Tag Archive | design thinking

Design Thinking: Streamlining Creativity

A reflection by Alvaro Valls Boix and Erson Halili – Students at Service Innovation and Design MBA @Laurea UAS

Defining Creativity is a complex task, since the term is interpreted differently in different cultures and contexts. However, from a cognitive and mental activity perspective, Creativity is defined as the cognitive capacity to develop something new where we can identify that it’s a cognitive ability. This means that the cognitive ability it’s in all of us, loaded in our ’Operating Systems’ from the factory.  

Did you know that ALL individuals can be creative? Yes, you read it right! According to Kelley and Kelley (Kelley 2013), and academic publications (Tschimmel 2021), not only creativity is present in all individuals, but it can also be nurtured and developed, like a muscle, with practice and persistence.

What’s more, the basic skills to exercise and train creativity through themselves and their combination are well identified (“Perception, Interrogation, Comparison and Language” Tschimmel 2021), allowing that an individual can really develop its creativity, in the scope of personal and professional creativity.

However, being creative requires more than that. In addition to exercising our creative brain, being creative requires bravery to explore the unknown as well as acknowledging that failure is an essential part of the creativity process. This is an inspiring example of a singer composing a song live during a podcast. 

Image by Urhan TV from Pixabay

Creativity skills are critical in today’s and future working life. Survey results among CEOs reported that “creativity is the single most important leadership skill for enterprises engaged in the complex world of global commerce, where innovative solutions are necessary to pave the best possible path to success” (Kelley 2013).

Considering its importance, you might wonder, how can companies, organisations and individuals utilise creativity to solve complex real-life problems. Before we jump into the answer, let’s explore the types of problems. According to Jeremy Alexis from Illinois Institute of Technology, “There are two types of problems. There are mysteries and there are puzzles. “Puzzles” are problems where when you have the right level of data disclosure, when you have that absolute number, the problem can be solved […] On the contrary, in “mysteries”, there is no single piece of data, there is no level of data disclosure that will actually solve a problem. In fact, there might be too much data, and it’s about interpreting all the data that’s there. And that’s a richer, harder problem” (Cited in Liedtka 2012).

Based on this definition, we will focus on the second type, the ‘mysteries’, in which human interpretation is essential. Solving these complex challenges requires a comprehensive way of thinking and problem-solving mindset, and a multidimensional perspective. That is called Design Thinking (DT) which is described as a way of thinking which leads to transformation, evolution and innovation. Nonetheless, DT it’s not only a cognitive process but a valuable method for innovation processes (Tschimmel, K., 2012).

Streamlining Creativity

And this is the point in which we start streamlining the power of creativity, based on the principles of design methodology (Tschimmel 2021), into the DT method.

Design Thinking, with its principles, process models and toolkit, is a method that offers the opportunity to apply design tools to problem-solving-contexts with the form of businesses, services or organisational change.

Consultancy agencies and companies of all sizes use the DT method to address innovation through solutions to “wicked” problems in any kind of circumstances in which a product or service can be offered to users: health, travel, finance, mobility, industry, etc. 

DT Process and Tools: Where to Start?

DT is usually represented by process models, to represent conceptually a high-level road map of stages to be followed during the innovation process. It also allows beginners and not versed in the matter to understand at a high level the process and don’t get lost.

But wait… DT… one method… and how many different process models? Which is the most effective one?

DT mashup picture

As the DT discipline emerged, different institutions and organisations created their own process models, following their interpretation of what the process should be and what worked better for them (Tschimmel, 2012), although having all of them the DT principles at the core, and keeping evident parallelisms. Process models by IDEO, British Design Council, Stanford, Hasso-Platter Institute of Design, d.school… could be the most popular or recognizable ones, but the fact is that many others also exist and will keep emerging. 

A picture from the process model followed at the DT Master class workshop in SID 2022, by Mindshake

How to Navigate the Abundance of DT Models and Tools?

The best process model can only be the one that works best for you, in your own context, with your own target audience, and the ability to choose it can just come with practice and understanding of the process.

In the beginning of the practice of DT, a process model can be a good friend and guide you through the stages of the process, giving you perspective and understanding, but the thing is that it cannot become a straitjacket. An acknowledged practitioner of DT and its principles, will use his/her own process model, maybe having as reference one or more of the existing ones, but tweaking it here and there, according to experience and concrete circumstances and needs of each project. A process model will rarely be followed as a recipe. On the contrary, the DT lead will conduct the team through different sequences of divergence (to zoom out and have a wide perspective, and consider many possibilities) and convergence (to zoom in, identifying concepts and patterns and selecting the most resonating ones) according to the requirements of the project and findings, using in each case the tool that best fits his/her purposes. In this sense, the more abstract a process model is, the more likely that it better describes a real project.

As a key takeaway, choose the model that looks best for you, test it in innovation and creative projects and tailor it and make it yours through practice. The power of creativity will take you beyond your expectations!

References

Empathy – a Core Competence for Design Thinkers

The modern business world is fast-paced and highly competitive. Companies must stay innovative to answer the complex demands of the ever-changing market and business needs. Design thinking has found its’ way to larger organizations as an answer to simplifying the challenges of both modern business and technology. (Kolko 2015.)  

