky at first, since as a Manager you are used to solving problems and using convergent thinking. Our group also found it really hard not talking so much, since that is also something that is quite familiar to us all from the workplace. Our general assessment was that this is indeed a new way of thinking that requires some exercise.

From brainwriting we moved on to rapid prototyping. What a laugh we had with this one! Please see our prototype below.

IMG_2253

Prototyping is a good way of making an idea or service into something concrete which in turn makes it easier to comment and build upon. This is also a great tool for “failing fast” so that you can converge in your ideation and spend your continued efforts on the greatest of ideas. But, as we learned, to have a few great ideas you first need to have a lot of ideas. If you don’t get the volume of ideas, you will never reach the top ones.

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