Tag Archive | Creativity

Design Thinking: Streamlining Creativity

A reflection by Alvaro Valls Boix and Erson Halili – Students at Service Innovation and Design MBA @Laurea UAS

Defining Creativity is a complex task, since the term is interpreted differently in different cultures and contexts. However, from a cognitive and mental activity perspective, Creativity is defined as the cognitive capacity to develop something new where we can identify that it’s a cognitive ability. This means that the cognitive ability it’s in all of us, loaded in our ’Operating Systems’ from the factory.  

Did you know that ALL individuals can be creative? Yes, you read it right! According to Kelley and Kelley (Kelley 2013), and academic publications (Tschimmel 2021), not only creativity is present in all individuals, but it can also be nurtured and developed, like a muscle, with practice and persistence.

What’s more, the basic skills to exercise and train creativity through themselves and their combination are well identified (“Perception, Interrogation, Comparison and Language” Tschimmel 2021), allowing that an individual can really develop its creativity, in the scope of personal and professional creativity.

However, being creative requires more than that. In addition to exercising our creative brain, being creative requires bravery to explore the unknown as well as acknowledging that failure is an essential part of the creativity process. This is an inspiring example of a singer composing a song live during a podcast. 

Image by Urhan TV from Pixabay

Creativity skills are critical in today’s and future working life. Survey results among CEOs reported that “creativity is the single most important leadership skill for enterprises engaged in the complex world of global commerce, where innovative solutions are necessary to pave the best possible path to success” (Kelley 2013).

Considering its importance, you might wonder, how can companies, organisations and individuals utilise creativity to solve complex real-life problems. Before we jump into the answer, let’s explore the types of problems. According to Jeremy Alexis from Illinois Institute of Technology, “There are two types of problems. There are mysteries and there are puzzles. “Puzzles” are problems where when you have the right level of data disclosure, when you have that absolute number, the problem can be solved […] On the contrary, in “mysteries”, there is no single piece of data, there is no level of data disclosure that will actually solve a problem. In fact, there might be too much data, and it’s about interpreting all the data that’s there. And that’s a richer, harder problem” (Cited in Liedtka 2012).

Based on this definition, we will focus on the second type, the ‘mysteries’, in which human interpretation is essential. Solving these complex challenges requires a comprehensive way of thinking and problem-solving mindset, and a multidimensional perspective. That is called Design Thinking (DT) which is described as a way of thinking which leads to transformation, evolution and innovation. Nonetheless, DT it’s not only a cognitive process but a valuable method for innovation processes (Tschimmel, K., 2012).

Streamlining Creativity

And this is the point in which we start streamlining the power of creativity, based on the principles of design methodology (Tschimmel 2021), into the DT method.

Design Thinking, with its principles, process models and toolkit, is a method that offers the opportunity to apply design tools to problem-solving-contexts with the form of businesses, services or organisational change.

Consultancy agencies and companies of all sizes use the DT method to address innovation through solutions to “wicked” problems in any kind of circumstances in which a product or service can be offered to users: health, travel, finance, mobility, industry, etc. 

DT Process and Tools: Where to Start?

DT is usually represented by process models, to represent conceptually a high-level road map of stages to be followed during the innovation process. It also allows beginners and not versed in the matter to understand at a high level the process and don’t get lost.

But wait… DT… one method… and how many different process models? Which is the most effective one?

DT mashup picture

As the DT discipline emerged, different institutions and organisations created their own process models, following their interpretation of what the process should be and what worked better for them (Tschimmel, 2012), although having all of them the DT principles at the core, and keeping evident parallelisms. Process models by IDEO, British Design Council, Stanford, Hasso-Platter Institute of Design, d.school… could be the most popular or recognizable ones, but the fact is that many others also exist and will keep emerging. 

A picture from the process model followed at the DT Master class workshop in SID 2022, by Mindshake

How to Navigate the Abundance of DT Models and Tools?

The best process model can only be the one that works best for you, in your own context, with your own target audience, and the ability to choose it can just come with practice and understanding of the process.

In the beginning of the practice of DT, a process model can be a good friend and guide you through the stages of the process, giving you perspective and understanding, but the thing is that it cannot become a straitjacket. An acknowledged practitioner of DT and its principles, will use his/her own process model, maybe having as reference one or more of the existing ones, but tweaking it here and there, according to experience and concrete circumstances and needs of each project. A process model will rarely be followed as a recipe. On the contrary, the DT lead will conduct the team through different sequences of divergence (to zoom out and have a wide perspective, and consider many possibilities) and convergence (to zoom in, identifying concepts and patterns and selecting the most resonating ones) according to the requirements of the project and findings, using in each case the tool that best fits his/her purposes. In this sense, the more abstract a process model is, the more likely that it better describes a real project.

As a key takeaway, choose the model that looks best for you, test it in innovation and creative projects and tailor it and make it yours through practice. The power of creativity will take you beyond your expectations!