For business success, an empathic approach of design thinking is fundamental, as highlighted by Kolko (2015). It cannot be something extra – it is a core competence. But what is empathy, exactly, and how do you enable empathy as a competence? And how does it link to design thinking?  

Design thinking is a mindset consisting of processes, methods and tools for innovation that can be used in any organization by multidisciplinary teams, not only designers (Tschimmel 2022). While reading industry literature and articles we noted that empathic design and empathy are some of the key elements in design thinking, and included in all of the tools in one form or another. 

Picture 1. The iterative process of Design Thinking, empathy as one of the key elements. https://www.maqe.com/insight/the-design-thinking-process-how-does-it-work/

”Empathy is our superpower” – Teija Hakaoja, Head of Business, Design at Gofore Lead

Empathy is intuitive and a way to relate to the user’s circumstances and experiences. It is a natural skill that everyone has – and like any skill, it can be practiced. 

Understanding empathy as a concept is critical for a designer and it would take a deep dive to psychological research and literature to get to the core of it, but for businesses and their multidisciplinary teams applying design thinking, it can be enough if they instead use some common tools and frameworks to help them train their skills in empathy and to be more empathic in their work.  
 
One example of this could be the framework by Kouprie and Sleeswjik Visser (2009), that makes it easier to use empathic techniques in design. The framework consists of four concrete phases of empathy:

1) Discovery,
2) Immersion,
3) Connection and
4) Detachment.

A practical approach like this helps stepping into – and out of – the user’s shoes and builds the skill of empathy.  

Picture 2: Four Phases of Empathy by Kouprie and Sleeswjik Visser. https://thegreatness.studio/2019/empathy-for-conscious-design/  

During the first two days of our Design Thinking course for #sidlaurea 2022, we approached empathy from various angles by trying out some of the commonly used tools and techniques in design thinking, mainly based on the Evolution 6² model by Mindshake. We, for example, empathized with different student personas and created study plans best suited for each of them.  
 
At the end of the day, we feel that empathy means recognizing and responding to basic human needs in a simple yet effective way. This is a skill that can be developed by using well thought-out tools as described above. Even though empathy is already widely recognized in business, we believe there is still more to uncover – winning innovation comes through radically knowing the users and their needs.

Written by Sari Lindberg & Riitta Räsänen 

Sources: 
 
Hakaoja, T. 2022. Expectations for service designers’ competence. [lecture]. Held on 1 September. Laurea University of Applied Sciences. 
 
Kolko, J. 2015. Design thinking comes of age. Harvard Business Review September 2015, 66-71. 
 
Kouprie, M. & Sleeswijk Visser, F. 2009. A framework for empathy in design: stepping into and out of the user’s life. Journal of Engineering Design Vol. 20, No. 5, October 2009, 437-448. 
 
Liedtka, J. & Ogilvie, T. 2011. Designing for growth: a design thinking toolkit for managers. New York: Columbia University Press. 
 
Tschimmel, K. 2022. Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation. In: Raposo, D., Neves, J., Silva, J. (eds) Perspectives on Design II. Springer Series in Design and Innovation , vol 16. Springer, Cham. https://doi.org/10.1007/978-3-030-79879-6_1

Empathy is the superpower you need to design truly innovative services

In today’s world of complex systems and processes, people seek simplicity and real value. At the same time, companies’ competition for people’s attention is fiercer than ever. They face the challenge to differentiate themselves from competitors to gain the loyalty of their customers. Design Thinking might be the way we can add real and lasting value for people when designing new services. 

Design Thinking is not just a toolkit it is sometimes thought to be. It’s more than that. It’s a strategy. It’s no coincidence that the most valuable companies in the world have Design thinking at the core of their business.

One of the key aspects of Design Thinking is empathy. Empathy is derived from the principle of human-centricity in Design Thinking. To solve global problems like the climate crisis, we need to enhance our empathy for all living creatures and the whole planet. In this blog post, we want to explore empathy as a superpower of not only individuals but organizations, too.

Empathy helps designers to gain better understanding of the users’ needs, desires and emotions, which helps to design services that not only fit users’ needs but are joyful to use. In other words, empathy helps to create services that provide the users with better service experience. Empathy simply helps designers to understand better the context of the problem as they immerse themselves in the world of their users.

Empathetic Design Techniques

Design Thinking makes use of several techniques that are associated with empathy. For example, creating a stakeholder and system maps gives the designers an overview of the environment they’re working in. Field research methods such as observation helps the designers to understand users’ behavior. Interviewing the users and analyzing their responses gives designers even deeper insights in how to create a service experience that does not only satisfy the users’ needs and desires but their emotions, too. Insight maps can be used to visualize the results, to identify challenges and to find solutions to them.

The designers can also use methods which don’t require them to be in direct contact with users to understand them. Creating personas means that the designers define user personas with characteristics describing their needs, expectations, emotions and limitations. Personas can be used to test different scenarios when designing the service. Personas also help the designers to keep in mind that they are designing services for actual people. User journey maps can be used to track a user’s service experience, their emotional state during the service path, and to spot the user’s possible pain points in it.

