Tag Archive | service design

Empathy is the superpower you need to design truly innovative services

In today’s world of complex systems and processes, people seek simplicity and real value. At the same time, companies’ competition for people’s attention is fiercer than ever. They face the challenge to differentiate themselves from competitors to gain the loyalty of their customers. Design Thinking might be the way we can add real and lasting value for people when designing new services. 

Design Thinking is not just a toolkit it is sometimes thought to be. It’s more than that. It’s a strategy. It’s no coincidence that the most valuable companies in the world have Design thinking at the core of their business.

One of the key aspects of Design Thinking is empathy. Empathy is derived from the principle of human-centricity in Design Thinking. To solve global problems like the climate crisis, we need to enhance our empathy for all living creatures and the whole planet. In this blog post, we want to explore empathy as a superpower of not only individuals but organizations, too.

Empathy helps designers to gain better understanding of the users’ needs, desires and emotions, which helps to design services that not only fit users’ needs but are joyful to use. In other words, empathy helps to create services that provide the users with better service experience. Empathy simply helps designers to understand better the context of the problem as they immerse themselves in the world of their users.

Empathetic Design Techniques

Design Thinking makes use of several techniques that are associated with empathy. For example, creating a stakeholder and system maps gives the designers an overview of the environment they’re working in. Field research methods such as observation helps the designers to understand users’ behavior. Interviewing the users and analyzing their responses gives designers even deeper insights in how to create a service experience that does not only satisfy the users’ needs and desires but their emotions, too. Insight maps can be used to visualize the results, to identify challenges and to find solutions to them.

The designers can also use methods which don’t require them to be in direct contact with users to understand them. Creating personas means that the designers define user personas with characteristics describing their needs, expectations, emotions and limitations. Personas can be used to test different scenarios when designing the service. Personas also help the designers to keep in mind that they are designing services for actual people. User journey maps can be used to track a user’s service experience, their emotional state during the service path, and to spot the user’s possible pain points in it.

Enhance Your Empathy

Do you consider yourself not empathetic enough as a person? The good news is that empathy can be practiced and reinforced. Even though empathy basically is an individual characteristic or a skill, we can practice it through training and discussion. Through direct contact with the users, we can better immerse ourselves into their world and their experiences. Role-playing helps us to understand the challenges the users face in their everyday life. With prototyping we can test how our ideas work with users and we can receive valuable feedback from them.

Picture of prototyping exercise with Legos
Practicing prototyping at Laurea University of Applied Sciences

When talking about Service Design and Design Thinking, creativity and empathy walk hand in hand. But it’s not just creative and empathetic individuals that design great services. Organizations and businesses need culture that fosters creativity, and for that they need to enforce empathy as a part of their strategy. To succeed in this, the organizations must encourage their employees to step into the users’ lives and motivate their empathy. Cultural changes do not happen easily, and they take time. Successful organizations understand that and make the investment.

To learn more about enhancing your empathy read The New York Times Guide How to Be More Empathetic.

The blog post was written by Otso Saarikoski and Katja Varjela, Laurea University of Applied Sciences students in Service Innovation and Design MBA programme.

References

Kolko, J. 2015. Design thinking comes of age. The approach, once used primarily in product design, is now infusing corporate culture. Harvard Business Review, September 2015, 66-71. Accessed 23 September 2022. https://hbr.org/2015/09/design-thinking-comes-of-age

Kouprie, M & Sleeswijk Visser, F. 2009. A framework for empathy in design: stepping into and out of the user’s life. Journal of Engineering Design. 20 (5), 437–448. Accessed 23 September 2022. https://laurea.finna.fi/PrimoRecord/pci.proquest35179856

Mootee, I. 2013. Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School. John Wiley & Sons, Incorporated. Accessed 23 September 2022. https://laurea.finna.fi/Record/nelli01.2550000001111847

Tschimmel, K. 2021. Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation. Perspectives on Design II. Ed. Springer “Serie in Design and Innovation”. doi: 10.1007/978-3-030-79879-6_1

Tschimmel, K. 2022. Design Thinking. [lecture]. Held 2-3 September 2022. Laurea University of Applied Sciences.

Tschimmel, K. and several authors. 2022. Are They or Are They Not? Creativity and Innovation Affairs. Mindshake. Accessed 23 September 2022. https://canvas.laurea.fi/courses/5873/files/1318988?wrap=1

WELL DESIGNED BUSINESS

How well your business adapts to changes?

The world is in constant change. Design knowledge is a vital competence in making companies ready to face changes in their environment. Design`s starting point should always be customers and their needs. Design thinking helps forecast the future and develop organization`s operations to be more flexible, resilient and adaptable.

The importance of design capabilities in safeguarding strong and sustainable business was the topic of Design Forum Finland`s panel discussion in October 2021. The panelists included Satu Heikinheimo (Fraktio), Aino Vepsäläinen (DFF), Minna Koskelo (11Helsinki), Jenni Tuomisto (Schibstedt), Juha Salmela (Spinnova) and Nora Haatainen (Fiskars Group).

Design as part of the business strategy

Senior service designer Satu Heikinheimo underlined that design belongs to all of us, and should not be isolated from the everyday life. Everything around us has been designed: every artefact, service and space is result of a design process. Whether you buy a bus ticket with the HSL app, reserve a medical appointment, or visit a library, all these have been designed by someone.