References

Unleashing your creativity – find your inner child

The myth about creativity

The common misconception about creativity is that only some people are (or can be) creative. This is a myth and simply not true; everybody can be creative. Look at children! They have endless creativity and fun, why don’t we as adults? So, the question is, how do we get it back? As Ursula Le Guin has put it: “The creative adult is the child who survived.” How do we unlearn the things we have learned on our way to adulthood? It is all about allowing your mind to be free and look at the world with wonder, without judgment, just like when we were children.

Image from Pexels.

How to be more creative? 

Design thinking is one approach that can be used to unleash creativity, helping those who are not designers to think more like designers. Design thinking is an approach to collective problem solving, giving the best results in teams with a diverse set of participants from multiple disciplines. It is a mind-set for inquiry and problem solving as well as a culture that fosters exploration. Creativity is all about openness and willingness to learn and improve. Watch this video to learn more.

“Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.” – Mary Lou Cook

Judgment and evaluation are an important part of creative progress, but one must first get started by creating ideas and having something to evaluate. The best ideas come from trial and error, as well as thinking of things in ways no one else has thought of before.

Tools for creativity

In order to reach to the core of creative self, one can try different types of tools, exercises and facilitators to help. To unleash creativity, having too much room does not make it easy to explore the best options efficiently; it is good to have a frame of user-centricity by studying a situation and people in it. One needs to free themselves from judgment to create a variety of ideas, by research, inspiration and wonder. The best ideas are selected and in a fast manner explored by visuals, drawings and prototypes, failures learned from and multiple ideas evaluated. The reached solution suggestions are then improved on and optimized for maximum impact. More information about tools for unleashing your creativity from Mindshake and Interaction design websites. 

Design thinking process allows for reaching your creative core. Modified after Mootee.

Creative confidence

Tom & David Kelley have introduced a concept of Creative Confidence; the notion that you have big ideas and the ability to act on them. It is about believing in yourself and being brave enough to think, try and innovate. It is important that the environment supports creative efforts by providing time, tools, space and other resources. Everyone can create with others, if they are willing and open to believe in themselves.

“There is no innovation and creativity without failure.” – Brené Brown

Tom & David Kelley emphasize choosing creativity and believing that we can create and engage relaxed attention. It is an important part of the process to ask – like we did as children – “why”? and “Why not”? Read more about creative confidence from Design kit by IDEO.

Supporting creativity in organizations

Management has a very specific role in nurturing creativity within their teams. Allowing for failure and encouraging to try things out are fundamental to finding the best solutions for problems and possibilities. Creative culture is about living with uncertainty and ambiguity, leveraging new opportunities from it. It is about curiosity; it is a way of thinking and working, occasional workshops won’t cut it.

“There is no doubt that creativity is the most important human resource of all. Without creativity, there would be no progress, and we would be forever repeating the same patterns.” – Edward De Bono

Teach employees to be creativity ambassadors to others, facilitators and encourage them to unleash their creativity. As an educator, teach students to not give up but push forward when failing. As people, be brave, look at the world with wonder and excitement and don’t be afraid to fail and learn. Many unforeseen elements can be used creatively, as long as you keep your mind open and look at the world with wonder, through the eyes of your inner child.

Image is from Pexels.

Written by Service Innovation and Design MBA students Niina Luostarinen and ES.

Sources:

Barnhart, B. (2021). 22 Insightful creativity quotes. Vectornator. https://www.vectornator.io/blog/creativity-quotes/.

Brown, T. (2008). Design Thinking. Harvard Business Review, June, 84-95. http://www.ideo.com/images/uploads/thoughts/IDEO_HBR_Design_Thinking.pdf.  

Buchanan, R. (1996). Wicked problems in Design Thinking. In Margolin, V. & Buchanan, R. The Idea of Design. A Design Issues Reader. Cambridge: The MIT Press. 

Kelley, D. & Kelley, T. (2013). Creative Confidence: Unleashing the Creative Potential Within Us All. Crown Business. 

Kolko, J. (2015). Design thinking comes of age. The approach, once used primarily in product design, is now infusing corporate culture. Harvard Business Review September 2015, 66-71.

Mootee, I. (2013). Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School. Wiley.

The human-centered concepts of creativity and design thinking

These two concepts have been used when creating the products and services that we use, which have resulted in simplicity and ease of use. But, what are these concepts? And how are they human-centered? Let’s find out.

What is creativity and how is creativity human-centered: Divine comedy or everyman’s labor

How wonderful it is to feel being creative. Having that short-lived touch of magic when a new idea or solution presents itself. A deux a machina – moment as if some divine spark accidentally lands in one’s way and lights up the road. For long we were convinced that this is how creativity is manifested. We also thought that it belonged exclusively to some extraordinary persons and rest of us were to be content with occasional leftovers. That was before we started to study innovation and design thinking. 