Enhance Your Empathy

Do you consider yourself not empathetic enough as a person? The good news is that empathy can be practiced and reinforced. Even though empathy basically is an individual characteristic or a skill, we can practice it through training and discussion. Through direct contact with the users, we can better immerse ourselves into their world and their experiences. Role-playing helps us to understand the challenges the users face in their everyday life. With prototyping we can test how our ideas work with users and we can receive valuable feedback from them.

Picture of prototyping exercise with Legos
Practicing prototyping at Laurea University of Applied Sciences

When talking about Service Design and Design Thinking, creativity and empathy walk hand in hand. But it’s not just creative and empathetic individuals that design great services. Organizations and businesses need culture that fosters creativity, and for that they need to enforce empathy as a part of their strategy. To succeed in this, the organizations must encourage their employees to step into the users’ lives and motivate their empathy. Cultural changes do not happen easily, and they take time. Successful organizations understand that and make the investment.

To learn more about enhancing your empathy read The New York Times Guide How to Be More Empathetic.

The blog post was written by Otso Saarikoski and Katja Varjela, Laurea University of Applied Sciences students in Service Innovation and Design MBA programme.

References

Kolko, J. 2015. Design thinking comes of age. The approach, once used primarily in product design, is now infusing corporate culture. Harvard Business Review, September 2015, 66-71. Accessed 23 September 2022. https://hbr.org/2015/09/design-thinking-comes-of-age

Kouprie, M & Sleeswijk Visser, F. 2009. A framework for empathy in design: stepping into and out of the user’s life. Journal of Engineering Design. 20 (5), 437–448. Accessed 23 September 2022. https://laurea.finna.fi/PrimoRecord/pci.proquest35179856

Mootee, I. 2013. Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School. John Wiley & Sons, Incorporated. Accessed 23 September 2022. https://laurea.finna.fi/Record/nelli01.2550000001111847

Tschimmel, K. 2021. Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation. Perspectives on Design II. Ed. Springer “Serie in Design and Innovation”. doi: 10.1007/978-3-030-79879-6_1

Tschimmel, K. 2022. Design Thinking. [lecture]. Held 2-3 September 2022. Laurea University of Applied Sciences.

Tschimmel, K. and several authors. 2022. Are They or Are They Not? Creativity and Innovation Affairs. Mindshake. Accessed 23 September 2022. https://canvas.laurea.fi/courses/5873/files/1318988?wrap=1

Design for Humans

Design is the transformation of existing conditions into preferred ones. – The Science of the Artificial, Herbert Simon

We, humans, are surrounded by an endless number of obstacles. From our evolution, we are designing new tools to deal with such obstacles. We keep on designing and optimizing such tools. We design, test, and iterate every time to create an improved version of the tool in each iteration. Not only the tools(engineering) but similar patterns can be seen in different fields such as art, literature, music, and so on. The iterative approach of creating a solution to the problem by understanding both human (users’) needs and problems by prototyping and testing is known as design thinking[1]. Carlgren et al. in their studies on companies have found design thinking could be themed as user focus, problem framing, visualization, experimentation, and diversity[2]. User focus is a key theme found in all companies.

A design is successful only if it has a human as a central element by balancing other elements.

© 2022 by Katja Tschimmel / MINDSHAKE for SID / Laurea University

As mentioned above and pictured in the image, human-centered design can be a way to reach successful results in design processes. In his study, Lockwood (2010: 134) highlights empathy for the customer as the most important principle to focus on in design [3]. It is important to understand customers’ articulated and unarticulated needs. Without deep empathy for and understanding of the customer, design thinking process is likely to lead to unfunctional or otherwise weaker results.

Understanding the customer puts human at the center of the design process. Another point of view is to see the design thinking practice and designers themselves playing a role that enhances human-centricity. The practice of design thinking tolerates failure, trial, and error in order to get results. (Kolko 2015) [4] It is, in a way, a more human and open-minded way of design. Human-centered design thinking is not only for humans but also from humans.

Anyone who wants to solve any human problem could be a design thinker. Design thinking is a cognitive process that forces a designer to answer four questions for a problem:

What is? What if? What wows? What works?

Source: Liedtka & Ogilvie 2011 [5]

What is?

What is the initial step of the design thinking process. In this step, designer (or team) begins with design brief, scope of the project and intent. In this phase, we can use different tools such as visualization, journey mapping, value chain analysis and mind mapping. Diagram shows intent map created in class to make the act of wasting more visible to make University more sustainable. This phase will help us to frame the problem and create insight of the problem by placing user in center. It will help to know the constraints that shape the solutions and criteria to define success.

What if?

In what if, team will ask all the possible questions to unlock all the possible doors for the solutions. The diverse team will help to analyze and glance problem for all possible angles and lens. It is divergent process where is no limitation on the possible solutions. This process is followed by the convergent process in which all the list possible solutions are ranked and evaluated. For an example, in intent described above we used evaluation matrix to arrange collected ideas in feasibility and impact axis as shown in figure.

What wows?

To find out what wows, it is needed to test the idea in question, which can be done via assumption testing and prototyping. The team must come up with the most central assumptions and test them. Initial stages of testing can involve only thinking and be done as thought experiments, after which there can be also physical experiments. In prototyping, the team builds a visual or experimental prototype of the concept to test. As an example, in the project described above, we prototyped the idea with legos to materialize and test our idea in an experimental way.

