Tag Archive | service design

The importance of routines

I participated on 28.5.2020 in a digital event focusing on organizational change and service design. The four-hour-event was hosted by Livework studio, an international service design company, and Delft University of Technology, technological university in Delft, Netherlands.

The event had two keynote presentations. The first keynote speaker was Professor Brian Pentland from Michigan State University, a pioneer in routine dynamics. Second keynote talk about service design aspect was brought by Marzia Arico and Jan Koenders from Livework studio. Rest of the afternoon was spent in round-table discussions and breakout rooms, ending with a open discussion to sum up the day.

Photo by Unsplash

In addition to service design, the focus of the event was organizational changes, science of routines and especially the idea of routine dynamics, a branch of research on routines, and the stability and change behind it.

Understanding organizational changes and routines inside an organization is vital for any service designer, especially from the point of view of implementing a new, designed service. Livework studio’s Director of Design Marzia Arico and Senior Design consultant Jan Koenders talked about the common frustration that service designers face.

“51% of service design projects run by Service Design agencies never get implemented.”

Marzio Arico, Livework studio

“Corporate entertainment”, as Arico called it, is when you’re only generating ideas to entertain organization’s innovation department but never actually implementing them. The lack of impact in their work can be frustrating and demoralizing to service designers.

Understanding organizational change and routines allows service designers to boost the probability of a successful implementation. Arico and Koenders introduced a four-layer-approach to battling implementation problems: capability building, doing, learning and adopting.

Through establishing routines, constant reiterations and feedback and careful training, it is possible for the organization to adopt the new, designed service into their “business as usual”. The presence of routine is vital in the approach, as it makes sure that changes are not just done in paper, but also in practice.

Slide from Livework studio’s Marzia Arico’s and Jan Koenders’ presentation

Key take-aways:

  • Routines: don’t deliver only frameworks and materials, but also provide thorough coaching
  • Collaboration: hands-on collaboration within teams encourages new routines being used with actual customers

Photo by Unsplash

Circle is the new black

Photo from Unsplash

I participated on 19.5.2020 in an online event “Accelerating the shift to circular” hosted by Livework studio, a global service design company, and Metabolic, a Dutch consulting company focused on sustainability and circular economy. The topic of the event was exploring the synergies between service design and industrial ecology, and the importance of moving towards a circular economy.

As we are going through a global pandemic, we are starting to see the long-term impact it has on business. Add to that the environmental crisis that carries even more severe and more long-term impact, and it’s clear that there is an immense urgency for a change to happen.

Companies need to reconfigure their value proposition. In the end, it’s organisations that manage to do so in a sustainable way that will thrive.

From linear to circular

“There is no such thing as a sustainable product. There can only be sustainable product-service systems.”

– Pieter van Exter, 2020

Pieter van Exter from Metabolic talked about the current linear system and the importance of moving to a circular economy or “circularity”.

Linear system is “take – make – dispose”. It’s about taking the raw material, making the product and in the end disposing of it as waste. Circular economy aims to eliminate waste and the constant use of new resources, hence making the life cycle circle.

Van Exter explained the simplified four-step-process of moving from linear economic system to a circular one. The four-step-process starts with analyzing the current state and identifying root causes throughout the whole product life cycle. In step two you set goals and think about the overall vision, not just the financial gain you can get from the product but all the key elements such as social impact, biodiversity, materials, etc. The third step is about identifying interventions and leverage, and figuring out how to get to your goal. Last step is implementation which includes developing business cases and engaging stakeholders.

4 steps of moving to circular economy. Slide from Pieter van Exter’s presentation.

Van Exter highlighted that throughout the whole linear to circular -process, you should constantly iterate and re-think your solutions. The key question you should always ask from yourself in every step is: “do we actually need this?” In short, should we try to make a bamboo version of a plastic straw, or should we rethink the need to even have straws in the first place?

From “can we make it” to “should we make it”

Sanne Pelgröm from service design company Livework studio talked about the evolution of service design and how to design with circular change in mind.

It is important to move from designing for individual needs to designing for the collective. The question in mind should move from “can we make it” to “should we make it” and “can the ecosystem handle it”.

In his work as a service designer, Pelgröm explained that when designing with circularity in mind, you take three aspects into consideration: customer, organisation and the chain collaboration, while simultaneously moving towards a new behavior in all three areas. The key is not just designing a service, but a service process.

Pelgröm also introduced an outline of the journey change in all three sections:

Slide from Sanne Pelgröm’s presentation

In customer segment, the goal is for the customer to evolve from detached consumption to engaged relation with the company.

In organisation level the design is about the general transformation from product oriented approach to more service oriented, essentially moving from cost driven to value driven. In order to do that, it’s important to understand the organizational dynamics: the culture, strategy, processes, etc.