Our inspiring SID lecturer Katja Tschimmel argues unequivocally how “creativity is not a trait of supernaturally gifted persons with innate ability to think and act creatively”. Instead she points out that creativity is multidimensional and non-situational BUT it requires a social and economic environment to nurture it. And the more interactions and mental connections our cognitive system is facing the more potential we have to accelerate our creative thinking and thus creativity. To put it another way – innovation is more social than personal.

What is design and how is design human-centered: User, User, User.

Figure 1: Design Thinking Definition (Brownn)

Design Thinking is based on 5 principles: 1. Human-centred approach, 2. Collaboration, 3. Experimentation, 4. Visualisation, and 5. Holistic approach. To get a better grasp of Design thinking, we can look at it as a process (see figure 2).

Figure 2: What is Design Thinking and Why Is It So Popular? (Dam & Siang, 2020)

Design thinking is used as an innovation method where people work together from different departments without necessarily having a designer in the team. This is the beauty of Design Thinking as it is not limited to gifted people. Design Thinking is also used as a tool for simplifying and humanizing services and products, making even complex technologies simple to use.

How does design and creativity co-exist

According to George Kembels the co-founder and executive director of Stanford d.school, creativity is the adventurous spirit to try something new, to be open to the unexpected. Design is the act of creation, bringing something new to the world. Design thinking is the approach and mindset that explains how to make creative design happen.

Figure 3: D.confestival in Potsdam (Kembels, 2012)

Experiences from masterclass and Conclusion

Based on our experiences at DTmasterclass it is easy to agree that creativity, design and design thinking are inclusive abilities that don’t belong to any particular or exclusive group of geniuses but rather are innate human capabilities that can be trained and developed. 

In the masterclass we were also pushed to our limits in being creative and trying to come up with ideas and solutions to enhance being included at a workplace. Here we were really thinking of the end-user of our solution, and every idea revolved on making the end-user’s experience to be better. The human-centered approach was shining here.

Written by Toni Ekroos & Wasim Al-Nasser

References

Brown, Tim 2019. Change by design: how design thinking can transform organizations and inspire innovation. New York: HarperCollins Publishers.

Dam, R. & Siang, T. (2020). What is Design Thinking and Why Is It So Popular? https://www.interaction-design.org/literature/article/what-is-design-thinking-and-why-is-it-so-popular

Kelley, D. & T. (2013). Creative Confidence. New York: Crown Business.

Kembels, George (2012). Discussion between Oliviero Toscani and George Kembels at the d.confestival in Potsdam 2012 https://www.tele-task.de/de/archive/lecture/overview/6606/ 

Kolko, J. (2015) Design thinking comes of age. The approach, once used primarily in product design, is now infusing corporate culture. Harvard Business Review September 2015, 66-71.Tschimmel, K. (2021). Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation. In Perspectives on Design II. Ed. Springer “Serie in Design and Innovation”.

Let’s play!

In service design you stumble sooner or later in the use of Legos. They can be used in many different ways and stages. In Global CX 2020 Day which themes this year were CHANGE, Transformation and Future of CX, one of the keynote speakers Sirte Pihlaja, CX/EX advisor, community creator and global #1 best-selling author tells on her talk “Get ready, Get serious, PLAY!” us how to use Legos and how to play, seriously!

Its is said in her introduction that Sirte Pihlaja’s purpose in life is to make people happy and happiness is also what she first talks about. She points out that for three years in a row Finland has been selected the happiest country in the world, even though even her colleagues wonder that every year. The aim of the company Shirute is anyway to make people happy.

Picture 1. The happy emoji. Photo by author.

Why happiness is then so important?

You have to be happy to deliver happiness. The atmosphere of the workplace is important and how workers feel is vital for business. If you are not feeling well, the customers won’t be neither. One of the first researchers of happiness was Mihaly Csikszentmihalyi who recognized and named the psychological concept of flow, a highly focused mental state of mind. Flow is important cause it raises your creativity and productivity, when you are in the highest mode of concentration. And why this interests also business life is that you can achieve more in one hour during flow than in one day in normal working state of mind. It was also said that boredom is the opposite of flow.

One way to feel happiness and engagement is playing. Play is the most fundamental human learning mechanism. It helps innovate new solutions that we need in business and life over all. Or as Stuart Brown has said: Play is like oxygen, once it’s missing, you’ll know it. Pihlaja says that also businesses should be more playful, because that’s how you keep up in the competition.

How do me find new solutions?

Pihlaja also says that we are born creative but the surrounding world and education system actually makes us less creative and it has also been tested. Already in 1965, 1600 children aged 4 to 6 years were tested and it showed that 98% of them were creative, after 10 years the creativity rate had sunk to 30% and after 15 years it was only 12%. The test was repeated with one million adults and the numbers were even more crucial, only 2% of them hit the genius level on creativity (see pic 2). Or as Esa Saarinen says it, the world is full of great philosophers, it is just that most of them are about 5 years old.