What works?

This is the final stage of a design thinking process, which aims to differentiate inventions from innovations. Customer co-creations are one tool to find out what works. It means collaboration with potential customers, having them try out the prototypes, and observing their reactions. Finally, a product or service can be beta tested in the marketplace. As a practical example, we asked other students to test the lego prototype, observed their reactions, and asked for their feedback all to develop the idea.

“Design thinking is an essential tool for simplifying and humanizing. It can’t be extra; it needs to be a core competence.” – Jon Kolko [4]

Written by Service Innovation and Design MBA students Shishir Bhattarai and A.H.

References:

  1. Rikke Friis Dam & Teo Yu Siang (2022). What is design thinking and why is it so popular. https://www.interaction-design.org/literature/article/what-is-design-thinking-and-why-is-it-so-popular
  2. Carlgren, L., Rauth, I. & Elmquist., M. (2016). Framing Design Thinking: The Concept in Idea and Enactment. Creativity and Innovation Management, Vol. 25, Nr. 1. 38-57.
  3. Lockwood, Thomas (ed. by) (2010). Design thinking: integrating innovation, customer experience and brand value. New York: Allworth Press.
  4. Kolko, J. (2015). Design thinking comes of age. The approach, once used primarily in product design, is now infusing corporate culture. Harvard Business Review, September 2015, 66-71.
  5. Liedtka, Jeanne & Ogilvie, Tim (2011). Designing for growth: a design thinking tool kit for managers. New York: Columbia University Press. 

Gallery: Images from university workshop

Who are you designing for?

For yourself? For the leadership who asked you to drive a new project? Think again. One of the first phases of applying Design Thinking is understanding who your audience is by building a deeper understanding of who you are designing for. Steven Portigal shares a great reminder by saying; “You may be a user but be careful of being seduced into designing for yourself.” 

Once you are familiar with who you are designing for, it is essential to remember that products and services should be always experienced from the user’s perspective via empathy

Empathy 

In Design Thinking, empathy means understanding what the user needs, wants, feels and thinks. It is also a key part understanding why they demonstrate certain behaviors and thoughts. This leads to a question; How can one empathize with the user? To gain empathy with the users we should imagine being in their shoes. Ideally, as a designer it is extremely helpful to observe them in their natural environment, whether that is an office, a factory, a shop or home. Furthermore, if we want to empathize with the users it helps to try to adopt a mindset of a beginner. This means to drop our own assumptions and biases while making those observations. 

The above picture illustrates the importance of empathy in Design Thinking process

Design Thinking is seen as a human-centred approach to solve problems, and in Design Thinking there is also an effective toolkit for innovations (Katja Tschimmel 2012). In the beginning of Service Design process, the importance of collaboration with the users is obvious. According to Kouprie and Visser there are three techniques for empathic research: direct contact, communication and stimulating ideation. Observation is one of the most effective techniques to have direct contact with a user. Beside observation, there are two other base elements of a successful design thinking process: insight and empathy, states Tim Brown. 

Role of Storytelling 

After observation, designer’s next goal is to translate observations to insight and try to represent the user’s experience somehow for example by storytelling.  A good story well told delivers a powerful emotional and perhaps an intimate experience. Storytelling also helps in a biggest challenge of Design Thinking, which is to help people to articulate the latent needs they may not even know they have. Satiro and Tschimmel (2020) have highlighted, that a story makes the message more accessible, and it engage the audience to the innovation. Stories can be formed in multiple ways, such as digital storytelling, visual storytelling, storyboards, scenario generation, storytelling through videos, plays and such.  Based on the storytelling method, we can generate questions and those questions can lead to more innovative ideas and concepts.  

In the picture above, storytelling is represented as a part of the Double Diamond design process model

“You need to turn ideas into stories that matter to people” – Jennifer Greenwood, Storytelling and Design Thinking expert 

A good story has a beginning, a middle and an end, just like all innovations processes should have. The one reason why storytelling needs to be part of the design thinker tool kit, is that it organizes information in a temporal and sequential way.  

Written by SID 2022 students Heidi Gustafsson & Minna Vainio

References:

Portigal, S. (2013). Interviewing users. 

Knowledge without borders. 2020. Design Thinking and storytelling. Accessed 23 August 2022.   

Brown, Tim (2019). Change by design: how design thinking can transform organizations and inspire innovation. New York: HarperCollins Publishers 

Kouprie, M & Sleeswijk Visser, F. 2009. A framework for empathy in design: stepping into and out of the user’s life. In Journal of Engineering Design Vol. 20, No. 5.  

Tschimmel, K. (2012). Design Thinking as an effective toolkit for Innovation. In Proceedings of the XXIII ISPIM Conference: Action for Innovation: Innovating from Experience. Barcelona. 

Tschimmel, K. (2018). Toolkit Evolution 62. An E-handbook for practical Design Thinking for Innovation. Porto: Ed.Mindshake. 

Tschimmel, K. (2021). Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation. In Perspectives on Design II. Ed. Springer “Serie in Design and Innovation”.  