Employee experience is something that many organizations have recently started to design in order to make employees feel well at the workplace and at the same time increase the productivity and innovation. The physical working space, small services and well-thought details can make a huge difference in improving the commitment, cohesion and work ethic of the employees. Free breakfast in the morning, inspiring artwork at the office lobby or a joint Christmas tree decoration event among the employees may not be huge financial investments for the employer but can improve remarkably the employee experience.

Picture Colin Tessevich. https://www.shinehomepv.com/how-a-green-office-design-can-transform-your-business.html

Business models are also under enormous change and re-design process. In a relatively short time frame, new services and new ways of providing them have emerged. At the moment, world`s largest accommodation service is AirBnB which does not own one single hotel or apartment, world`s largest taxi service is Uber which does not own one single car, and world largest online shop is Alibaba which does not own any of the items it sells. Also, the covid pandemic forced organizations to impose remote work in a large scale which has enormously changed the ways people work and organizations operate.  

Platform economy has created totally new business models and all organizations are under pressure to revise the current models and adapt to the new expectations of the customers. The re-designing of business model forces the organization to conduct an in-depth inventory: who are our customers, what is our focus, how do we best serve our customers, and how do we differentiate from our competitors?

Design`s main objective is to bring clarity into unclarity and obscurity, and to make products and services as desirable as possible so that they fulfill the multiple needs and motivations of the customer. In design, people are put in the center. The starting point is to explore the real problems and then design a solution to them, versus having a solution and trying to sell that to customers. Without conscious design, services are often burdensome to implement and don`t solve the real problems people have. Hence, design saves money, reduces risks and improves the customer experience.

The best take-away from the panel discussion was the note that a designer should always find out the challenges and problems first, and not start with designing a solution. Design is not about innovating and creating, but rather about diving deep into the life of the customers and asking questions.

Where does the design process end, and when can a service designer consider the service as being ready? According to the panelists, service design is a constant learning process and effectively a service is never completely ready. A permanent learning mind-set is an important capability that a designer should acquire.  

Designing the future

According to Minna Koskelo the evolution of design starts with the product design, develops through service design and business model design up to the future design. Organizations that are resilient and have invested in designing their future are 33 % more profitable and grow 200 % faster than their competitors. Still, many organizations don`t actively and systematically forecast the future and prepare for it because they focus on short-term wins and profit. Investing in long-term future forecasts does not fit well in the quarter economy.

Future forecasting is not only about recognizing the signals, but also how to interpret them from the organization`s point of view. Most importantly, organizations and private persons should understand their role as active architects of the future, and stop being passive victims or spectators. Future is something we all create every moment.

Future cannot be discussed without mentioning circular economy and sustainability. Three companies presented their businesses that strongly lean on sustainability: Tori.fi (Schipsted), Finnova and Fiskars. Tori.fi platform facilitates the selling and buying of second-hand items. Every single day a stunning number of 20,000 deals are being agreed in Tori.fi, meaning that all those items find a new life and virgin resources are not exploited to fabricate new products. Someone`s trash can be a treasure for someone else.

Finnova produces environmentally friendly textile fabrics from wood and waste using zero harmful chemicals. Finnova already has created partnerships with renowned brands. Fiskars aims at gaining 50% of the revenue from circular economy products and services by 2030. Renting and sharing are gaining ground also in the sector of small products and kitchen utensils. Tableware can be rented instead of buying, and old frying pans can be renovated instead of throwing them away.

Crisis and frustration contribute to change

Human beings inherently feel fear towards new things. In abnormal circumstances, such as the current pandemic, the need for social cohesion and forgiveness increases. The constantly changing world does not allow any organization to stay static.

On the other hand, not all innovations become shooting stars and not all can be scaled up. This is something that needs to be accepted as being part of the game. If an innovation does not work, it is better to let it go and start looking for new solutions. We can learn from our successes and failures but also from others`. As Minna Koskelo put it: frustration is an important resource. The annoyance contains the seeds for change. If everything goes too smoothly and nicely, it is difficult to find motivation to develop things.

Already now practically all sectors have adopted business models that are based on streaming and platforms. What will be the next step? How could we solve the challenges these new ways of delivering services have created? For example, a family may have five different subscriptions of program streaming, a Wolt driver has no right to benefits and sick leave, and not all Tori.fi sellers are trustworthy and can steal your money. While these services are here to stay, we must find solutions to the current problems and design them better.

Organizations should take a longer and wider perspective when forecasting and planning the future. It is worth looking across different sectors and analyzing drivers that are not directly linked to one`s own business: political, social, technological, legislative etc.

We cannot control the entire future, but we can control how it is being designed. It is important to pay attention to who is using the power when we talk about future. Who`s vision of future is it?

– Laura Ekholm

Service Design Capabilities

Does possessing service design tools make you automatically a service designer? Or does a person need to have special capabilities in order to be a service designer? This question was examined by Nicola Morelli, Professor of university of Aalborg, Denmark, and co-writer of a recently published book called “Service Design capabilities” in a workshop that was organized 15 October 2021 by the Swedish Experio Lab. According to Professor Morelli, the ethos has been that proper tools made a service designer a designer. However, if you have all recipes, ingredients and kitchen utensils, does it make you a cook?