Pic 2. How your creativity “evolves”. Photo by author from the slideshow.

Let´s teamplay!

Playing helps us feel connected to our group of people, while you’ll also get to know other people better and faster. Teams grow sense of belonging when playing together. Members of a organization also feel then fresh and boosted! As Amber Case says, we have become slaves to our digital devices, when people’s primary task is not to be computing but being human. And what else is more human than interaction, or play? Imagination is actually the human superpower.

How do you built playful culture?

You have to change the ways of working, invest between your ears, not on material or equipment. And we should also accept, if not embrace failure, because it makes company more mature and open.

Pihlaja says that in a company we have to ask why we do something instead of what we do. You first have to get your employees know that “why” and then people will buy your product. But you need to think differently than everybody else. Pihlaja off course introduced us to LEGO Serious Play, a methodology that LEGO created for themselves when they needed to renew their business. It is a registered trademark for a catalyst for change (see pic 3).  It has different variations and applications like: Strategy, Beast, Cx play and Identity.

Pic 2: Lego Serious Play. Photo by author from the slideshow.

And as said before, imagination is the only limit what you can do while playing. Pihlaja says that with Legos you can for example do customer journey experience and mapping, customer management, built personas and so on. You can also corporate landscapes and make a shared model made out of individual models. And built future scenarios! In addition to everything mentioned in pic 4.

Pic 4: What Lego Serious Play can be used for. Photo by author from the slideshow.

One of Pihlaja’s teaching during the workshops is: Don’t think, just built! That is how you unleash your potential!

Author: Iiramaria Virkkala, SD student.

Playfulness creates savings

I participated on the 23th of September in Helsinki Design Week’s Aalto University’s Design club online talk “Creative practices for transformational futures” with Tuuli Mattelmäki, associate Professor and Head of department of Design in Aalto and Zaynep Falay a Partner in Hellon design agency, that does collaboration with Aalto University.  They were talking about their new co-project Creatures.

Picture 1. Logo of Creatures.
Photo by author from the slideshow.

This talk was very popular and international. It was said in the beginning that there were around 70 people from 17 countries around the world, all the way to New Zeeland.  And according to the poll that was held first there were people from different sectors from design to business world.

First Mattelmäki talked about the project from Aalto’s perspective. Aalto is the coordinator of the whole project. The consortium is large and international and includes practitioners and institutes from North to South Europe. There was also a pilot of the project done in the University of Sussex.

The point of this EU funded project is to bring creative practices in to design and development in different sectors. Mattelmäki showed us some examples of the meta-projects done with for example soil and environment, see picture.

Picture 2. Department of Design. Photo by author from the slideshow.

Mattelmäki also introduced us to the keys of change when it comes to managing with the problems and issues that we need to change and solve in the modern world. The keys are collaboration and direct engagement. We need to bring people together, one way or another, as the Covid-19 situation has showed us. She also pointed out that the problems and also future scenarios are scary, which can block our imagination and thinking, so that is why we need playfulness and creativity that can help us overcome it. Other keys are experimental qualities and learning together as well as intervention and processes themselves, that can lead to new ways of feeling and being, and also create innovations and knowledge. In addition Mattelmäki shared some research data about the creativity that is linked below.

Falay continued about the subject matter and introduced us to Hellon, an award winning design agency. She said that opposite to many other service design offices that are digital, Hellon focus is not in digital development but human centeredness and they really bring the person in the center. In Hellon they like to do things differently and push the boundaries, see picture.

Picture 3. About Hellon. Photo by author from the slideshow.

They have a history of designing future scenario design game, that is also linked below. In this project they are developing a new game and firmly believe that playing and playfulness is the key to solve problems and develop future design, solutions and sustainability. Falay says that playing makes uncertainty more bearable and more fun. It gives much more than traditional work methods.

The upcoming sustainability futures game creates new ways of thinking and is based on experimental practice. In the game there is no need to win, it’s more about the atmosphere and playfulness itself that pushes our thinking and makes us creative. But developing the game is serious business, you have to have relevant content and the back work that needs to be based on research is essential.

They are already testing the game with different audiences and have had a positive feedback. But sometimes it’s also a challenge to get people to take the playing as a method and the game seriously. The route to get it work is through mature design process and especially prototyping! You also need to have some more enthusiastic and open-minded people in a test environment first on board and rest will follow.

The conclusion is that for the future world, we need hope, co-creation, cross board collaboration to get things move forward and developed. We need to have science and research, designers and people in the business world to work together to create the change.

