Fraktio, a Finnish company crafting state of the art web applications, arranged an online panel discussion to explain and analyze Design Thinking principles. All five participants had a vast experience in designing services and contributed with practical examples on how Design Thinking had been taken in use with their customers.
To start with, Vitali Gusatinsky, who leads the design team at Fraktio, emphasized the importance of innovation and experimentation in service design. Vitali also described how renewing services from scratch, in an old-fashioned manner, many times require sizeable resources involving high risk-taking. This was the basis for the panel discussion; comprehensively looking at optional (new) ways of creating value through an iterative design process.
As a tool to develop services, Fraktio presented a five-phased model, which looks as follows:
- Empathize – Listen to users
- Define – Define and select a challenge
- Ideate – Create proposals
- Build – Build a solution
- Test – Show the solution to
To truly understand consumer behavior, you really need to go out there and listen to users (empathize), e.g. through semi-structured interviews. According to the panelists, it many times is needed to sell this phase to stakeholders in organizations, as people sometimes falsely think they already know what users want and need. Although user research is a powerful tool to minimize risk and wasting resources, it unfortunately still often is underestimated.
In an interview setting, however, one should focus on finding new insights rather than taking things for granted or focusing excessively on stereotypes. By challenging both yourself and the interviewee, you can validate concepts and develop new ones quite effectively. This again pushes you towards innovation together with a customer, that in a perfect world creates sustainable value for both actors.
As we know, multidisciplinary teams and co-working is a key factor in a design process and the panelists agreed on a few crucial aspects to consider. Firstly, one should closely define and analyze the challenge at hand from many perspectives. This involves collecting all types of data (current state) that supports co-creation of ideas constituting towards possible solutions.
When facilitating multidisciplinary workshops, it’s important to build an environment where participants feel like a designer. The panel ensured, that everyone can draw (sketches) and that everyone has the brainpower to produce both a variety of ideas and possible solutions. Certainly, there may occur tension and resistance in the beginning, but it’s the facilitators role to ensure everyone feels comfortable.
When a substantial amount of ideas has been produced, it’s necessary to converge; in other words, prioritize and focus on one solution to be developed as a prototype. According to Fraktio’s designers, a prototype can literally be anything and does not by any means have to be something complete. A prototype should work as “something real that evokes discussion”, preferably created as rapidly and cheap as possible. By iterating and quickly generating new, developed, prototypes for testing purposes, you’ll be able to capture feedback and help showing direction in service development.
In my opinion, it’s crucial to build a culture that allows failing and testing radical ideas. The purpose of a design process is not to be right, but rather gaining insights through a systematic approach and most importantly, creating services that create user value.
Written by Thomas Djupsjö
MBA Student at Laurea, University of Applied Sciences
The panel discussion was held in Finnish. Content has been translated by the author.
We are Fraktio – Fraktio (2020)
Perjantaipaneeli: Kuinka Design Thinking auttaa luomaan parempia palveluita? – Fraktio (16.10.2020)
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