The answer is obviously a no. In order to be a cook you also need technique, skills, and understanding of how different ingredients mix together. In short, you need special capabilities.

The same applies to service designers.

Who designs?

Perspective is important. The famous scientist and Nobel laureate Herbert Simon argued back in 1969: “Everyone designs who devises courses of action aimed at changing existing situations into preferred ones”. Meaning that each time a person finds new solution to an everyday problem on the basis of her/his own knowledge and competences it is about design. But, if everyone is a designer, what is then the role of designer training, professional designers and design agencies?

There has been a significant change in how services are perceived. Some decades ago, services were something that products were not, and the value was seen to be in the good itself. Whereas now the value is seen to be defined by the beneficiary, and it is based on the interaction with users. A bank is nothing but an office space before a customer starts using the banking services. Or, a bus is just a box with wheels, unless a customer uses it to move from place A to B. Physical artefacts and products are only tools for value creation, and value is produced when the beneficiary of a certain service interacts with the service. Producers and service providers don`t offer value itself, but only a value proposition which must be made concrete by the beneficiary by aggregating resources and hence being a co-producer of value.

In comparison with the Goods Dominant Logic, in the Service Dominant Logic the value is perceived and determined by the customer, not by the producer.

A service designer is hence the link that facilitates value co-production by providing a logical infrastructure in which the customer then aggregates resources to create value. If the designer personally participates in the value production process, the interaction is direct, but it can also be indirect. In that case the designer designs products or services that engage the beneficiary.

Professor Morelli linked the GDL with a project-based approach, in which the circle is closed: the process has a beginning and an end. While SDL can be seen as infrastructuring approach and the duration of the process depends on how the customer aggregates the resources that are made available. In the infrastructuring approach also the results are controlled by the customer.

A Map

If service is seen as an interaction and the value of it comes from the co-production, then what is the roadmap for designing better services and better problem solving? Professor Morelli saw three logical levels in seeing service as a systemic institution:

  • Value in use: Solving the problem by one`s own devices and based on own knowledge, or asking a friend for help. The key is interaction and exchange. But does service design have any role on this level?  
  • Infrastructure: Interaction with experts, expert design, organization.
  • Institutional systems: for example access to health care system, rules, legislation etc. System design implies that replication and scalability are embedded in it.

The first level can affect the second and third levels, albeit not directly, but by changing patterns and practices step by step.

Navigation tools = service design capabilities

What capabilities should a service designer then be able to sell to the potential client? According to Nicola Morelli, the needed capabilities depend on the level we operate on. On the first level, Interaction, the designer needs to be able to address the context, build vision, engage stakeholders, model possible solutions and control experimental aspects.

On the Expert Design level, in addition to the requirements of the first level, the designer must be capable of building logical service architectures and engaging in open problem solving. Working on the System Design level requires working across different logical levels ja modelling in a bigger scale to make solutions scalable and replicable.

One example of a System Design level could be the 15-Minute City concept. This concept, created by Carlos Moreno and popularized by Paris mayor Anne Hidalgo, is designed to ensure that urban residents can fulfill six essential functions within a 15-minute walk or bike from their home: living, working, commerce, healthcare, education and entertainment. With its four components, the 15-Minute City would improve the urban experience and quality of life of its inhabitants, as well as boost community participation in the planning.

Image:  Every Street In Paris To Be Cycle-Friendly By 2024, Promises Mayor. http://www.forbes.com

Service design is always also political. The aim of design is to create something better. The question that inherently comes along is: can we provoke change with the design? And can we imagine the effects that this change would lead to? The core task of a service designer is to visualize something that is not yet there.

And that brings the focus on capabilities rather than tools. After all, it`s not the kitchen utensils that make a chef, but his/her capabilities.

– Laura Ekholm

For more information:

Morelli, N., de Götzen, A. & Simeone, L. 2020. “Service Design Capabilities”

Simon, H. 1969. “The Sciences of the Artificial”

15-Minute City. https://www.15minutecity.com/about

Empathy in focus: Design Thinking during disruption

Today, the uncertainty around us is overwhelming. The world is saturated with Volatility, Uncertainty, Complexity and Ambiguity (VUCA). However, we need to manage our daily lives, improve, create, and deliver. Design Thinking (DT) methods provide us with a chain of systematic approaches to tackle the novel beast head-on and conquer. The DT process takes us from identifying the customer problem, analyzing it, coming up with ideas, validating solutions via prototypes, introducing them to others to receiving customer feedback. Yet, under the disruptive global pandemic, customer empathy is the key. But why?

Customer empathy research creates a deep understanding of the issue at hand, especially when what we earlier knew is no longer valid in the VUCA environment. The new norm and related changes in customer’s pains and needs must be thoroughly understood. According to DT principles, emphasizing requires that the customers’ issues be approached both from the favourable and endorsing position and from the more constructive aspects – challenge the existing! There must be a dialogue and an interaction between the Service Designer and the customer. The empathic insights in design are derived from three types of knowledge, that of

  1. Customer needs. Deliver Design Thinking course remotely for the first time.
  2. Delivery language (culture, information media). English with international participants.
  3. Technological. Zoom and Miro. Which together provide a complete frame for knowledge construction and therefore enables empathy.
Design Thinking with Leonardo DiCaprio.

How did we manage in reality?