In the session there was a final poll and the results were clear.  0% answered “saving time and resources” for what is important in their work in design. Which is indicative of one of the biggest hinder we face when bringing unusual creative practices into traditional contexts and that should be tackled with managers and leaders as well. Mattelmäki stressed that academia is in fact connected to the society. There has to be research behind the work. And one of her favorite things is collaboration, how research can actually help businesses and enterprises. Research brings credibility to development. It helps also to get implementations done faster. Which saves money in the end. Or as Hellon puts it, customer experience design is today’s number 1 driver of profitable growth.

Pic 4. Collaboration. Photo: authors detail of the slideshow.

Author: Iiramaria Virkkala

References and to look for more info:

Creatures
Creatures laboratory
Hellon
Hellon’s future game
Survey about creativity

Light et al. 2018. Creative practice and transformations to Sustainability making and managing cultural change.

Light A., Wolstenholme R., Twist, B. 2019. Creative practice and sustainability – insights from research.

Thinking with our hands and hearts

With emerging complex health and societal problems, such as Covid-19 and climate change, the world needs creative mindset and collaboration more than ever. Two new Laurea SID students interviewed each other about the key elements of design thinking after taking the master class of design thinking at Laurea.

Design thinking brings different people together and aims to liberate their creativity. Photo by Unsplash

M: Ahmed, what made you interested in service design?

A:  Well, I was born and raised in Egypt. It’s a country with no structure, and for me being creative was the only chance of survival. I have always dreamed of assisting humanity and adding value to the world. While I was participating in a fellowship in Washington and working on a digital application, I got introduced to service design. During the master class in Finland, I learnt that design thinking is actually a language of empathy and creativity, and that it allows us to create better solutions that are tailored based on consumer’s needs. What about you, Mirkka?

M: That’s so fascinating. I can certainly recognise the desire for wanting to create something meaningful that’s valuable for people and the planet we live in. I have previously studied social anthropology and have been always interested in human behaviour. While working in the communications roles, I have noticed that often companies lack resources or tools to understand consumers and service users. I agree that catching the valuable “native’s point of view”, as described in anthropology, is essential in order to create better services. Nowadays it´s even more important because we live in a world where every service is expected to be a great experience.

Design thinking tools include different techniques and activities. For example, mind mapping makes it possible to identify untapped opportunities.

A: What are your first impressions about design thinking based on the course?

M: One reason I like the design thinking approach is that it brings different people and perspectives together. It forces people to think differently, and more visually. Design thinking means exploring new opportunities, “thinking with your hands”, as Tim Brown puts it in his book Change by design. During our class, the creativity exercises demonstrated well how our own perspective is limited to what we understand and know already. If we want to find new solutions it’s essential to create an environment where a constant flow of exchanging ideas takes place. I see that the tools of design thinking are facilitating that shared process of thinking differently.

A: I totally agree with you. Also in my opinion, The Mindshake Design Thinking Model Evolution 6² with its six steps makes the process of innovating even more logical. In my opinion, empathy is the most important part of the design thinking process. Empathy focuses more on the consumer’s feelings and experience, by how they think, and what they feel. When an innovation project is based on the deep understanding of the consumer, you can develop truly creative solutions. Without empathy results can be very unsatisfying.

Design thinking in practise at Laurea. Fast prototyping makes it possible to build a shared understanding and vision and to test and improve ideas.

M: I agree that the user understanding is probably one of the most important elements in the design thinking process. Without it the service might be innovative but not necessarily needed or wanted. Empathic design requires curiosity and motivation from designers but also design techniques that assist designers in stepping into the world of a user. I used to understand empathy as an individual attribute, not as something you can trigger in yourself or in others or even create systematically. But it makes sense, even literature or theater uses the very same tools. Yet, I think that even empathy or user data isn’t enough if designers seek to be human-centered. Whenever possible, the users should be included in designing the services that matter to them. After all, they are the people whose lives we are designing.

A: Exactly the point. I also see that testing and evolving ideas is very important. One of the tools that grabbed my attention is the feedback map. The design team will develop and elaborate the prototype based on the consumers’ feedback. Only after this point you can be assured that the idea is 100 per cent user-centric. I can’t wait to apply all of these tools to the design challenges of our times.

M: Indeed. We really need new ways to tackle the world’s complex issues and in that design thinking can be very useful.

Text by Ahmed Abdrabo and Mirkka Helkkula

A note from authors: We wanted to test a different method of writing an article, using a dialogue as a format. We also used images to feed our imagination. Our goal was to demonstrate how an unconventional concept combined with a free flow of thoughts could create something unexpected, similarly to a design thinking process.

Inspired by:

Brown, Tim 2009. Change by design: how design thinking can transform organizations and inspire innovation. New York: HarperCollins Publishers.

