Tag Archive | Service Design methods

Let’s play!

In service design you stumble sooner or later in the use of Legos. They can be used in many different ways and stages. In Global CX 2020 Day which themes this year were CHANGE, Transformation and Future of CX, one of the keynote speakers Sirte Pihlaja, CX/EX advisor, community creator and global #1 best-selling author tells on her talk “Get ready, Get serious, PLAY!” us how to use Legos and how to play, seriously!

Its is said in her introduction that Sirte Pihlaja’s purpose in life is to make people happy and happiness is also what she first talks about. She points out that for three years in a row Finland has been selected the happiest country in the world, even though even her colleagues wonder that every year. The aim of the company Shirute is anyway to make people happy.

Picture 1. The happy emoji. Photo by author.

Why happiness is then so important?

You have to be happy to deliver happiness. The atmosphere of the workplace is important and how workers feel is vital for business. If you are not feeling well, the customers won’t be neither. One of the first researchers of happiness was Mihaly Csikszentmihalyi who recognized and named the psychological concept of flow, a highly focused mental state of mind. Flow is important cause it raises your creativity and productivity, when you are in the highest mode of concentration. And why this interests also business life is that you can achieve more in one hour during flow than in one day in normal working state of mind. It was also said that boredom is the opposite of flow.

One way to feel happiness and engagement is playing. Play is the most fundamental human learning mechanism. It helps innovate new solutions that we need in business and life over all. Or as Stuart Brown has said: Play is like oxygen, once it’s missing, you’ll know it. Pihlaja says that also businesses should be more playful, because that’s how you keep up in the competition.

How do me find new solutions?

Pihlaja also says that we are born creative but the surrounding world and education system actually makes us less creative and it has also been tested. Already in 1965, 1600 children aged 4 to 6 years were tested and it showed that 98% of them were creative, after 10 years the creativity rate had sunk to 30% and after 15 years it was only 12%. The test was repeated with one million adults and the numbers were even more crucial, only 2% of them hit the genius level on creativity (see pic 2). Or as Esa Saarinen says it, the world is full of great philosophers, it is just that most of them are about 5 years old.

Pic 2. How your creativity “evolves”. Photo by author from the slideshow.

Let´s teamplay!

Playing helps us feel connected to our group of people, while you’ll also get to know other people better and faster. Teams grow sense of belonging when playing together. Members of a organization also feel then fresh and boosted! As Amber Case says, we have become slaves to our digital devices, when people’s primary task is not to be computing but being human. And what else is more human than interaction, or play? Imagination is actually the human superpower.

How do you built playful culture?

You have to change the ways of working, invest between your ears, not on material or equipment. And we should also accept, if not embrace failure, because it makes company more mature and open.

Pihlaja says that in a company we have to ask why we do something instead of what we do. You first have to get your employees know that “why” and then people will buy your product. But you need to think differently than everybody else. Pihlaja off course introduced us to LEGO Serious Play, a methodology that LEGO created for themselves when they needed to renew their business. It is a registered trademark for a catalyst for change (see pic 3).  It has different variations and applications like: Strategy, Beast, Cx play and Identity.

Pic 2: Lego Serious Play. Photo by author from the slideshow.

And as said before, imagination is the only limit what you can do while playing. Pihlaja says that with Legos you can for example do customer journey experience and mapping, customer management, built personas and so on. You can also corporate landscapes and make a shared model made out of individual models. And built future scenarios! In addition to everything mentioned in pic 4.

Pic 4: What Lego Serious Play can be used for. Photo by author from the slideshow.

One of Pihlaja’s teaching during the workshops is: Don’t think, just built! That is how you unleash your potential!

Author: Iiramaria Virkkala, SD student.

Will Design Thinking disrupt Education?

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VIDEO Desktop walkthrough prototype

Chances are if you didn’t go to design school (or don’t have a career in design) you believe you have absolutely no clue what Design Thinking is.