The chain collaboration aspect brings a new layer of dimensions. The goal should be to move from efficiency oriented system into a collaboration oriented. Collaboration could be for example between sectors: two industries sharing cycles can unlock solutions and have a major impact in the overall chain.

Customer in mind

Van Exter reminded that throughout the whole process, you should never forget about the actual end user: the customer. He gave an example of Pepsi’s new type of bioplastic they developed for the packaging of a bag of chips. The product ended up being banned due to being too loud, over 95 decibels.

Pelgröm was asked in the event how to keep circular thinking through the design process, and whether there are specific tools that help you come up with sustainable solutions. Pelgröm recommended that instead of looking for specific tools, you should reach to specialists and involve them in the process and let them contribute. Balancing all aspects early on before it becomes too technical and complicated is key.

The event tackled interesting points about service design, its future and circular economy. There are still a great number of challenges in this area, for instance the majority of companies haven’t stopped thinking in terms of indefinite economic growth, and most targets they have are very much growth-related. Change is never easy and it can’t happen in only one area, but cohesively all around.

Photo from Unsplash

Food for thought:

Kate Raworth’s TED Talk about healthy economy

Tina Arrowood’s TED Talk about circularity

What is Design Thinking and how to “design think”?

Modern world possesses bigger challenges and more complex problems with people in the centre. To tackle these and come up with a creative solution, we need to use an explorative approach such as Design Thinking to innovate and solve these problems.

I was familiarized to Design Thinking when I attended a course led by Katja Tschimmel, the founder of Mindshake. Katja introduced us to the Design Thinking process and mindset by leading up through the Innovation and Design Thinking model called Evolution 6² (E.6²). The E.6² model includes steps with questions and tools that help design thinker or innovator to find out what the problem is, who is the solution intended for, what is the best solution, and how to implement it.

According to Katja the principles of Design Thinking are 1) Human-centered approach: Products and services should be experienced from the user’s perspective. 2) Collaboration: As many stakeholders as possible should be included throughout the phases of the process. 3) Experimentation: Playful thinking, making mistakes and learning by doing are an important part of every creative process. 4) Visualization: Quick prototyping helps the learning process and improves the initial ideas by visualization. 5) Holistic perspective: The big picture (environment and context) behind the product or service that is being developed needs to be understood (Tschimmel 2019, p.10).

Continue reading

There’s a designer living within us all

As an opening to our degree program in Service innovation and design we had Design thinking -course. The blast-like opening of the studies got me really happy, as we got to start doing design tasks from day one. I have been a bit concerned how much creativity it takes to tackle all the design challenges we are going to face during the studies, but this course showed me that we all have a small designer living within us and that we can enhance our design skills by practicing.

According to our professor Tschimmel (2019), it is important to loosen up before starting to create in a new team. After some warm-up exercises, we started to learn in practice what design thinking is all about.

Design thinking in a nutshell

Tschimmel, Santos, Loyens, Jacinto, Monteiro & Valenca (2019) explain that design thinking (DT) could be described as methods and processes to solve problems, to innovate, and to find new solutions as well as viewpoints. This we got to experience already during our first lecture, when we started to solve the first design problem given to us. As I learned from our lecturer Tschimmel (2019), there are several process models and tools in design thinking, which designers can utilize in their attempt to create new solutions to existing and latent problems, and it does not matter that much which ones you use, as long as they are suitable for the design phase you are trying to solve. We got to try out the tools presented in Evolution 6’s model (Tschimmel 2018).

Design thinking enhances peoples’ skills to collaborate and think creatively, and therefore drives innovation in several types of organizations (Tschimmel et al. 2019). As we got to experience first-hand during the lectures, the core of design thinking lies in the ability to discover empathy towards people, which allows DT practioners to step in the shoes of end users, discover their hidden needs and create new solutions and insights to complex problems (Brown 2008; Kelley & Kelley 2015; Tschimmel 2019;Tschimmel et al.2019). Our class got to train our empathy skills during the field-study, where the aim was to find out the latent needs of Laurea students towards their studying facilities.

As Tschimmel (2018) explains, design thinking can be understood as making inventions in processes that involve cross-disciplinary stakeholders. Our class consists of people from different backgrounds, such as engineers, marketing professionals, and journalists. As Kelley & Kelley (2015) explain, the variation in the backgrounds of team members is a great advantage to a team. It was nice to discover how different viewpoints of our team members all brought new ideas and lots of discussion in the team. 

Why do we need design thinking?