Unleashing your creativity – find your inner child

The myth about creativity

The common misconception about creativity is that only some people are (or can be) creative. This is a myth and simply not true; everybody can be creative. Look at children! They have endless creativity and fun, why don’t we as adults? So, the question is, how do we get it back? As Ursula Le Guin has put it: “The creative adult is the child who survived.” How do we unlearn the things we have learned on our way to adulthood? It is all about allowing your mind to be free and look at the world with wonder, without judgment, just like when we were children.

Image from Pexels.

How to be more creative? 

Design thinking is one approach that can be used to unleash creativity, helping those who are not designers to think more like designers. Design thinking is an approach to collective problem solving, giving the best results in teams with a diverse set of participants from multiple disciplines. It is a mind-set for inquiry and problem solving as well as a culture that fosters exploration. Creativity is all about openness and willingness to learn and improve. Watch this video to learn more.

“Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.” – Mary Lou Cook

Judgment and evaluation are an important part of creative progress, but one must first get started by creating ideas and having something to evaluate. The best ideas come from trial and error, as well as thinking of things in ways no one else has thought of before.

Tools for creativity

In order to reach to the core of creative self, one can try different types of tools, exercises and facilitators to help. To unleash creativity, having too much room does not make it easy to explore the best options efficiently; it is good to have a frame of user-centricity by studying a situation and people in it. One needs to free themselves from judgment to create a variety of ideas, by research, inspiration and wonder. The best ideas are selected and in a fast manner explored by visuals, drawings and prototypes, failures learned from and multiple ideas evaluated. The reached solution suggestions are then improved on and optimized for maximum impact. More information about tools for unleashing your creativity from Mindshake and Interaction design websites. 

Design thinking process allows for reaching your creative core. Modified after Mootee.

Creative confidence

Tom & David Kelley have introduced a concept of Creative Confidence; the notion that you have big ideas and the ability to act on them. It is about believing in yourself and being brave enough to think, try and innovate. It is important that the environment supports creative efforts by providing time, tools, space and other resources. Everyone can create with others, if they are willing and open to believe in themselves.

“There is no innovation and creativity without failure.” – Brené Brown

Tom & David Kelley emphasize choosing creativity and believing that we can create and engage relaxed attention. It is an important part of the process to ask – like we did as children – “why”? and “Why not”? Read more about creative confidence from Design kit by IDEO.

Supporting creativity in organizations

Management has a very specific role in nurturing creativity within their teams. Allowing for failure and encouraging to try things out are fundamental to finding the best solutions for problems and possibilities. Creative culture is about living with uncertainty and ambiguity, leveraging new opportunities from it. It is about curiosity; it is a way of thinking and working, occasional workshops won’t cut it.

“There is no doubt that creativity is the most important human resource of all. Without creativity, there would be no progress, and we would be forever repeating the same patterns.” – Edward De Bono

Teach employees to be creativity ambassadors to others, facilitators and encourage them to unleash their creativity. As an educator, teach students to not give up but push forward when failing. As people, be brave, look at the world with wonder and excitement and don’t be afraid to fail and learn. Many unforeseen elements can be used creatively, as long as you keep your mind open and look at the world with wonder, through the eyes of your inner child.

Image is from Pexels.

Written by Service Innovation and Design MBA students Niina Luostarinen and ES.

Sources:

Barnhart, B. (2021). 22 Insightful creativity quotes. Vectornator. https://www.vectornator.io/blog/creativity-quotes/.

Brown, T. (2008). Design Thinking. Harvard Business Review, June, 84-95. http://www.ideo.com/images/uploads/thoughts/IDEO_HBR_Design_Thinking.pdf.  

Buchanan, R. (1996). Wicked problems in Design Thinking. In Margolin, V. & Buchanan, R. The Idea of Design. A Design Issues Reader. Cambridge: The MIT Press. 

Kelley, D. & Kelley, T. (2013). Creative Confidence: Unleashing the Creative Potential Within Us All. Crown Business. 

Kolko, J. (2015). Design thinking comes of age. The approach, once used primarily in product design, is now infusing corporate culture. Harvard Business Review September 2015, 66-71.

Mootee, I. (2013). Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School. Wiley.

WELL DESIGNED BUSINESS

How well your business adapts to changes?

The world is in constant change. Design knowledge is a vital competence in making companies ready to face changes in their environment. Design`s starting point should always be customers and their needs. Design thinking helps forecast the future and develop organization`s operations to be more flexible, resilient and adaptable.

The importance of design capabilities in safeguarding strong and sustainable business was the topic of Design Forum Finland`s panel discussion in October 2021. The panelists included Satu Heikinheimo (Fraktio), Aino Vepsäläinen (DFF), Minna Koskelo (11Helsinki), Jenni Tuomisto (Schibstedt), Juha Salmela (Spinnova) and Nora Haatainen (Fiskars Group).

Design as part of the business strategy

Senior service designer Satu Heikinheimo underlined that design belongs to all of us, and should not be isolated from the everyday life. Everything around us has been designed: every artefact, service and space is result of a design process. Whether you buy a bus ticket with the HSL app, reserve a medical appointment, or visit a library, all these have been designed by someone.

Employee experience is something that many organizations have recently started to design in order to make employees feel well at the workplace and at the same time increase the productivity and innovation. The physical working space, small services and well-thought details can make a huge difference in improving the commitment, cohesion and work ethic of the employees. Free breakfast in the morning, inspiring artwork at the office lobby or a joint Christmas tree decoration event among the employees may not be huge financial investments for the employer but can improve remarkably the employee experience.