But when one starts analysing how they create solutions, they are likely to recognise similarities with this now superpop method. Innovation by Design Thinking follows patterns similar to other traditional methods, however guided by human-centric principles rather than business & technology requirements. Katja Tschimmel (2015) describes it as a way of transforming and innovating through human-centric approach. In other words, creative thinking with people in mind that leads to actually meaningful solutions.

Doing is the new Teaching

During 2 intensive days we had guests from Portugal, Katja Tschimmel and Mariana Valença, lecture the Design Thinking masters course at Laurea SID. What stood out for me was their way of lecturing. They digested all those years of extensive research into easy-to-grasp exercises and a useful set of slides overviewing everything Design Thinking. It was interactive and inspiring rather than exhaustive. Quickly the lecture became practical with quizzes, ultimately becoming a workshop following one of the models presented, Evolution 6.

I’m more interested in observing how Design Thinking can change the way we teach/learn anything at schools in general. While performing the exercises myself I recognised at least 4 design thinking principles applied to the teaching&learning environment, described by Tschimmel in the latest Research Report D-Think.

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Can Design Thinking Provide the Breakthroughs We Need to Reduce Global Poverty and Domestic Violence?

 

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Woman cooking next to the port and market in Cotonou, Benin [Image (c) Jeffrey Allen]

 

By Jeffrey Allen

25 Sep, LONDON – For the past seven years, I’ve designed and managed projects to improve lives in developing countries, focusing on education, health, good governance, human rights, agriculture, employment, the environment… everything that impacts people’s quality of life. It’s a wildly complex field, where managers have to understand business, sociology, communications, technology, innovation, politics, psychology, and more if they’re going to be successful.

I spent the first several years just getting my head around the basics, learning on the job, by trial and error, and by soaking up what I could from those around me. Before starting the job, I had observed international development work – mostly from the outside – for more than six years as a journalist remixing stories published by organizations working in the field. Looking on through my outsider’s lens, I was consistently impressed by the work development practitioners did every day to make lives better and open opportunities for billions of people in difficult circumstances across the globe. Continue reading

Stages, more stages and the same stages all over again

The Design Thinking course on September 2nd-3rd 2016 was very illuminating. Doing Design Thinking by following a specific model really shows how much work should be put in design work itself from exploring to implementing. Doing the same thing over and over again with different methods (moodboard, brainwriting etc.) truly opens up new ideas during the process.

We started our service planning from one idea and through all the steps ended up in something different. Continuing the process further and with more time would have, in my opinion, led to another outcome. Doing so much work in such a short time really doesn’t give space for ideas to develop by themselves.

The difference in similarities

During the lessons we learned especially the use of the Evolution 6² model, which has more stages than other models discussed in class and in the paper Design Thinking as an effective Toolkit for Innovation (Tschimmel 2002). Nevertheless, all the models can be, more or less, divided in three main stages: first you have to learn the problem (through observing, exploring, understanding, defying etc.), then you develop an idea/ideas based on your observations (through experiments, ideating, reflecting, elaborating etc.) and finally you’ll find a solution that can be made available to public (through prototyping, testing, implementing etc.).

brainwiriting

Brainwrite instead of brainstormWhy? No need to feel ashamed of saying something idiotic out loud while you can write it on a Post-it anonymously.

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An exceptional pharmacy

2nd of June Service Design Network Drinks was organized by Diagonal and a pharmacy Ympyrätalon apteekki.

Do you use pharmacy services only when you are sick or have a hangover? Traditionally pharmacy has been seen as a place taking care of sick people. Now the focus is turning also towards healthy people who want to take care of their well-being. The focus is on the well-being.

Mr. Mikko Koivisto a leading service designer from Diagonal told about the process how they managed to renew traditional business like pharmacy.

SDN Drinks

The project consisted of three parts: customer understanding, concept phase and design and implementation. During the customer understanding part many service design methods was used e.g. mystery shopping, interviews, observation, shop-along, customer journey map, personas and benchmarking.