As I learned during the lectures (Tschimmel 2019), we need design thinking to solve complex problems of today’s societies. There are several issues that have risen due to overpopulation, hunger, climate change, etc., that all wait to be solved. As Tschimmel et al. (2019) explain, today’s societies, organizations, and communities have become increasingly complex also due to rapid changes in technologies. The change has forced organizations to deal with more complex surroundings and also changed the learners’ profile in education field, as digital tools and internet have changed the learning environment (Tschimmel et al. 2019). It seems that there is a real need within organizations to gain competitive advantage through innovation, which can be reached with the help of service design (Kelley & Kelley 2015).

Design thinking includes skills, such as an ability to initiate things, collaborate with others, think creatively and innovate (Tschimmel et al. 2019). For me, these skills sound like something that would be good for everyone to possess in order to make any community, society, and organization to be able to succeed.

Release your inner designer

In their book, David and Tom Kelley describe how we all have inner creativity that is just waiting to be released. We all had it as a child, but when growing up, the learned habits and skills, as well as the surrounding world, might have diminished it. We may consider ourselves as non-creative- individuals, but the Kelley brothers explain that this is not the case: Creativity is something we all possess as human beings, we only need to rediscover the skill.

Kelley D. & T. (2015) suggest in their book an eight phase -program to boost creative confidence. With real-life examples of successful people (such as Steve Jobs) as well as everyday John Does, they manage to give convincing evidence that anyone can build their creativity by starting with small steps and not being afraid to fail. Instead, it is important to prototype in an early phase and go fast forward to receive results. (Kelley & Kelley 2015). I agree with their viewpoint that if you don’t do anything, you cannot evolve in your life. It was great to try out the fast prototyping in the course to see, how you can make prototypes to visualize the possible end results and to develop them further.

For me, the Design thinking -course was an excellent starting point on the way of discovering and enhancing my own designer skills. The course taught me how to proceed with my learning – step by step, not being afraid to try and fail. If you are interested to learn more about releasing your inner creativity, I would suggest you start from the Kelley & Kelley (2015) book and discover the eight phases to creativity.

Author: Mari Vuoti, Service Innovation and Design Master degree programme

REFERENCES:

Brown, T. 2008. Design Thinking. Harward Business Review, June. Accessed 29 September 2019. https://churchill.imgix.net/files/pdfs/IDEO_HBR_DT_08.pdf

Kelley, D. & Kelley, T. 2015. Creative confidence: Unleashing the creative potential within us all. London: William Collins.

Tschimmel,K. 2018. Evolution 6 toolkit: An e-handbook for practical design thinking for innovation [online lecture notes], in Mindshake (ed.). From Laurea Optima workspace Finnish society. Accessed 25 September 2019. https://optima.discendum.com

Tschimmel, K. 2019a. Design Thinking [lecture]. Held on 6-7 September. Laurea University of Applied Sciences. 

Tschimmel,K., Santos, J., Loyens, D., Jacinto, A., Monteiro, R. & Valenca, M. 2019. Research report D-think [online lecture notes]. From Laurea Optima workspace Finnish society. Accessed 25 September 2019. https:// optima.discendum.com 

Design Thinking – the bridge between the problem and solution

I had a chance to attend a two-day intensive course called `Unlocking the Secrets of Service Design´ offered by CityDrivers. The trainers were Dr. Niels Billou and Adil Mansouri who are experts on Design Thinking and innovation. Both trainers created very energetic and enthusiastic environment that helped us, participants, to get excited about the two-day intensive course.

Trainers: Dr. Niels Billou and Adil Mansouri

During these two days Niels and Adil introduced the principles, practices and the process of Design Thinking and methodology of Service Design. I have some experience about Service Design and Design Thinking from my Service Innovation and Design studies in Laurea. By taking the two-day course, my goal was to learn new tools and methods that I haven’t used before and to know how I can apply these to my future projects. Here are my key take-aways from the days.

Day 1 – Introduction and understanding the customer

The first day gave an overview of Service Design and Design Thinking. After an interactive lecture all the participants rolled their sleeves and started working with the case assignment and exploring the first parts of the Design Thinking process – understanding the customer, collecting and analysing the interview data.

What is Design Thinking?

“Design thinking is a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.”
— Tim Brown, CEO of IDEO

 

DT

Billou introduced few different definitions for Design Thinking. In my opinion the most descriptive definition for Design Thinking is from Tim Brown. According to Brown´s quotation Design Thinking helps to make decisions based on what customers want. And when using tools from designer´s toolkit, like applying experimentation and empathy that helps to create innovative solutions to problems.

Trainers introduced a Stanford D. School Design Thinking model that consists of five stages: Understand, Observe, Define Point of View, Ideate, Prototype and Test.

DT processStanford D. School Design Thinking model

During my studies I have noticed the stages of different Design Thinking process models are actually quite the same – only the titles and amount of stages vary. Earlier I have been using only the Double Diamond Design Thinking process, since I know the stages and it is familiar to me. So now I was excited to get to know a new process I haven´t used before.