Brown, Tim (2008) Design Thinking. Harvard Business Review, June, 84-95. http://www.ideo.com/images/uploads/thoughts/IDEO_HBR_Design_Thinking.pdf

Kouprie, M & Sleeswijk Visser, F. (2009) A framework for empathy in design: stepping into and out of the user’s life. in Journal of Engineering Design Vol. 20, No. 5, October 2009, 437–448

Tschimmel, Katja (2020). Design Thinking course lectures, September 4–5 2020. Laurea University of Applied Sciences. Espoo, Finland.   

Tschimmel, Katja (2018). Evolution 6² Toolkit: An E-handbook for Practical Design Thinking for Innovation. Mindshake.

You just need to start!

“You just need to start” (Kelley & Kelley 2014, 122). Seems easy, right? But in fact, I’ve found that the act of starting is actually one of the most difficult hurdles to get through when talking about how to practice creativity and design thinking.

The challenge of taking that first step

Ever since I was a kid I’ve loved to draw. I also love photography and writing. But the older I’ve gotten, the more occupied I’ve become with family, work and other things in life. And what’s followed, after not doing much creative stuff, is that I’ve found myself become critical about my potential creative work! This, in turn, has often and disappointingly led to not starting “that something creative” at all. Tom and David Kelley, in their book Creative Confidence: Unleashing the Creative Potential Within Us All (2014, 40), refer to this as the fear of failure, which is indeed the biggest obstacle to creative success.

My introduction to Design Thinking

My introduction to learning by doing design thinking methods and tapping back into my creative side was guided by Katja Tschimmel in a 2-day course at Laurea Leppävaara in September 2019. I’d really like to highlight the word doing here. Reading about service design and design thinking is one thing, but actually doing it, is a whole different experience. During the course, Katja introduced and led us through the different phases of The Mindshake Design Thinking Model E.6², which she has created.

Our class was divided into 4 groups and my group, the Yogis and the wannabes, as we named ourselves, worked together through the model’s design thinking phases from Emergence (identifying an opportunity) all the way to Exposition, which was about communicating the new solution. In short, our group discovered a need for better facilities and services that support student and staff well-being at Laurea Leppävaara campus. This discovery guided us in the phases to create something meaningful and valuable to address the issue.

Photo: Sofia Salo

Gaining creative confidence

Letting go of the belief that you are not good at being creative is vital in order to gain creative confidence” (Kelley & Kelley 2014, 30). This is also what Katja Tschimmel pointed out during our class. “You’re all able to draw!” she encouraged us. And, in fact, this was one of our first tasks. We each had 2 minutes to tell others in our group about ourselves while one team member drew our portrait and another one wrote notes about us. Everyone got a chance to draw a team member’s portrait and I think we did a pretty good job.  

Photo: Sofia Salo

The power of visualisation

As the course proceeded, we experienced firsthand the power of visualisation in design thinking. Visualisation was not only done by drawing, but also by making prototypes. And what we learned was that the goal of building prototypes isn’t to make a finished project but, instead, to learn what’s good about the prototype and what can be improved (Tschimmel 2019, Brown 2008, 87).

Photo: Sofia Salo

Each step in this course, for me, involved doing and thinking in a new way and I must say that this felt invigorating and inspiring. Working together through the stages strongly highlighted the power of the group. What we were able to co-create when we, as individuals from different backgrounds with different experiences and strengths, put our heads together and aimed towards a mutual goal, was wonderful. And those lightbulb moments we experienced were great! One of the most fantastic points that Katja Tschimmel highlighted during the course was, that in the end, there are no my ideas, there are only our ideas. I find that this statement is truly at the core of design thinking.

Looking back, I have to admit, that at the end of the 2-day Design Thinking course, it wasn’t easy to process everything we’d done. In fact, as Brown (2008, 88) describes, design thinking can feel chaotic to someone experiencing it for the very first time. But I accept that and that’s ok, since this is only the beginning of the journey and I’m very excited to see and experience what’s yet to come.

Anyone struggling to take that first step into becoming more creative? I would highly recommend the below book by Tom and David Kelley (Creative Confidence: Unleashing the Creative Potential Within Us All, 2014).

This post was written by Sofia Salo, Service Innovation and Design Master degree programme student.

References:

Brown, T. 2008. Design Thinking. Harvard Business Review 06/2008, 84-92.

Kelley T. & Kelley D. 2014. Creative Confidence: Unleashing the Creative Potential Within Us All. London: William Collins.

Tschimmel, K. 2019. Design Thinking lectures. Held on 6-7 September. Laurea University of Applied Sciences. Espoo, Finland.

Tschimmel, K. 2018. Evolution 6² : An E-handbook for Practical Design Thinking for Innovation. MindShake.

The secrets of the Creative Leadership

“Leadership is not about a title or a designation. It’s about impact, influence and inspiration.”
– Robin. S. Sharma

Creative Leadership

We are living in complex, uncertain and volatile world where human skills such as empathy, creativity and complex problem solving are the most in-demand leadership qualities today. I had a chance to attend a one-day intensive course called Creative Leadership offered by CityDrivers. The trainer of the program was Eleonora Carnasa who is a founder of the design and innovation agency Fabrica 360.