Picture Colin Tessevich. https://www.shinehomepv.com/how-a-green-office-design-can-transform-your-business.html

Business models are also under enormous change and re-design process. In a relatively short time frame, new services and new ways of providing them have emerged. At the moment, world`s largest accommodation service is AirBnB which does not own one single hotel or apartment, world`s largest taxi service is Uber which does not own one single car, and world largest online shop is Alibaba which does not own any of the items it sells. Also, the covid pandemic forced organizations to impose remote work in a large scale which has enormously changed the ways people work and organizations operate.  

Platform economy has created totally new business models and all organizations are under pressure to revise the current models and adapt to the new expectations of the customers. The re-designing of business model forces the organization to conduct an in-depth inventory: who are our customers, what is our focus, how do we best serve our customers, and how do we differentiate from our competitors?

Design`s main objective is to bring clarity into unclarity and obscurity, and to make products and services as desirable as possible so that they fulfill the multiple needs and motivations of the customer. In design, people are put in the center. The starting point is to explore the real problems and then design a solution to them, versus having a solution and trying to sell that to customers. Without conscious design, services are often burdensome to implement and don`t solve the real problems people have. Hence, design saves money, reduces risks and improves the customer experience.

The best take-away from the panel discussion was the note that a designer should always find out the challenges and problems first, and not start with designing a solution. Design is not about innovating and creating, but rather about diving deep into the life of the customers and asking questions.

Where does the design process end, and when can a service designer consider the service as being ready? According to the panelists, service design is a constant learning process and effectively a service is never completely ready. A permanent learning mind-set is an important capability that a designer should acquire.  

Designing the future

According to Minna Koskelo the evolution of design starts with the product design, develops through service design and business model design up to the future design. Organizations that are resilient and have invested in designing their future are 33 % more profitable and grow 200 % faster than their competitors. Still, many organizations don`t actively and systematically forecast the future and prepare for it because they focus on short-term wins and profit. Investing in long-term future forecasts does not fit well in the quarter economy.

Future forecasting is not only about recognizing the signals, but also how to interpret them from the organization`s point of view. Most importantly, organizations and private persons should understand their role as active architects of the future, and stop being passive victims or spectators. Future is something we all create every moment.

Future cannot be discussed without mentioning circular economy and sustainability. Three companies presented their businesses that strongly lean on sustainability: Tori.fi (Schipsted), Finnova and Fiskars. Tori.fi platform facilitates the selling and buying of second-hand items. Every single day a stunning number of 20,000 deals are being agreed in Tori.fi, meaning that all those items find a new life and virgin resources are not exploited to fabricate new products. Someone`s trash can be a treasure for someone else.

Finnova produces environmentally friendly textile fabrics from wood and waste using zero harmful chemicals. Finnova already has created partnerships with renowned brands. Fiskars aims at gaining 50% of the revenue from circular economy products and services by 2030. Renting and sharing are gaining ground also in the sector of small products and kitchen utensils. Tableware can be rented instead of buying, and old frying pans can be renovated instead of throwing them away.

Crisis and frustration contribute to change

Human beings inherently feel fear towards new things. In abnormal circumstances, such as the current pandemic, the need for social cohesion and forgiveness increases. The constantly changing world does not allow any organization to stay static.

On the other hand, not all innovations become shooting stars and not all can be scaled up. This is something that needs to be accepted as being part of the game. If an innovation does not work, it is better to let it go and start looking for new solutions. We can learn from our successes and failures but also from others`. As Minna Koskelo put it: frustration is an important resource. The annoyance contains the seeds for change. If everything goes too smoothly and nicely, it is difficult to find motivation to develop things.

Already now practically all sectors have adopted business models that are based on streaming and platforms. What will be the next step? How could we solve the challenges these new ways of delivering services have created? For example, a family may have five different subscriptions of program streaming, a Wolt driver has no right to benefits and sick leave, and not all Tori.fi sellers are trustworthy and can steal your money. While these services are here to stay, we must find solutions to the current problems and design them better.

Organizations should take a longer and wider perspective when forecasting and planning the future. It is worth looking across different sectors and analyzing drivers that are not directly linked to one`s own business: political, social, technological, legislative etc.

We cannot control the entire future, but we can control how it is being designed. It is important to pay attention to who is using the power when we talk about future. Who`s vision of future is it?

– Laura Ekholm

What good is Design Thinking?

Everyone is talking about Design Thinking. Consultants at least, when they are selling something. But does Design Thinking bring any practical benefits? Idris Mootee makes a strong argument that Design Thinking can help organizations in many ways. We will briefly introduce two concepts Mootee talks about, creative culture and importance of predictability that we think are important for organizations to know about.

Creative Culture

Creative culture is about accepting and endorsing two key elements of innovation: uncertainty and ambiguity. And innovation is what organizations should strive for. There are many ways to innovate but one of them is experimentation, where organizations try something, inevitably fail and in the process learn. Through learning organizations are more likely to succeed on the next try. This iterative cycle is an important part of a creative culture and helps to reduce uncertainty and ambiguity. One way to do experimentation in practice is by employing rapid prototyping, as suggested by Mootee.