Power of Empathy

Empathy is all about understanding the people. First phase of the Design Thinking process is to understand the customer. Adil talked about the power of empathy and how important it is to step into customer´s shoes. In this part of the process the data reveals underlying needs of the customer. The trainers introduced few effective tools for this data gathering part:

  • In-depth interviews – help researchers to learn more about a person’s experiences, processes, attitude, problems, needs, pains and ideas.
  • Empathy map – represents a customer’s actions and a mind-set. Interview guide can be adjusted into an empathy map and cover what the customer “Think”, “Feel”, “Say” and “Do”.

 

After an interactive lecture the participants were divided in multidisciplinary teams. Trainers pointed out the importance of cross functional teams – it is vital to have people from different backgrounds who co-create innovative solutions together. My group got a design challenge to redesign the workday lunch experience and encourage people into sustainable eating habits.

Our first step was to go out and interview people regarding their lunch experience. We made an interview guide for the interview – one was interviewing and the other took notes. I have been interviewing people before but I haven´t been using empathy map template. I noticed it helped to sum up the findings and catch a deeper insights from the interviewees such as what the user was saying, doing, thinking and feeling. In my opinion this tool works especially well in mini-interviews when having only 30-60 minutes to do the interviews.

Data visualization leads to insights

Our next step was to analyse and interpret our data to find insights from interviews. Niels introduced us a storytelling tool. Each of us had a chance to be a storyteller and describe what we heard and observed from the interviews. The listeners draw visual images about important details on post-its – finally we had a wall full of post-its. The empathy map template used in interviews was very helpful in this exercise.

Storytelling: Capturing data & clustering insights

The last step of the first day was to cluster the post-its and find common patterns between the notes. This storytelling and the visual data capturing were new tools for me. I was surprised how easy it was to see the overall findings when the post-its were full of pictures, and not just text. I could use this in workshops at work when we have limited time to capture customer data.

Day 2 – From Insights and Ideas to Innovation

The last day started with a summary what we had done so far and what was ahead of us: ideating, developing a prototype and testing it with customers.

Finding a focus

We started the day by creating a persona. Adil explained personas are fictional customers created to represent different user types. The persona helped us to step into the customer´s shoes and it guided us to make useful design decisions later during the day.

personaCreating a persona

At this point of the Design Thinking process we were on the “Define a point of view”-stage. According to Niels the Point of view sentence help us to build a line between the initial problem and future solution – it narrows the focus and makes the problem specific. It was surprisingly hard to summarize our thoughts into one sentence.

Next the trainers encouraged us to generate plenty of wild ideas by using how might we… –method. How might we questions launched many crazy ideas and we put those on the post-its. After that it was time to vote for the best idea. Adil introduced a Prioritization Matrix that helped us to identify the most important and valuable ideas, prioritize them and vote for the best idea.

prio matrix.pngPrioritization Matrix

Presenting a Prioritization Matrix on the lecture was a great reminder for me. Once I have been using that during my studies but since there are so many tools it is easy to forget. Since the time was limited during these two days the impact / effort axis on the Prioritization Matrix helped us to point out the best ideas fast. I put this tool into my toolbox and definitely will use this in the future projects.

Fail early, to succeed sooner

In the afternoon we started to build a prototype that eventually helped to solve the problem. According to Niels the prototype is a draft version of a product or a service. It should present our idea and when showing it to the users the aim is to get feedback for iteration.

This was the best part of the day and we were really excited about this step. The team made a prototype out of Legos. This was a first time for me to do this part with Legos. Lego characters were the actors on the stage and the bricks worked very well when presenting the idea and the experience around it. We were very pleased to our prototype.

Building a Lego prototype

The last step of the Design Thinking process was testing the prototype with users. The team went out and we presented the prototype for few users.

“If prototypes aren´t failing you are not pushing far enough. Failure is part of understanding and improving”
– Dr. Niels Billou

final proto.png
Final prototype

Niels’ quote went straight to the point. We got plenty of feedback and enhancement ideas for the prototype and some users crushed the prototype by saying “That won´t work in real life”. We presented the prototype and the feedback for the whole lecture group. Our team proved Niels´ quote true – the failure is truly part of understanding and improving.

To sum up these two days, this intensive course taught me new tools and methods of Design Thinking and reminded me of tools I already knew. Since there are so many tools to use, the hardest part is to choose the most relevant ones for every project. I´m excited to learn more – practice makes perfect, doesn´t it?