Due to COVID-19 restrictions, the Laurea Design Thinking Masterclass 2021 was organized fully online. Instead of chit-chatting with fellow students in the classroom with post-its and whiteboards, most of us sipped our coffees alone in front of the laptop screen – at home.

Although there is no one-size-fits-all methodology for bringing new ideas to life, empathy is a key feature in the human-centred design thinking processes. Several tools have been developed to support an empathic design process. We were able to grasp some of them during the two intensive sprint days.

Empathy in design means leaving the office and becoming immersed in the lives, environments, attitudes, experiences and dreams of the future users. According to Katja Schimmel, design students should become process experts with context-sensitivity and a human-centred systemic view.

Digital tools are not ideal for expressing emotions and for capturing various human traits such as empathy. In digital communications, empathy requires special attention.

We listed our key takeaways from the Masterclass, which can be useful when deepening empathy in remote Design Thinking processes.

Four takeaways

  1. Design Thinking online requires excellent planning and preparations. For example, ready-made Miro templates can make the process smoother if there are many first-time users.
  2. Use creative tools to enhance empathy. For example, we practised our listening skills by introducing each other to the group and did most of the exercises in groups of five persons to build closer connections.
  3. Keep the team motivated with digestible content and “learning by doing”. When one has a passion to learn, small technological challenges cannot stop them.
  4. Patience, humour and mutual support – oh no, a gigantic photo of Leonardo DiCaprio just invaded our Miro board! A good laugh (and solid technological skills) help to overcome most of the challenges.

Written by Anna-Sofia Joro and Jukka Kuusela

SID MBA Students at Laurea University of Applied Sciences

Inspiration, sources and references

Baird, Nathan (2020): MarketingMag.com: Why ‘Design Thinking’ is as relevant during COVID-19 as ever

Cankurtaran, Pinar and Michael B. Beverland, Industrial Marketing Management: Using design thinking to respond to crises: B2B lessons from the 2020 COVID-19 pandemic

Kelley, D. & Kelley, T. (2013): Creative Confidence: Unleashing the Creative Potential Within Us All. Crown Business.

Kouprie, M & Seeswijk Visser, F. (2009): A framework for empathy in design: stepping into and out of user’s life in Journal of Engineering Fesign, Vol. 20, No.5, October 2009, 437-448

Köppen, E., & Meinel, C. (2014): Empathy via Design Thinking: Creation of Sense and Knowledge. Design Thinking Research, 15–28. doi:10.1007/978-3-319-06823-7_2

Smith, Laura (2021): Tampere University of Applied Sciences: Empathy in remote work communication : a qualitative case study

Thakur, Anupam MD, MBBS; Soklaridis, Sophie PhD; Crawford, Allison MD, PhD; Mulsant, Benoit MD; Sockalingam, Sanjeev MD, MHPE (2021): Using Rapid Design Thinking to Overcome COVID-19 Challenges in Medical Education

Tschimmel, Katja (2022): Creativity, Design and Design Thinking – a human-centred ménage à trois 

Tschimmel, Katja: Design Thinking (remote) Masterclass, September 3–4 2021. Laurea University of Applied Sciences, Finland

Purpose and unity as a corner stones of future work

Antilooppi and Alma organized a seminar called work life 2022, where operators and influencers from different fields of business shared their vision of the future of work. The topic is interesting and If something, it’s definitely current.

Before Covid19-pandemics flexible working was already every day living for some, but pandemics made it reality for all. We adapted to digital tools and ways of working very fast. Faster that anyone could predict. Sure, we had some problems. We are all already used to kids crashing into Teams-meetings and some have even more dramatic examples of meetings that didn’t go exactly as planned.  People also adapted to the freedom that working from home offered them, and they loved it. The work-life balance became easier to control, at least for those who were not hanging in 14 different Teams- meetings per day.

The need for collaboration has not disappeared. People feel that when working from home from “silo sized for one”, they need more interaction with others and quite soon also in different channels than only on-line. Elina Kiiski Kataja from Ellun Kanat pointed out that companies should focus on thinking and communicating the purpose, why they exist and do what they do. This is due the fact that people in the future are more interested of the shared values and why things are done. This might become even one of the most critical recruitment assets. Ellun Kanat have studied mega trends in business life and the companies ability to change from inside reflects to their success. 

Photo: Päättäjä Foorumi: Työelämä 2022, Ellun Kanat, study findings

Panu Liira from Reaktor pointed out in his speech that employee experience was before pandemics a critical business factor and it is even more critical now when companies are planning their “return to office”. Physical contacts and interactions are in big role when talking about well-being in the future and many companies renew their offices to better answer to this need. 

But is it this simple? Can we, or is it vise to force employees back to office? Do we really need rules and remote policies? Can’t we just trust people to know, what is best for the job and best for themselves? From service designers’ point of view, co-creation and iterative transparent discussion would be in order in many places. Instead of setting up “return the office teams” and “return policy- groups” should we let people to decide? What would happen if we would explain the goals, set up the frame and then see what happens? This was also the deep message and learnings from Reaktor.