Innovative cultures are creative cultures.

Idris Mootee

Rapid prototyping is the practice of building some tangible representation of a service concept and its most relevant functions. This representation is called a prototype. For a business person the idea can sound peculiar, but prototyping really helps to bring ideas live in a more concrete manner. Using a prototype to test the service concept with real people will help organization collect feedback and learn what works and what doesn’t. A lot cheaper than actually building a real service. And quite rapid too.

If a picture is worth 1000 words, a prototype is worth 1000 meetings

Tom & David Kelley, IDEO

Service prototypes don’t have to be complex or expensive but they do need to be tangible enough for people to give useful feedback. Since the idea of a prototype is to communicate an idea, prototypes can vary from simple paper sketches to complex physical set-ups that mimic real life service accurately. Whatever works to get useful feedback.

Predictability

Decision makers spend a lot of time thinking about what the future holds and how to make right decisions. That is because making strategic decisions about the future is hard – we simply never have all the necessary information to weigh all options equally. What would help us make better decisions is if we could identify and understand what trends, smaller and bigger, are happening around us. For identifying trends, Mootee suggests to look for weak signals and creating scenarios to help weigh options.

Weak signals are clues about what is going to happen and what trends are relevant. Identifying and processing weak signals is not exact science, though. It takes time and experience to identify which event or information is significant and reliable enough to be considered a weak signal. Even more experience is needed to process and combine weak signals into something useful. Organizations should be looking for weak signals in academic research, media, trends in politics, what innovations start-ups are coming up with and what their competitors are doing, among other things. Processing weak signals and using the insights gained to identify trends and create scenarios is what helps understand what future might hold.

Scenarios are possible futures, in a nutshell. Organizations try to predict what the world looks like in, say, five years from now. Like weak signals, scenario building is not exact science – we are essentially making assumptions based on our assumptions about which trends are relevant. That is why it is important to be honest and validate underlying assumptions as much as possible. In the end, though, scenarios are simply tools that help organizations focus their efforts and give more information to base decisions on. Assumptions based on solid background work are still better than pure speculation.

Written by Kati Lehto & Kimmo Holm, SID MBA Students at Laurea University of Applied Sciences

References:

Brown, Tim (2008). Design Thinking: How to deliver on a Great Plan. Harvard Business Review June 2008, 84-95.

Mootee, Idris (2013). Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School. Wiley.

Tschimmel, Katja (2021). Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation. In Perspectives on Design II. Ed. Springer “Serie in Design and Innovation”. DOI: 10.1007/978-3-030-79879-6.

Sitra. Megatrends 2020 – https://www.sitra.fi/en/topics/megatrends

Prototyping User Experience :: UXmatters

Breaking the ice on Design and Design Thinking 

Don’t worry if you are not familiar with the concept of design thinking, here you will get your first dose of design thinking vocabulary!

Figure 1: Perception of Design Thinking 

Before starting our Masters degree program in Service Innovation and Design, the concept of design thinking was vague and unclear also to us. Once the first Design Thinking Master class held by Katja Tschimmel begun, we quickly noticed that there is no universal definition of design and design thinking available in literature, and even professionals and researchers working in the field of design thinking have not been able to agree on single definition (Buchanan, R. 1996; Motee, I, 2013; Tschimmel, K., 2022). It also started to make sense why that is: With a single definition of design thinking, it is impossible to cover the diversity of ideas gathered under the label. Instead, it makes more sense to look for where and how the concept is used in different situations, both theoretical and practical, and what meaning is given to the concept (Johansson-Sköldberg, U., Woodilla, J., & Çetinkaya, M., 2013).

Figure 2: Design Thinking terminologies. 

Since we learned that there are as many definitions as there are people involved in the field, and it is pretty easy to get confused with the terminology such as creativity, creative thinking or design, designerly thinking and design thinking. Our aim is to break the ice by getting familiar with these basic terminologies often used around the topic of Design Thinking. 

Creativity is defined as a cognitive capacity to develop something new (Tschimmel, K. 2021). A person is recognized as creative when a large number of specialists endorse that his work has brought an important contribution to the field. Here, it is interesting to understand the difference between creativity and creative thinking, as the cognitive ability to deliberately and intentionally produce new ideas and targeted results is defined as creative thinking (Tschimmel, K. 2021).

Design is often associated with creativity, and even some researchers consider creativity as an essence and the heart of design. For a lay man, the whole idea of designing is either to create something new, or make existing objects, conditions, and services better and preferred ones. Designerly thinking links theory and practice from a design perspective, whereas, in design thinking the design practice and competence are used beyond the design context, and most importantly the people involved in the process does not necessarily have scholarly background in design (Johansson-Sköldberg, U., Woodilla, J., & Çetinkaya, M., 2013). In simple words, It can be said that design thinking is a simplified version of designerly thinking.

This is only a tip of the iceberg when it comes to the topic of Design Thinking, however, it’s a good place to start our learning  journey, and you should join us!

Written by Usman Sheikh and Hanna Valkonen, SID MBA Students

References:

Buchanan, R. (1996). Wicked Problems in Design Thinking. In: Margolin, V. & Buchanan, R. The Idea of Design. A Design Issues Reader. Cambridge: The MIT Press. 