 

If you want to discover more different Design Thinking tools and methods, I recommend This is Service Design Doing Method Library. Library consists of 54 hands-on Service Design methods. This is a useful site when choosing the right methods.
https://www.thisisservicedesigndoing.com/methods

tiss

 

Written by: Marianne Kuokkanen

 

 

 

 

 

The key take-aways from POLISHOPA Design Thinking 2019 conference

POLISHOPA is the biggest Design Thinking conference in Poland, two days of interesting lectures and two days of workshops, 16 experts from different fields and 4 speakers from abroad. It was the sixth edition. You can find more details on this page: https://polishopa.pl/

I recommend signing up for the newsletter to get information about the next edition in advance.

20190604_160226

It was the fourth time I attended this conference and this time I had a chance to participate in the lecture days, so-called Revolution & Innovation Days. I will share my key take-aways with you.

Year by year I see an increase in the quality of this conference showing that the knowledge and interest about Design Thinking is growing. However, as one of the presenters (Dymitr Romanowski) showed, although the popularity of Design Thinking grows, web searches for the term “Service Design” decrease. It seems there is still a lot to do regarding educating people on what service design is in Poland.

This year the healthcare and financial sector was highly present. There were representatives of Santander Bank and mBank as speakers. Piotr Sałata from Symetria spoke about how they created a more user friendly vindication platform by Kruk. Adrian Chernoff from Johnson & Johnson spoke about how they solved the challenge of helping patients with diabetes improve adherence and outcomes thanks to patient-led innovation and user centricity. They developed the first diabetes app in the US – OneTouch reveal app.

The participants also had a chance to listen to the story of creating a restaurant in Krakow – Handelek by Socjomania. Silke Bochat told us about implementing and scaling design and design thinking in FMCG companies. Piotr Chojnacki from Allegro (“Polish eBay”) told us how to scale the UX in a large organization without losing the consistency of user experience. Radosław Ratajczak from SHOPA explained how they designed the user experience of Olivia Garden – 8270m2 in one of the skyscraper offices in Gdynia. Tey Bannerman from McKinsey & Company shared a story of disruption at Pizza Hut. Olga Bońka from Motorola Solutions Systems told a virtual lesson of empathy for a dog.

Among all of the mentioned lectures, my key learnings are described below.

If you want to introduce Design Thinking to a company, don’t ask for permission, ask for forgiveness. In Santander Bank, Andrzej Pyra and Jakub Tyczyński simply started organizing Design Thinking workshops. The more people took part in it, the more they wanted to work using Design Thinking methods. What is more, product owners started to ask for their help in managing the whole process in the end.

Empathy is key for making a change. Empathy also makes the transformation last after the Design Thinking project finishes.

Design Thinking is just one type of method used for innovation, it is good to be familiar with other methods such as business model innovation (more in the picture below) as well and juggle with tools and methods depending on the project and its phase, company, and situation.

Innovation methods graphs

Once introducing Design Thinking, there is usually a phase of skepticism which takes up to 2-3 days, it is good to simply overcome it. We also need to understand the cognitive biases and “stamp them out for innovation’s sake” as Mike Pinder from Board of Innovation advised.

skepticism

Mike Pinder also had an interesting definition of MVP: “ MVPs are a way of asking questions about critical assumptions within the features of your concept and business models”.

Piotr Chojnacki from Allegro (a company with 20 million users and 100 million offers and over 150 processes) listed three key points to successful scaling in such a large organization:

  • Diffused structures of teams who work in agile way
  • Local innovation within the global structure
  • Consistent user experience

Silke Bochat presented John Maeda’s list of the top 8 skills that designers need to understand in business as well as the top 10 emerging trends that have the biggest impact on design published in Design in Tech Report.

The Top 8 skills that designers need to understand are the following:

  1. Product Roadmap Strategy
  2. Company strategy
  3. Retention/ Engagement metrics
  4. Conversion Metrics
  5. Funnel Acquisition Metrics
  6. Revenue Model
  7. Financial Metrics (i.e. Revenue margin etc.)
  8. Resource Allocation

In terms of the top 10 emerging trends with the biggest impact on design, here is the list:

  1. AI and machine learning
  2. Augmented Reality
  3. Virtual Reality
  4. Behavior tracking and modelling
  5. 3D printing
  6. Distributed teams and virtual workplace
  7. Democratization of design
  8. Algorithmic design
  9. Crowdsourcing and open source
  10. Facial and voice recognition

For those who are interested in the newest Design in Tech Report, here is the summary of it: https://www.youtube.com/watch?v=Czq2j4p924s

She advised to start implementing Design Thinking with a small project with a limited budget and low risk. Deliver value from it as early as possible. Then promote it if it becomes a success. This gives more chances that it will persuade the decision makers to scale it.