Customers and employees of the pharmacy was involved at the ideation phase that produced new service ideas. The goal of the concept phase was to produce visualisations of the ideas and concepts discovered through research. The ideas were tested at pharmacies. The employees of the pharmacy were educated to a new service concept and they took it as their own. A manual was produced to summarize all the key elements of the new concepts and services. The manual was also a practical tool to communicate the concepts to the other apothecaries of the (YTA) Yhteistyöapteekit pharmacy chain.

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At the moment Ympyrätalo pharmacy offers over hundred different kinds of services. An apothecary Tiina Vaitomaa said that the most popular service at the moment is a salt therapy. It is especially common among singers who have to take good care of their voice.

SDN Drinks2Mrs. Vaitomaa told that the key to success is to do co-operation with other companies because alone it is difficult to succeed. Mrs. Vaitomaa is an exceptional brave and innovative apothecary. She advises to innovate and test new things. One of the most important thing is to find multi-talented and committed employees. In the future consume of the services increases significantly and Ympyrätalon apteekki is already ready for that change.

Text and pictures by Laura Rinta-Jouppi SID student 2014

Fastest Prototypers in the West (well, North actually)

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The opportunity to hone my service design skills came again when I signed up for the Fast Prototyping Competition. To be perfectly honest, I didn’t even read the description, I just signed up as I knew that it would be a good experience and a great challenge. Probably because I didn’t read the description, I didn’t realise that it would be a limited event. But with about 20 people attending it was small and highly motivating. The actual name that was given on the day for this event was “Aaltoes-Fjord Service Design Challenge”. There were three guys there from Fjord to help guide us through this process- Juska Teittinen, Mox Soini, and Ville Päivätie.

Fjord’s Process

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We had just 9 hours to do ¾ of a Double Diamond (or 3/5 circles of the Fjord process) and present our work. It was fast prototyping alright! One of the greatest features for me was the fact that we were doing work for a real client. Fjord had come with a big client for the Finnish market to see if we could help them out with their service concepts. We were given the brief of a large travel company in Finland. It has identified 5 market segments and wanted an idea for as many segments as possible. So in this case, there were 4 teams and therefore 4 different segments were used. I really don’t know if we are allowed to share the client’s name, so I will not do that here Continue reading

Experiences from the Global Service Jam Helsinki 2015

10393857_741350965951185_8017900955231328757_nGlobal Service Jam is a yearly event enabling anyone interested in service design and design thinking to co-create, experiment and develop new solutions inspired by a shared theme.  This year, the Jam was arranged in 100 cities during the weekend of February 27th – March 1st all around the world.

In the Jam, the participants will go through the entire service design process in one weekend, gathering customer insight, creating new service concepts in interdisciplinary teams, building prototypes and testing the new concepts with real customers.

For me it was the first time I have ever participated in the Global Service Jam. I had high expectations and have to say that my expectations were exceeded. The Jam is an absolutely fantastic event to learn about service design, customer oriented service development, creative methods, concept development along with meeting new people and getting new friends. It is a 48 hour journey, focusing on “doing and not talking”, creating solutions based on real customer needs – and having a lot of fun!  The following video will provide a glimpse of what the Global Service is all about and revealing what the shared theme for 2015 Jam was.

During the Jam we also had inspiring presentations by Jani Turku from IMPROVement and Anton Schubert, the Head of Design at Futurice. The key message from Jani Turku was that creating new services requires you to allow yourself to play, be human, listen, say “yes, and…” instead of “no, but…”, dare to try new things and to be open-minded.

Anton Schubert talked about the importance of prototyping and how everything can actually be tested. It is just the matter of using the right tools and methods. Prototyping is about learning, failing safely and inexpensively, i.e. failing often to succeed sooner, as stated by David Kelley, the founder of IDEO.

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What would Marc Stickdorn do?