Johansson-Sköldberg, U., Woodilla, J., & Çetinkaya, M. (2013). Design thinking: Past, present, and possible futures. Creativity and Innovation Management, 22(2), 121-146. https://doi.org/10.1111/caim.12023 

Motee, I (2013). Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School. 

Tschimmel, K. (2021). Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation. In Perspectives on Design II. Ed. Springer “Serie in Design and Innovation.” DOI: 10.1007/978-3-030-79879-6 

Tschimmel, K. (2022). Design vs Design Thinking. In Creativity and Innovation Affairs. (in process). Available only for SID students at Laurea University. 

Homo partum – unleashing the creativity within everyone

Etienne Girardet – Unsplash

At the age of five I remember following my parents to the local library of the small village where I grew up. At the entrance of the library, an impressive landscape prototype of an upcoming development project where on display, containing miniature buildings, cars, trees and even dogs. 

The local municipality council had gathered local residents, including my parents, to get their feedback, thoughts and ideas on an upcoming development project. As for me, I was fully occupied in trying to figure out how to create miniature asphalt as realistic as in the landscape prototype, unaware of that I was attending my first participatory design event.

Harnessing creativity

According to David and Tom Kelly (“Creative Confidence” 2013), there is no division between creative and non-creative people. To make something innovative, you need to choose to be creative, and in doing so, not being afraid to make mistakes. It is through experimentation and learning that we nurture our creative capacities. Through our literature studies and insights from Katja Tschimmels lectures, we make the conclusion “Homo partum” — Latin for “creative human”, is a very important driver of any innovation process. 

The ability to harness this creativity that resides within everyone is a powerful tool to drive innovation. Research done by company Braineet shows, that 58% of worldwide businesses are piloting co-creation/participatory design projects to help drive internal innovation. Companies like Unilever, IKEA, DeWalt are using co-creation as a strategy to get both employees and customers to join forces in order to build better products, services and experiences. 

Creativity by Participatory design – in urban development 

It´s not just global food or furniture making companies that has seen the advantages of harnessing the creativity of the workforce and end customers. Professor Henry Sanoff of University North Carolina have studied participatory design for over 50 years and in his publication “Community Participation Methods in Design and Planning”, Sanoff illustrates how the creativity of local communities can be unleashed by using participatory design.

When including residents of a community in the design phase of a new development project, the balance between viability (should we build it), feasibility (can we build it) and desirability (do the residents/customers want it), can be better aligned at an early stage, helping the project to be more anchored within the community and ensuring that the outcome of the project will be more inclusive, safe, resilient, and sustainable. By using participatory design, the risk of having to redesign and/or redevelop urban spaces is significantly reduced.

Participatory design in urban development uses some elements recognized from the different design thinking approaches. Sanhoff gives examples of the most common stages:

  1. Collection and analysis of primary information where the urban development specialists inspect the area/facility and identifies of the development potential and the needs of the local residents, business owners and other stakeholders, using field observations and interviews as method.

  2. Informing the residents about the upcoming plans to create awareness and promote involvement in the development process. Usually done through newsletter send-outs, bulletin boards or townhall meetings.

  3. Invite residents to participatory design sessions in workshop format where the residents share ideas, create prototypes and proposals, which conveys their needs, wants, and desires. The proposals are presented and reviewed, and the best ideas are selected using voting mechanisms

  4. Celebration as an important part to recognize the community strength and the common achievement. Giving a sense of unity and appropriation for the upcoming project.

Shannon Chris, Dotte Agency

Why use participatory design?

In urban development projects, it is important to give meaning to public spaces, and who, if not people who live in, work in, or utilize these areas such as parks, squares, courtyards, city gardens, sports fields, and playgrounds, will be the ones that can provide the best input on what their needs are? Involving the “end user” in the design process ensures not only more refined ideas and the unleashing of the creativity within, but also a higher chance of a successful project.

Reflection

My lasting memory from that out-of-the-ordinary visit to the library in my youth was that my parents from that day on mentioned the development project every time we drove by the area in our village and how excited they were that they had the chance to convey their thoughts and input. 

Thinking of it now many years later after reflecting on the impressions from the first sessions at SID, I have come to understand the great value of involving the end user in all projects where innovation is needed. 

/ Eleonora Prits & Johan Svensson

————–

Kelley, D. & Kelley, T. (2013) Creative Confidence: Unleashing the Creative Potential Within Us All. Crown Business. 

Sanoff, Henry (2000) Community Participation Methods in Design and Planning. John Whiley and Sons, Inc.

Solis, Brian (2021) This Is Marketing’s Ctrl-Alt-Del Moment: Leading CMOs Prioritize CX And Innovation In Business Transformation, Forbes

Mootee, Idris (2013) Design thinking for strategic innovation, Wiley

https://www.braineet.com/blog/co-creation-examples

Project group 8, DOM.RF, Foundation for the Development of Single-Industry Towns (2018) Involvement of citizens in improvement projects. KB Strelka LLC

Snegireva, Nadezhda (2018) Organization of public discussions of territorial development projects. Project group 8, Program for the development of public spaces of the Republic of Tatarstan