She also recommended to try this canvas in practice: https://www.xplane.com/designops

Zrzut ekranu 2019-06-29 o 23.43.40

Arian Chernoff from Johnson & Johnson recommended answering what, when, where, how and why questions once solving the challenge. In terms of their diabetes app, the answers look as below:

We…

why

…make diabetes easier to manage…

when

…to improve patient adherence and outcomes..

what

…placing the patient at the center…

how

…on a connective cloud ecosystem…

where

…by personalizing experiences.

Dymitr Romanowski explained the role of empathy in health care and shared the results of the projects Human Behind Every Number:: https://humanbehindeverynumber.com/

This is how the project is explained on the website: “Human Behind Every Number is a non-governmental organization that provides research, insight and education on the first-hand experiences of patients involved in clinical trials. In today’s active research industry, our results deliver clear information to industry professionals that will help shape the development of clinical trials around the globe.”

This website gathered patients’ stories throughout their patient journeys which might be helpful for designers working in the Health Care sector.

Zrzut ekranu 2019-06-29 o 22.39.47

From the story of creating Handelek, a restaurant in Poland, I walked away with a feedback tool –  a physical one in the form of a board in the restaurant as well as a virtual one on Instagram. They called it  the card of transparency with Your opinion, Status and What we changed. It obviously helps to deliver real value to customers.

Here is the POLISHOPA summary by professional illustrator, Agata Jakuszko.

Polishopa summary

I would recommend this conference to any DT enthusiast. See you in 2020 in Bydgoszcz, Poland :).

Author: Cecylia Kundera

What I stole from Marc Stickdorn

Event: The 12 Commandments of Service Design by Service Design Network Finland & Service Design as a Tool of a Consultant by myself

Time: 1.2.2019, 18-20 & 15.2.2016, 16-17

Place: Gofore Oyj, Urho Kekkosen katu 7B & Fraktio, Antinkatu 1

Fraktio does many wonderful things and one of those is Perjantaipresis, an event open for anybody to listen to presentations by talented people from various fields. I got the honour to speak about service design there, and since I didn’t want to copy all the service design presentation I’ve seen during this past year, I decided to talk about something I know, i.e. what does it require to utilize service design as a consultant.

I had my presentation pretty much planned and ready, when, two weeks before my presentation, I got the chance to meet my service design guru, Marc Stickdorn, at an event organized by SDN Finland and Gofore. I listened to him sharing his thoughts about service design and the 12 Commandments, and after the presentation all I could think about was “he actually said exactly the same things I’ve been thinking about”. So, on I went with adding some #StickInHel quotes to my presentation.

 

I started from bottom with “It’s all services”. You can’t access a product without touching the services around it, and you can’t offer a great customer experience without aligning the layers around your core offering.

Capture2

12. It’s all services.

The next commandment that suited my presentation was “Zoom in & zoom out”. As a service designer you need to both focus on the tiniest details and understand the big picture.

Capture3

11. Zoom in & zoom out.

I wanted to emphasize that service design is more about the right mindset than the processes and tools. As Marc said, we are not designing in order to create beautiful journey maps. So, the next commandment that I wanted to include in my presentation was “It’s not about the tools, it’s about changing the reality”.

Capture4

9. It’s not about the tools, it’s about changing reality. (And that’s not a walnut but the brain.)

I skipped a few commandments until I found the next one prefectly suiting my needs. Service design is probably 80% about figuring out the problem and 20% about solving it, since the more you know about the problem, the less options you have for the solution. So, “find the right problem before solving it right”. However, as a consultant you need to solve the problem your customer pays you to solve – or convince them that it might not be the problem the actual users would need to get solved.

Capture5.PNG

6. Find the right problem before solving it right.

As a consultant doing service design you need to accept the fact that the resources – money, time, people – are limited. But even as a service designer you can’t iterate to infinity being all “yes, and”. At some point you need to start doing some “yes, butting” and let go of some ideas. “Yes, and” takes you to new places and should be used before “yes, but”, but the latter is important as well if used wisely.

Capture6

5. Yes, but… & Yes, and… For a consultant, it is important to decide which cup to fill first and make sure the customer understands what it means to the end result.

Finally, I pondered the role of service designer and who can and should do service design. I came to the same solution as Marc that in the end, as a service designer “you are a facilitator” who knows a bit of everything but more importantly brings together the people who really know about something.

Capture7.PNG

3. You are a facilitator.

To me, service design is common sense that everyone can utilize, but if you want to succeed there should always be a purpose for it.

You can listen to my full presentation (in Finnish) through this link: https://fraktio.fi/perjantaipresikset/palvelumuotoilu-konsultin-tyokaluna/

I hope you enjoy it!

More information and ideas:

http://www.marcstickdorn.info/

https://www.service-design-network.org/chapters/finland

https://gofore.com/en/home/

Can big organizations be agile?