During the day Carnasa talked about how to get the right leadership mind-set with the most essential skills of today: systems thinking, design thinking, creativity and strategic design. By taking the course, my goal was to learn what a Creative Leadership is and how it can be applied to my daily work and life. Here are my key take-aways from the day.

What is Creative Leadership?

“Creative leadership is the ability to create and realize innovative solutions especially in the face of structurally complex or changing situations.”
– Fabrica 360

Creative leadership 2

The quotation summarizes the definition for Creative Leadership quite well. During the day Eleonora opened the subject in more detail and presented three core Creative Leadership focus areas: empathy, clarity and creativity. These are the baseline for Creative Leadership, creating a holistic playground for organisational and personal development.

Empathy

Leadership is all about empathy. It is about to be able to understand people and have the ability to step someone else’s shoes. Eleonora gave examples how a leader can cultivate empathy in their teams:

  • Empathy causes empathy – Ability to feel emotions is what triggers emotions in others. If you let yourself be vulnerable, it is genuinely easier to connect with someone.
  • Be present – Everyone are looking for being validated, seen and head. Leader´s job is to help others know they matter.
  • Catch an invitation for empathy – Catch every smile, tear, frown and eye roll. When you notice them you can shift your behaviour and be present.
  • Go out there – It is hard to get a perspective if you sit at the office every day. To better understand who you are collaborating with, go to them and observe their routines.

Empathy

I think everyone in a team can cultivate empathy, not just the leader. Everyone can be present by asking their co-worker how she is doing and be genuinely interested in her reply. If she sees that you care, she can open up about what might be bothering her and what ideas she might have. This creates trust among the team members and confirms the team spirit.

Clarity

In leadership clarity is a critical component of success. We are living in a constant state of change and chaos is present every day. To create the optimal environment for innovation it requires clarity from the leader. How the leader can bring clarity into the team? Here are few points what Eleonora pointed out:

  • Clear vision – Leader and the team get lost if they don´t know where they are going. Knowing and communicating the direction where the team is heading is crucial for the success.
  • Meaningful values – Core values guide the team in the right direction. Communicating the core values and explaining how the team is benefiting from the values creates clarity
  • Create expectations – Clarity of goals and objectives are vital part of the success. This way the team knows where to focus on and that way effectiveness increases.
  • Constructive feedback – Everyone make mistakes, but criticism usually don´t help to fix them. Feedback can be done in a way that allows the team to learn and improve, so that next time they know how to avoid mistakes.

Clarity

I have noticed that sometimes we have so many great ideas that we forget to focus on our actual goal. I think that focusing into right matters are the key element for success. It is great when a leader brings clarity to the table, tasks and roles become into focus and the team forms one solid unit.

Creativity

I´ve been wondering what is creativity in this context. Eleonora brought up a quotation from Ken Robinson that summarises the definition of creativity quite well: “Creativity is putting your imagination to work, and it´s produced the most extraordinary results in human culture”. What creates creativity in teams? I think Eleonora pointed out two most important points how a leader can nurture creativity:

  • Embrace diversity – Diversity at workplace is the key for creativity. Multidisciplinary teams create diverse ideas. If a leader can create a safe environment, it will encourage everyone challenge shared ideas and offer their own.
  • Encourage failures – Fear of failure can hinder creativity, that´s why it is important that a leader encourages to fail in that manner that the team will learn from it.

I think leader´s core role is that he can facilitate creativity in others. Meaning that leader encourages and finds the way how everyone can get creativity out from themselves. The highlight of the course was the Superpowers Card Deck, introduced by Carnasa. In my opinion the card deck is a great concrete tool how team members can discover their strengths and that way cultivate their creativity.

SuperpowersSuperpowers Card Deck

We played with the cards in the lecture and the cards helped to discover my superpower – what I do better than anyone else on the team. When knowing my own superpower it is easier to activate those powers and be at your best. I´m definitely presenting these cards to my team. If you want to get more information about the superpowers and order the Superpowers Card Deck, here is the link: https://superpowers.sypartners.com/

To sum it up, this one day intensive course opened up the secrets of the Creative Leadership and helped me to find effective ways for building empathy, clarity and creativity in my team. I learnt that when all the team members know and use their superpowers it will clarify the strengths of the whole team. Together we are more.

 

If you are more interested in the subject, here are few book recommendations I got from the lecture:

Thinking, Fast and Slow by Daniel Kahneman – The book explains the two systems that drive the way we think and what effects on our behaviour. System 1 is emotional, intuitive fast and System 2 is more logical and slower.

The Culture Code: The Secrets of Highly Successful Groups by Daniel Coyle – The book offers a roadmap for creating an environment where problems get solved, expectations are exceeded and innovation flourishes.