Photo: Päättäjä Foorumi: Työelämä 2022, Reaktor, Employee experience 

IN the end of the seminar was a panel discussion where Timo Lappi from Heltti Oy, Alex Nieminen from N2 Helsinki, Anu Eiro from Intrum and Tuomas Sahi from Antilooppi debated of hybrid working.  Well, debate is quite far from how the discussion went. All agreed that there is a lot of need and will for meeting people face to face. Collaboration is important for both company success and as well to well-being. 
Panelists said that empathy and good eye for the game is now needed. Too big changes and one-size-fits-all thinking might cause difficulties. We need to remember we are again facing a change situation and adapting to change takes time and needs support. Hybrid work, or how ever we finally end up calling it,in the future, is more flexible than work before. 

During the seminar, I heard the words empathy, co-creation, discussion, working together, agile etc, at least twenty times. This makes me smile and gives me hope. The world is changing and there is more and more need for designers working in various roles. Service designers can help in so many change situations by bringing their skills and tools into table. Let’s co-design a better work life together.

Source: Työelämä 2022- tapahtuma, Antilooppi ja Alma Talent

24.9.2021

Duration: 2h

Tarja Paanola, SID MBA Student at Laurea University of Applied Sciences

Diving Into the World of Design Thinking

“Now I want you all to introduce yourselves, but this time you will do it differently.” – this is how our Design Thinking course started and little did we know what will follow afterwards. To present ourselves we were divided into groups, where each of us had to first, speak about her/himself, second, count one minute, third, draw the speaker and fourth, listen. What a mindshake on a Friday morning! 

In this blog we will tell you what else we did during our workshop. But first, let’s focus on the definition and purpose of Design Thinking.

Our Portraits Created by Our Teammates in Miro

What is Design Thinking?

Historically design has not been a key step in the developing process. Designers came along at the very end of the process to make the product look aesthetically desirable or have a nice package. Due to the shift from industrial manufacturing to knowledge work and service delivery, the objectives of innovation are no longer physical products, but they can be services, processes or applications.  (Brown 2008)

Design Thinking today is understood as an effective method with a toolkit for innovation processes in multidisciplinary teams in any kind of organization (Tschimmel 2021). User-centric perspective and empathy for gaining a deeper understanding of the user’s needs is essential in the design thinking process (Kouprie & Sleeswijk 2009). 

Motee (2013) emphasizes the role of business leaders in creating a design thinking culture within a company. In his opinion, future business leaders should practice disciplined imagination to formulate problems and generate alternative outcomes, look beyond the limits and enable collaboration in the company.

Mindshake E6² Model in Practice

Professor Katja Tschimmel introduced us to the Mindshake Evolution 6² model, which we will describe below and explain how we used it in the workshop.

To begin with, we were given a topic of “Inclusion at work”. We started by identifying challenges and opportunities of the issue. At this stage, we created an Opportunity map and formulated an Intent statement (Emergence). 

We planned and conducted short Interviews in order to gain Empathy with the target group and filled the results into the Insight map.  

In the Experimentation stage, we used Brainwriting for ideation and learned to come up with as many ideas as possible since the first ideas are always the obvious ones. 

The purpose of the Elaboration is to figure out how to transform an idea into a tangible concept. We utilized Rapid Prototyping to visualize our concept. 

Collaborating in Miro / SID Design Thinking Master Class Autumn 2021. 

In the Exposition stage, we created a Storyboard of our concept for presenting the key results of our innovation process and the benefits of the new vision.

At the Extension stage, we collected feedback from our classmates to potentially develop our idea-solution. Normally, at this stage, the team has to think how to implement the solution in practice. Because of the time and resources frames we couldn’t fully experience the Extension stage, however, we went through the whole cycle of the Innovation process and understood the main principles. 

The Key Points Learned of the DT Process

  • Human-Centeredness and Empathy  – We need to step into the user’s shoes.
  • Co-creation and Collaboration – Include as many stakeholders as possible throughout the process.
  • Creativity – Every idea is welcome.
  • Creativity can be developed through practice.
  • Visualizations help to communicate ideas with others.
  • Experimentation – Playful thinking and making mistakes are an important part of every creative process.

Written by Sari Eskelinen & Lada Stukolkina SID MBA Students at Laurea University of Applied Sciences

Literature:
Brown, Tim (2008) Design Thinking. Harvard Business Review, June, 84-95. 

Courtney, Jonathan (2020). What Is Design Thinking? An Overview. YouTube Video.

Kouprie, M & Sleeswijk Visser, F. (2009) A framework for empathy in design: stepping into and out of the user’s life (Links to an external site.) in Journal of Engineering Design Vol. 20, No. 5, October 2009, 437–448 

Mootee, Idris (2013) Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School. Wiley. 

Tschimmel, Katja (2021): Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation. In Perspectives on Design II. Ed. Springer “Serie in Design and Innovation”. DOI: 10.1007/978-3-030-79879-6.

Tschimmel, Katja (2021). Design Thinking course lectures, September 3–4 2021. Laurea University of Applied Sciences.

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Self-organizing organizations and well-being

Tampere University and The Finnish work environment fund has studied self-guiding organizations from occupational well-being point of view. The study drilled into topics like: On what level is employee’s well-being in organizations that have no management? What is the common stress factor in self organizing companies? Which ways of working would support employee’s well-being? 

Study group found seven development areas that should be taken into consideration when developing self-organizing teams. 