For big companies, change is hard and slow. No news here. However, corporations that are successful, keep up with the change. How is it done? A few quite interesting points were raised at an event on how to engage your customers in developing digital services organized by Helsinki Region Chamber of Commerce. The event was held on December 10th, 2018 and we heard keynotes from Harri M. Nieminen from Kesko and Mirette Kangas from Yle. In both organizations, service design or design thinking methods were adapted in order to drive change and develop value for the customers. I was keen to hear how change is driven in big organizations, like Kesko and Yle.

Kesko’s Lead Service Designer Harri M. Nieminen shed a bit of light to the way Kesko has started to utilize Service Design methods. As digitalization keeps accelerating, the role and power of the customer grows ever more – and in order to stay in the game, corporations, both big and small have to understand the customer. Understanding the customer is the key to provide excellent customer experience, always and everywhere. This is what Kesko is also aiming for. With his designer team, Nieminen is supporting the organization in building up winning customer experience and a seamless connection between the brick and mortar business and digital services.  

Founder of Agile Company Culture Accelerator Mirette Kangas talked about how YLE has transformed their company culture. At YLE, developing company culture is tangible and practical everyday work. Not a program or a project.  It’s all about learning together and curiously utilizing different models and methods. Part of their mindset is also to share the tools used for others to try as well.

Keep the processes light

To me it seemed that at Kesko, they cherish agility throughout their design processes.  To start with, they emphasize the importance of framing the problem in every project. The key question always is: What are we trying to solve and are we actually looking at the right problem? After the framing and solutions and ideas, they proceed quickly to prototyping. Instead of making it a huge and time-consuming project, the testing phase would, ideally, come in the third day of a three-day sprint. Experience at Kesko show that people are surprisingly willing to give their time and participate in developing new services. So, instead of waiting for the investment decision for a prototype, the insights can be gained through light means as well. The idea is to get things rolling quickly.

At YLE the agile company culture is built on experimentation too. And as Kangas emphasized, it’s not just building it, the culture is also changed through experimentation. However, it has to be systematic, not just experimenting for the sake of it. The point behind all these activities is to ensure YLE’s competitiveness in digitalization. The focus is in the future and innovative methods are implemented in everyday work.

How to succeed?

Design methods, experimentation and keeping your eyes in the future. What else is there to keep in mind, when transforming a large corporation? Both Nieminen and Kangas had some useful tips to share. Here’s my summary of their most valuable points.

  • Ensure things get done. When starting a project, make sure there’s ownership in the organization. Otherwise things might just hang loose in the air.  
  • Keep the customer in mind, always. When developing a new service, keep asking how the customer has been involved and what’s the feedback.
  • Base the change of an organization on voluntariness. It’s the basis for growth and mutual learning.
  • Leadership matters. The leader must reflect every day whether s/he is a preventer or promoter.

By the way, if you want to read more about the event, there’s another blog post about it here.

Engaging customers in developing digital services

Event: Kuinka osallistat asiakkaat digipalveluidesi kehittämiseen? (How to engage your customers in developing your digital services?)

Time: 10.12.2018, 8.30 – 11.30

Place: Helsinki Region Chamber of Commerce

IMG_6789

Helsinki Region Chamber of Commerce has organized a series of events related to digitalisation, out of which this was the 6th one. I haven’t participated the previous events but will definitely keep my eyes open for the next ones now that I got to enjoy this free event where we were served with inspiring presentations as well as both breakfast and brunch. Perfect!

Introduction

The event was opened by Maarit Heikkilä from Digital Discovery. She gave us insights about why service design has become so popular lately and shared her experiences in the industry.

According to Maarit, we live in a time where the customer has finally been brought in the centre of all processes. This has happened mainly due to three reasons:

  1. Unlimited supply of products and services from all over the world
  2. Recommendations and transparency through social media
  3. Customer experience as a relevant competitive factor

Maarit also went through the service design process and the importance of its steps. Some key points from her were that if we don’t define the problem, we won’t get proper solutions, and that we should bravely put even the wildest ideas to test with customers as soon as possible in order to receive feedback and fix things based on that.

Service design at Kesko

The first keynote presentation was held by Kesko’s Lead Service Designer, Harri M. Nieminen. Even though the event focused on digital services, Harri wanted to point out that digitality is not a value in itself but rather a means of doing things. We should take advantage of the digital possibilities but not let digitality restrict us. It is also important to align the experiences in digital and physical channels as the customer won’t separate those two but will choose the channel that serves their current needs in the best possible way.