Build It: The Rebel Playbook for World-Class Employee Engagement by Glenn Elliott & Debra Corey – The book provides a practical approach to improving employee engagement through ‘The Employee Engagement Bridge’ – model.

 

Written by: Marianne Kuokkanen

Where is the Groan Zone in Design Thinking?

By Salla Kuuluvainen

Abductive thinking is a skill crucial for Design thinkers. It refers to being able to stay analytical and emphatic, rational and emotional, methodical and intuitive, oriented by plans and constraints, but spontaneous at the same time (Tschimmel 2012,3). We practiced our best capability in abductive thinking in a two-day workshop with Katja Tschimmel, learning a process for Design Thinking called E6 developed in her company Mindshake.

Trust the Process – There Will Be One Solution at the End!

As facilitator I have worked quite a while with enabling better collaboration in teams. In the workshop I paid special attention to the process of divergent and convergent thinking, which is very important in creating new ideas – divergent meaning the space where we create new ideas and convergent the space where we make decisions and prioritize on the ideas. Tim Brown (2009, 68), explains that as design thinker it is important to have the rhythm of divergent and convergent spaces, and with each iteration arrive at a result that is less broad and more detailed than the previous iterations.

I have worked with the Double Diamond process for quite a while, and I was fascinated about the level nuance in the Tschimmel’s E6 process in regards of convergence and divergence, which in this process were simply not only seen as phases in the process but as qualities of the different tools. I found this approach allowed for a very in-depth process.

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The Classical Double Diamond model – only two iterations with divergence/convergence.

I liked how different forms of prototyping were present in different phases of the process, not only at the end, and how prototyping could also be a generative, divergent tool for expanding on the idea. In our group I noticed very clearly the value of our prototype in not only showcasing the consept, but also in expanding the idea, by working with our hands and thinking at the same time.

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Our first prototype allowed for lots of discussion and expanding on the idea.

Better brainstorming is what every creative team needs

Some more detailed observations in regards to creativity were Katja Tschimmel’s instructions to brainstorming, which I found great. Often the problem with brainstorming is that ideas have a very different level of detail: some are on very high level and vague, others very specific and almost ready concepts.

Often the problem in the Double Diamond method is that we tend to loose the more detailed ideas in the process of clustering ideas under bigger headlines. But in the Mindshake process the vague ideas were developed further and semantically confronted with other ideas to have more detail.

I noticed that we did not end up in the famous Groan Zone, which lies somewhere between the convergent and divergent zones of process, where the group experiences feelings close to despair and has a very hard time finding their way forwards in the process. Even if some facilitators claim that Groan Zone is natural appearance in every process and can indeed produce some of the best solutions, I as facilitator try to minimize it in the processes I facilitate, since I feel that with the right tools the groups can often avoid it.

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I think that the reason why the process felt easy was the fluctuation between divergent and convergent – in most cases people feel at ease on one area of the process but not the other, and now they were allowed to find their comfort zone in many phases of the process.

I still think I have some personal journey ahead to become a full Abductive Design Thinker, but this workshop was a great start on the path of creativity and collaboration.

References:

Brown, T. 2009. Change by Design. New York: Harper Collins Publishers.

Tschimmel, K. 2012.  Design Thinking as an effective Toolkit for Innovation. In:
Proceedings of the XXIII ISPIM Conference: Action for Innovation: Innovating from Experience. Barcelona.

Design Thinking – Be creative and fail fast

“What if I´m not creative?”
– Of course you are, we all are – otherwise we don´t survive in this world.
Prof. Katja Tschimmel

This is how our lecturer, Prof. Katja Tschimmel, answered the question when our two-day Design Thinking module started at Laurea. An interesting journey started for all the new Laurea MBA Service Innovation and Design students. After the module I realised that those two days were an amazing trip to a Design Thinking world – collaboration, new innovations and solving problems that required being creative and explore failures.

What is Design Thinking?

“Design Thinking today is not only a cognitive process or mind-set, but it has become an effective toolkit for any innovation process, connecting the creative design approach to traditional business thinking, based on planning and rational problem solving”.
Prof. Katja Tschimmel – Design Thinking as an Effective Toolkit for Innovation

DT mindsetThis is Tschimmel´s description of Design Thinking in her article `Design Thinking as an Effective Toolkit for Innovation`. Before the module I didn’t know much about Design Thinking. I had only read Jeanne Liedtka´s article `Innovative ways companies are using design thinking` for the Laurea entrance exams and remembered it had something to do with how companies can solve problems using the design tools. Katja introduced Design Thinking to us via her own Design Thinking process model called Evolution 62. First I was a bit confused – I remembered the process model and the toolkit from the article to be a bit more simple and that there weren’t so many tools as described in Evolution 62. Katja´s toolkit is quite complex and we only had two days to learn how to use it. Usually it takes months to experience and get to know such a complex tool!

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