  • Clarification and management of work itself
  • Adjusting workload
  • Know-how and growth (as individual, – team and – organization)
  • Increasing the sense of community
  • Increasing / managing the information flow
  • Equal and functioning decision-making process
  • Managing organizational tension and solving conflicts

Picture by Heli Penttinen, source, Hyvinvoinnin seitsemän elementtiä itseohjautuvassa organisaatiossa- hankkeen keskeiset kehittämissuositukset. Webinaaritallenne 24.8.2021


All these seem like everyday problems or development areas to all kind of companies. Painting a clear vision of what the company is doing and making sure all understand the strategy at least on basic level the same, has always been a priority in companies. All companies also struggle with information and workload problems. Works does not distribute equally, and some get more load than other as the same time others get bored the same time. We also know that only organizations that learn to learn will survive in the futures faster and faster renewing business environment. 

To understand this study better, we need to also understand the typical features or descriptions of self-organizing company. In self organizing companies’ responsibilities and decision-making rights are distributed to the whole organization. Common goals and purpose guide peoples’ actions. Abilities to decide and influence your own work are high. Employees can choose the ways, time, and place where they work. In self organizing companies employees have power also to influence on the team structures, recruitments and rules.  The ability to influence on different issues in the company goes as high as the strategy that guides all actions. 

It seems that experienced well-being in self. Organizing companies is quite high. This is partly due the autonomy, freedom to choose and influence. When comparing traditional companies and self-organizing ones, it can be seen that work engagement is higher in self-organizing companies (Tampere University, 2021)


From service designers’ point of view self-organizing team structure seams more than right. By bringing everyone’s opinions and ideas to the table, I believe we are more able to solve more complex problems and create more innovative solutions. The idea of giving everyone a change to influence walks hand in hand with design thinking ideology.  
As the Tampere University study also states, this kind of model yet requires clarity in vision, common rules and guidelines, transparent communication and regular reviews and discussions of how we are doing and where we are going. When management is missing, leadership is needed more. I feel this will be the future, but before that, we have some rocky road ahead of us turning traditional organizations to more flexible mode. 

After listening the webinar and discussions followed, I stayed thinking which kind of design thinking methods and service design tools we could use to create tools to ease pointed development areas in self-organizing companies.

Text by Tarja Paanola
SID MBA Student at Laurea University of Applied Sciences

Source; Seven steps to occupational 
wellbeing in self guiding organization- Webinar

Tampere University and 
The Finnish Work environment fund
24.8.2021 

Once upon a time, there was a design thinker…

The first course in our exciting journey of Service Innovation and Design learning started with a deep dive into the world of Design Thinking. Our class has an interesting mix of different professional domains and backgrounds, which, as we learned from professor Katja Tschimmel, is a great foundation for a creative team. 

Photo by Matteo Vistocco on unsplash.com

…who believed in the power of collaboration

The two intense sprint days gave us an overview of what design thinking is and can be. During those days most of the learning was done in the form of practical teamwork. We were put into teams to find solutions to inclusion-related problems in workplaces. This is where we discovered what it was like to work intensively with other people, using Creative Thinking methods to find new ideas, doing mind mapping, brainstorming, and collecting data from real interviews. As teams, we first worked out solutions and chose one that we pitched to the others using storyboarding. During the class, we also saw the importance of warmups and wakeups and how they impact the atmosphere and create a safe, innovative space to work in.  

…who stepped into the life of others

Design Thinking is a framework embracing empathy in design thoughts. Design serves people best when based on real needs. The way to get optimal results is to have end-users be part of the process, from start to finish. To gain a deeper understanding of the users, the designer needs to step into their life, feel their emotional state and get to know their circumstances and experiences. On our intense sprint days, we had the possibility to try this in practice as we planned and conducted interviews with our potential end-users and collected good insights on how to proceed with ideating.   

Photo by Nicolas Hippert on unsplash.com
Photo by Javier Esteban on unsplash.com

…who found creativity all around

Professor Katja Tschimmel presented us with several ways to open our minds to creativity and think outside the box. We learned creativity is for all and can be found everywhere. It is a very comforting idea, that it is not just some supernatural gift, but a skill that can be practiced and improved. The Kelley brothers highlight the fact that the creative potential is a natural human ability that exists within us all, and if blocked, it can be released. They also point out that in order to gain your own creative confidence you have to believe in the ability to create change around you.  

…who wasn’t afraid to try, as there’s a lesson in every failure

Working in an iterative way gives the best results. One of the most significant learning out-come for us has been the “fail fast, improve faster” -approach. The earlier you fail, the earlier you can learn from the failures and improve what needs fixing. The key-idea is not to give up, but to keep trying and let the failures guide you towards the right direction. Both Tim Brown and the Kelley brothers have brought up Edison’s invention of the lightbulb as a great example of the Design Thinking process. Edison understood the importance of teamwork, the needs of people, and saw the possibilities to learn from each iterative step, and then managed to combine this with a market opportunity and a viable business strategy.  

The Design Thinking method and approach is for everybody, and it might just be the thing needed to find the right solution.  

And this is not the end, the story has just begun. 

Photo by Carmen Martinez on unsplash.com

Written by: Venla Knuutila & Marja Gorbinet 

Inspired by:  

Brown, Tim (2008) Design Thinking. Harvard Business Review, June, 84-95.  http://www.ideo.com/images/uploads/thoughts/IDEO_HBR_Design_Thinking.pdf (Links to an external site.)    