A project often starts with a request for an application. However, according to Harri, you should first create brilliant content and only then decide a suitable channel for it. A reponsive webpage can actually be a lot better option than an app – you don’t need to download anything or make room for another app in your already full phone. Especially when some content is needed only for a certain time period, you can do like Slush did and go for a webpage instead of an application.

The key factor in service design is a customer-centric way of thinking. The world is full of tools and methods but it doesn’t make sense to utilize them unless you sincerely want to make things better for the customer. If you are able to put yourself in the shoes of the customer you’ll also design the services more objectively. Often it also requires reading between the lines: if the customer requests a fix for a symptom X, it might actually be better to solve Y that is causing the symptom. Harri also presented us with the holy trinity of creating successful services: business for viability, technology for feasibility and design for desirability. If one of these viewpoints is missing, it will be difficult to succeed.

Like Maarit, also Harri brought up that solving problems is hard (and often takes a lot of money and resources), so you’d better be sure that you’re solving the right problem. It is important to empathize before defining anything, and you shouldn’t be scared of half-baked assignments – the assignment can and maybe even should change during the process. It is sometimes hard to prove the value of discovery to a non-designer, and it can be more difficult to get a 50k budget for investigating if something is worth investing into than the actual investment of 500k or more.

According to Harri, trying things out even just out of curiousity is always worth it. You will always learn something during the process.

Transformation at Yle

Mirette Kangas from Yle talked about their transformation towards a customer-centric, agile culture. Three key insights from her presentation were as follows:

  1. It is not enough to learn methods, tools and customs but you need to change yourself
  2. It is not enough for a leader to enable change but they need to promote it and lead from the front
  3. Culture of experimentation is not about senseless experiments but systematic doing

 

All in all the event was inspiring, and especially Harri’s presentation was a good overview of current trends and considerations in service design. I was also happy to notice that there wasn’t really anything totally new to me but I could feel myself as an equal expert in the audience, listening to a colleague.

More information and ideas:

https://digitaldiscovery.io/

Kesko’s customer community Kylä: https://k-kyla.fi/

Yle Lean Culture Toolkit: https://drive.google.com/file/d/1NkGRe-YACIcxextpkZLD-HTydZ1ifPyY/view

Dash 2018 Takeaways – How to Approach a Hackathon?

by Miikka Paakkinen

 

Last weekend I participated in the Dash 2018 design hackathon. During the event our team was challenged to design a new service business concept in less than 48 hours. The experience was wonderful, so I thought I’d share some key points on how to approach this type of a challenge.

IMG_5434

Point #1 – Keep the Pitch in Mind

 

  • To present a project, you’ll have to pitch it to your audience.

 

  • Having in mind what’s needed for a good pitch helps you define the key questions you need to answer during the project.

 

  • This helps you in choosing the way you work, the design tools you want to use, etc.

 

  • You might want to follow a design thinking model if a free-flowing way of working doesn’t feel natural to your group.

 

  • Here’s an example of a pitch structure that was suggested at Dash:

 

  1. Tag Line – The reason you exist for. Catch the interest of the judges.
  2. Problem – What is the problem you’re solving and who’s experiencing it?
  3. Solution – How are you solving the problem?
  4. Value – Why would someone give you money?
  5. Business Model – Who pays, how much, how often?
  6. Competitive Landscape – Map of competition + how are you different?
  7. Team – What’s your unfair advantage, why are you working on this problem?
  8. Traction – Why will it generate money, how much money per time unit?
  9. The Ask – What do you want from your audience?
  10. (Design Process) – This is specific to a design hackathon: you’ll need to be able to explain briefly how and why you got to your solution.

 

  • Points 2-5 are especially useful to keep in mind during the process. If you’re not solving a real problem that people face at a price they’re willing to pay while also generating profit, your project does not have real-world potential.

 

  • When it comes to the actual pitch, every second counts. If you’re lucky, you’ll have up to five minutes – use your time to deliver the essentials.

 

 

IMG_5446

Point #2 – Have Something Tangible to Show

 

  • It’s easier for your audience to understand your concept if you have something that in a very concrete way illustrates exactly how it works.

 

  • This could be, for example:
  •  
    1. Raw version of an app or software
    2. Interactive demo
    3. Animation of how your solution works
    4. Website
    5. Any sort of rapid prototype
    6. Video

 

  • This separates you from teams that have just a good concept or idea.

 

 

IMG_5451

Point #3 – Enjoy the Ride

 

  • Learn as much as you can from others.

 

  • Be open to new ideas and ways of working.

 

  • Don’t stress too much – you don’t have the time to achieve everything you want.

 

  • And most importantly: have fun with your new friends!

 

A big thank you to Aaltoes, the Dash crew and the challenge partners – see you again next year!

 

 

The author Miikka Paakkinen is an MBA student in Service Innovation and Design with a background in business management and information technology.