by Mallika Kauppinen and Valeria Mäkinen
“All of us are smarter than any of us.” This simple phrase, often heard at IDEO, captures the heart of Design Thinking. Innovation today is not just a few “creative geniuses”. It is an effort of a multidisciplinary team coming together to solve complex problems by applying the three key powers: the right team, the right tools and asking the right questions.
WHAT DESIGN THINKING IS
Design thinking is more than a way of “thinking”. It is a human-centred approach that combines creativity and structure. Brown and Katz (2019, 13-14) call it a “third way,” balancing analysis with intuition, empathy, and pattern recognition. Unlike rigid, step-by-step models, design thinking is an iterative process. Teams move back and forth from inspiration, ideation, to implementation, refining ideas as new ones emerge. (Brown & Katz (2019, 20-21).
Scholars distinguish between ‘designerly thinking’, which is based on the professional practices of designers, and ‘design thinking’, which is a simplified version that is used in management and organisations (Johansson-Sköldberg, Woodilla &̧ Cetinkaya, 2013, 123-124). Buchanan (1992, 5, 15) defines Design Thinking as a liberal art that focuses on solving complex, or also called “wicked”, problems, and it additionally emphasises on users and adaptability.
THE RIGHT TEAMS
No process works without the right people. The challenges organisations face today are too complex for any single expert. Successful innovation requires smart teams with diverse skills who work together (Brown & Katz, 26-27). Diversity is most effective when team members are T-shaped individuals. They should have deep expertise in one area and a desire to collaborate with others. On the vertical axis, they bring specialised knowledge. On the horizontal axis, they contribute openness and adaptability. (McKinsey, 2021; Brown & Katz, 2019, 27).
McKinsey & Company, No date.
THE RIGHT TOOLS
“Don’t think. Look.”, said Ludwig Wittgenstein, emphasising the value of turning our ideas into visuals, so that we could see problems differently. The right tools allow us to unleash productivity and visualise ideas at different stages of the Design Thinking process. Examples of the tools include interviews, observations, a journey map, as well as brainstorming with the use of Post-its. Drawing or building from Legos are prototyping methods, which should be quick, simple and affordable in the early stages, as recommended by Brown & Katz (2019, 96).
The model below presents the tools aligned with the three spaces of innovation: Inspiration, Ideation and Innovation.

Created by Mallika Kauppinen & Valeria Mäkinen, 25.9.2025
THE RIGHT QUESTIONS
Because solving the wrong problem leads to misguided outcomes, investing effort in framing the right question is essential. The right questions are exploratory and human-centric, enabling a deeper understanding of the problem. Besides, it is to be developed across different stages of the Design Thinking process, along with tools. For instance, asking How might we is effective in defining a problem, whereas asking Why to uncover deeper insight. According to Brown and Katz (2019, 242), a “Why” question helps open the door to a more creative answer.
In summary, the Design Thinking power does not rely on a single individual skill. In other words, the essence of Design Thinking is creating an environment in which creativity can thrive. However, it is important to realise that reality is more complex. To solve these complex problems, we need diverse teams that are adaptable, equipped with the right methods and courageous to ask the right questions.
That is the real power of Design Thinking!
References:
Brown, T. & Katz, B. 2019. Change by design: How design thinking transforms organizations and inspires innovation. Revised and updated edition. New York: HarperBusiness.
Buchanan, R. 1992. Wicked Problems in Design Thinking. Article from Design Issues, Vol. 8, No. 2, pp. 5-21. Accessed 11 September 2025. https://web.mit.edu/jrankin/www/engin_as_lib_art/Design_thinking.pdf
Johansson-Sköldber, U., Woodilla, J. and Çetinkaya, M. (2013). Design Thinking: Past, Present and Possible Future. Creativity and Innovation Management, Vol. 22, Nr. 2. 121-146. Accessed 11 September 2025. https://www.academia.edu/11617520/Design_Thinking_Past_Present_and_Possible_Futures
McKinsey & Company. No date. Ops 4.0—The Human Factor: A class size of 1. Accessed 20 September 2025. https://www.mckinsey.com/capabilities/operations/our-insights/operations-blog/ops-40-the-human-factor-a-class-size-of-1

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