Kelley, David. & Kelley, Tom. (2013) Creative Confidence: Unleashing the Creative Potential Within Us All. Crown Business. (http://www.creativeconfidence.com/ (Links to an external site.))  

Kouprie, Merlijn & Visser, Froukje Sleeswijk. (2009) A framework for empathy in design: stepping into and out of the user’s life (Links to an external site.) in Journal of Engineering Design Vol. 20, No. 5, October 2009, 437–448  

Tschimmel, Katja. (2022). Creativity, Design and Design Thinking - a human-centred ménage à trois for Innovation. In Perspectives on Design II: Research, Education and Practice II. “Serie in Design and Innovation”. Springer International Publishing. (in print)  

Tschimmel, Katja (2021). Design Thinking course lectures, September 3–4 2021. Laurea University of Applied Sciences (online)  

Waste does not exist

Many companies are facing the challenge of changing their linear business into a circular one. How to do that and at the same time gain more customers, loyal to your business? How to make this necessary change into a win-win situation for all stakeholders? And the bottom line: how to make sustainability into profitable business?  

Designers and innovators from three countries, Finland, Estonia and Sweden discussed circular design and transition to more sustainable living in an online workshop called Speed up transition with Circular Design on 29 March 2021. The webinar was organized by Design Forum Finland, Swedish Industrial Design Foundation (SVID) and Estonian Design Center. The seminar was part of the Eco-design Circle 4.0, an international project with the purpose to strengthen awareness and practical application of circular design and to enhance the capability of small and medium-size enterprises to make use of eco-design.

It is not only about recycling

While the linear business is based on the idea of “take, make, waste”, a truly circular economy relies on the notion that each step throughout the entire life cycle of a product or service is reviewed against a set of circularity criteria.

For many goods and materials, sufficient infrastructure exists for recycling them. But not for all. For example, there are no industry standards defining composition for plastics, and plastic goods are also added other substances to provide or improve performance characteristics. This makes their recycling very complex. Hence, the circular economy is not only about recycling the materials, but also keeping what we have already processed viable and in use for as long as possible, and reusing what we’ve already extracted and processed.

Picture: Picture: Michael Kirschner. https://www.eetimes.com/from-linear-to-circular-product-cycle

In circular economy, all materials should circulate and the circular loops should be as closed as possible, not allowing leaks of usable materials. Every time the loop leaks, you lose value. In a perfect circular economy, waste simply does not exist. Before recycling the materials of the product, we should try to find ways of using the waste product in an efficient manner. Thinking innovatively, this “waste” can be valuable material for either your own company, or to some other organization.

During the webinar the main areas of circular design and the benefits of using it were discussed. The participants were provided with tips on critical parts of the process, and a few tools to make one`s business become circular were presented. The most inspiring part of the seminar was the presentation of case examples from different industries that concretized the topic providing us first-hand experiences of the journeys that organizations had taken to become more circular.

From Product Thinking to Service Thinking

Astonishingly, 80 % of the environmental impact of a product is already determined in the stage of its design. Hence, it is very important that designers are familiar with the principles and possibilities of eco-design and circular economy. The first thing to do is to ask: do we really need this product or service? If the answer is positive, we have to make sure to give longer life to products – designing from the beginning how to make sure the product stays longer in use. In short, we need more service thinking instead of product thinking.

When designing new products or services, the materials should be selected so that their impact on the sustainability (environmental, climate, social etc.) can be minimized.

The distribution and packaging are another major issue when defining the sustainability of the product or service. It goes without saying that light weight helps reduce CO2 emissions. It is worth optimizing and designing well the delivery and packaging. An example given by SVID`s Project Manager Anna Velander Gisslen was about Kinnarps which managed to reduce their transport needs by 50 %, using old blankets in the packaging.

Service design thinking is a key strategy into circularity. Co-creation in the design process helps identifying the needs and possible ways of becoming sustainable. What should you prioritize, what areas are the most critical ones in your business, and how to measure change and impact? Participating in a design sprint, or other type of eco-design co-creation forum will provide insights on how individual companies can start to implement circularity, and what must change to achieve its widespread adoption and implementation in the company.

The importance of analyzing thoroughly customers` ideas, hopes and expectations was raised by several speakers. Going circular is not only about the company; it`s even more about its customers. Circular solutions should be user-tested and gain true user attraction. They should not be solutions that are OK: they should be the most desired solutions for both the customers and the company. Co-design is possible also through virtual means (Zoom, Teams etc.). Hence, it pays back to put time and resources to a proper co-creation in the design process.

Tools

Strengthening the circularity is not something you are expected to do alone. Guides and tools are available. The Design Forum of Finland has used a set of tools with organizations aspiring to become circular. These include for example Eco-design learning factory, Eco-design audit and Eco-design sprints. In addition, there are tools and services that help organizations to create strategy roadmaps, certification systems to guarantee circularity, and marketing and communication tools to tell the customers about the perspectives and steps taken. According to Aino Vepsäläinen from DFF, in the beginning the focus was more on products, while lately it has been mainly on services.

Design Forum has implemented several design sprints on circular design. The sprints usually involve coach, a client company and a design agency. Eco-design Sprints usually consist of 3 phases: Understand, Ideate, and Deliver. Understanding phase may include identification of the lifecycle of the product or service, circular value mapping, context analysis, and discovering possible circular strategies. Delivery phase normally comes a couple of weeks later and includes identification of next steps.