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Doing not talking

Just 3 short weeks after our Service Processes and Methods course was the Global Service Jam 2015. What a blast…and what an excuse to bring out the shiny new tools that Marc gave us. I don’t know about anyone else from the SID programme but I was able to utilise both the tools taught to us as well as the facilitation methods.

I know it sounds crazy but after all those Marc Stickdorn heads were circulated for his birthday photo, I couldn’t get his lessons from earlier in February out of my head. That is why I took one of those heads and wrote him a thought bubble. “What would Marc Stickdorn do?” I was inspired by all the Christians in the US who try to answer difficult problems by asking themselves what Jesus would do. It was the same thing (in my mind anyway).

I was trying to channel my inner Marc to have the strength and clarity to proceed through the next 48 hours to change the world…well, that is what we were told we were doing.

Letting go: the theme is what? Huh? Did he just say….?

As a first-timer I felt strangely calm (it might have been naivete) as the process started. The anticipation of the revealing of the theme and the inspirational talks by Jani Turku and Anton Schubert were a great start to the event. I really enjoyed the humour and the ease at which Jani was able to teach us some lessons about interaction and fun. Who knew it could be so interesting repeating 1, 2, 3, 1, 2, 3! But I also enjoyed Anton’s inspiring story of his “humble beginnings” as a mechanic.

As for the challenge…I think that everyone was stumped when the theme was revealed. I even sarcastically joked that “that must be the theme” when the instructions for the origami fortune teller was revealed…unfortunately I was right. What a theme. Not what I expected at all. But it really put us all in the same boat. This isn’t something that one person could say that they knew and that they were an authority on…it was a leveller for sure. The atmosphere when everyone (finally) realised the theme was electric. The buzz was confusion, anticipation…but mostly confusion from what I saw.

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Ethnography and User Ethnography

As someone who has done various types of ethnographic and interview research before, I was asked to provide some reading tips on that topic, for user research. If one looks at modern guidebooks, they tend to be quite good on the practical “how”, but neglect to say where many of the ideas come from. That makes it sometimes very hard to expand on their ideas, should one want to. Ethnography has a long history, first as the study of especially indigenous cultures, but later also things such as formal organizations.

Ethnography FTW

A small sample of guidebooks and published results.

Likewise, interviewing techniques and formats – in both ethnographic and other contexts – are much more diverse than a simple book can show. Therefore, especially as one seeks to write about the results (in, e.g., a master’s thesis), it’s always nice to have some extra sources with which to start. In the video here is my crash course on the topic’s diversity, and below is a basic bibliography, in condensed format. University libraries tend to have copies of them, at least, and those can be located through databases such as Linda.

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Designers: Think BIG! … but also BEYOND and GLOCAL

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Tim Brown, in his book Change by Design (100% recommended), urges a global change by what he calls Design Thinking.

Tim proposes to the world a new way to face the upcoming challenges, the small but also the big ones. A new way of redesigning the world. He offers a tool usable for every person to solve any problem in a creative, innovative and effective way.

He has been designing things every day during his whole professional life and that’s why he analyses the way designers thinks each time they have to face an assignment, a problem to solve, a question to answer.

This metal process, this mindset, this way of thinking is what he calls design thinking (in lowercase) and seems to be simply the way designers think and work in every project.

This mental process always follows the same scheme, the same stages in broad terms. This structured process, consolidated in the design sector as a practical and effective methodology to achieve the established objectives, is what he proposes as a framework to deal with any challenge to improve the world whatever its nature.
So this process abstracted and subsequently converted in a tool that could be used in every situation is what he calls “Design Thinking” (now with uppercase)

Brown sustains that everyone can solve wicked problems using Design Thinking (DT) as a toolbox even if you are not a designer. That’s why DT is an open source tool that can be applied in different disciplines. Even more if those disciplines lack creativity.

Tim Brown urges designers to play a bigger role than just creating cool, fashionable objects. He urges to think big, he calls for a change to local, collaborative, participatory “design thinking” as the 19th-century design thinker Isambard Kingdom Brunel did.

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