According to Estonian Strategic Designer Joel Kotsjuba, key takeaways from eco-design sprints are that they provide good ground understanding of circular design (its theory, concepts, strategies and methodologies), build momentum for change, find key opportunities, help engage decision-making structures, allow constructing a follow-up plan, give insights into implementation, provide numerous ideas to improve customer and employee satisfaction, and help in evaluating and selection of first ideas for testing. These small wins and proofs of concept will help “selling” the idea further.

The New Normal

One third of all food produced globally is thrown away, and the impact of food waste is 4 times greater than the impact of all flights in the world combined. These were some of the facts that inspired a group of young Swedes to create a company that focuses on reducing food waste. Through their Karma mobile application restaurants, cafés and grocery stores can sell their waste food. While helping them to sell the waste, Karma also advises companies on how much to produce. Less production means less waste. By now, Karma has rescued over 1,200 tonnes of food, saved more than 4 million meals and eliminated over 1,800 tonnes of CO2 emissions.

Another concrete example of circular economy initiative came from Helsinki city. Think Sustainably is a new service that lets users select service providers that are committed to responsible operations. It helps consumers prioritise sustainable services and thereby motivates a wide range of different actors and service providers to focus on sustainable ways of doing business. This online tool covers services, transport and experiences: restaurants, accommodation, events, shops etc. There are now 130 companies participating in this initiative, and the criteria for circularity is a “fits all” model – the companies are committed to doing changes that require long-term commitment but are not extremely difficult to implement.

Changing linear business into a circular one must have tangible impact and at the same time be profitable. To be truly sustainable means being sustainable also economically. There`s a remarkable business value for companies to find and commit to new sustainable solutions. Companies have constant fight over consumers` time and money and by becoming more circular they will improve their competitiveness. From the consumer point of view, sustainable choices must be easily embedded in their daily life. Sustainability has to be effortless. As Karma puts it: “You can now save the planet by doing the simplest thing on earth. Eating.

Laura Ekholm

More information can be found:

EcoDesign Circle 4.0: https://www.ecodesigncircle.eu

Karma Sweden: https://karma.life

Think Sustainably Helsinki: https://www.myhelsinki.fi/en/think-sustainably

Future at work: What are the new skills service designers will need?

A webinar by Perttu Pölönen, futurist, inventor and author.

When thinking about the future, we might assume that the skills we need to have will be related to AI, Robotics, Coding, and everything involving technology, however, Perttu Pölönen has a different view on the skills of the future. The question he posed to everyone during his Thought Leaders’ Talk was:

“What can I get from you that I can’t get from a computer?”

This question immediately made me think of a future in which an AI could easily replace the work of a service designer.  However, is this thought something real or is the field of service design too human-centric to be replaced by computers?

Pexels Stock Image, Danny Meneses, March 2018

According to Perttu Pölönen, the working environment is shifting from an information era into a human revolution working environment in which the main skills will be our personality, our characters, and what we have to offer as humans. We will evolve from information professionalisms into creative problem solvers. Leveraging the silent knowledge computers don’t have, will be our main focus for future years.  

With all this in mind, one can only wonder: what will change in the field of service design?

In order to prepare for the future, we shouldn’t focus on the skills and professions which will change in the future, rather we should focus on the skills that won’t change at all. According to P. Pölönen, these are some of the skills of the future we should really start nurturing now.

List by Perttu Pölönen, December 2020 Online Webinar

However, how can we validate these skills, and most importantly when this change will start to happen?

No one can verify one’s levels of humility and spontaneity, however to develop and nurture these skills so that we can take them into use in the working environment, we need to update our mindset. Change is happening right now and we can see this with the younger generations. Instead of them being though by adults on how to use technology the tables have turned and the younger generations are teaching and guiding the older generations how to adapt to this new developing digital native era.

With the rapid evolution of technology and the future fast global internet connection, we will be able to bring online half of the global population and drastically increase the innovation happening worldwide. We have gained the potential power to change the world through our ability to connect, which was merely impossible 30 or 40 years ago.  Our creativity, courage, motivation, enthusiasm cannot be measured or achieved through a university degree, but it can be encouraged and showcased by easily connecting to people from all around the world from the comfort of your sofa.

Pixbay Stock Image, Tumisu 2014

Thus, to boost these skills P. Pölönen has envisioned a future curriculum that might be a bit different from what everyone might have thought for the future.

List by Perttu Pölönen, December 2020

Taking a closer look at this curriculum we can clearly see that the field of service design develops many, if not all of these skills. Problem-solving, teamwork, and curiosity are some of the core skills that every service designer should have when starting a service design journey. Adopting this future mindset and focusing on these human-centric skills to develop is already putting us on the right path for the future. 

Service Design might change over the years, and many tools and methods might be simply applied and executed by an AI. However, having in mind the five main service design principles: user-centric, co-creative, sequencing, evidencing, and holistic, we can discover, define, develop and deliver from all corners of the world at all moments in time.

Published on 11. 01. 2021

Written by Andreea Cozma on 12th of December, 2020

Refrences:

Thought Leaders’ Talk by Perttu Pölönen

Streamed live on Dec 2, 2020, Youtube videosharing platform

Current Topics in Service Design.