Tag Archive | Reaktor

Were we at our happiest 15 million years ago, and what’s happened to the lingo of design?

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On the morning of 20 March, Reaktor Design Breakfast event took place in Helsinki. Evolved from a small, mostly local and IT focused company to an international one of strategy, design and engineering, Reaktor is perhaps one of the hottest companies in Finland. Known for its flat hierarchy and multiple prizes won for best place to work, Reaktor also hosts an array of tech and design events for the public.

The main speaker of the event was Katri Saarikivi, a cognitive neuroscientist from Helsinki University and one of the leading researchers and speakers on empathy particularly in digital environments. As always, her presentation was delightful: nicely flowing from empathy as a survival skill for humans 15 million years ago to empathy online and in modern day work organisations. Starting from such ancient setting was not only interesting in order to learn about empathy and its implications for humans throughout our history but, as it was noted, some researchers think 15 million years ago was when us humans were at our most happiest: living in forests and focusing on survival, way before invention of the first tools. Makes one think how much we really have evolved and to what direction…

From there we moved on to the concept of work that Saarikivi describes as “solving the problems of other human beings“, responding to others’ needs besides one’s own. Hence, according to Saarikivi, the need for work done by humans continues to be constant, despite any and all changes that might be coming due to advances in technology such as AI and machine learning.

“Empathy might be at the very core of our best problem-solving ability”

A part of the presentation was around human-centric work and human-centric design: highlighting the role of empathy in understanding the differences between people and thus working better together as well as better responding to others’ needs. The importance of collective intelligence was highlighted: “Best thinking, best work is more often than not a shared activity.” And one of the factors greatly affecting it was non-surprisingly empathy.

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Based on studies, Saarikivi also argued that humans are naturally selfless, empathic, and look after one another. However according to research, being in a position of power can reduce your empathy; and the higher your economic status, the lower your empathy skills. The research showed that brains of people in a position of power did not respond as much to other people’s pain as others’ did. Hence one could claim that having artificial positions of power – such as hierarchy in a work place – is not the way to increase empathy in an organisation.

 

IMG_0884As an example of an organisation not at all encouraging empathy or collective intelligence Saarikivi humorously (or, sadly?) showed us a photo of the main hall of the Finnish Parliament: a setting that encourages competition, highlights monologue, and gives no equal opportunity to all to speak nor respond. Saarikivi continued that disregard of emotions can lead to detrimental effects on work, collaboration, and information quality. This is something to consider especially in digital (work) environments, as the digital tools we still have largely transmit emotions rather poorly.

Empathy: Understand, Act, and Experience

During her presentation Saarikivi also discussed what can be seen as the three sides to empathy: understanding, acting, and experiencing. All three parts are needed for empathy; any one of them missing would not result in the real thing. Empathy skills, however, can be improved by practice. Your imagination is an important empathy skill, Saarikivi reminded, and reading fiction has indeed been scientifically proven to enhance our imagination and empathy skills.

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She walked us through each of the three aspects of empathy, and also continued on the interesting themes while responding to some participant questions. She pointed out that empathy is not an inherently a positive personality trait but a cognitive skill or mechanism. When asked about any negative aspects of said mechanism, Saarikivi mentioned narcissists. This turn tied it nicely back to the earlier discussion on benefits of flat organisations, narcissist not being interested in applying for positions in flat organisations as they don’t want to be equal wanting to rather rise higher than others. The whole presentation and discussion it encouraged was an interesting dive into empathy – a skill often mentioned as one of the most important tools of a Service Designer.

“Design’s focus has shifted from user needs to business needs”

After Katri Saarikivi’s presentation it was time for Reaktor’s own speakers: Hannu Oksa, Vesa Metsätähti, and Aapo Kojo and Vesa-Matti Mäkinen. Out of those presentations, Reaktor’s Creative Director Hannu Oksa’s resonated with me the most. He discussed the evolving role and ways of design, recently seemingly moving away from designing with and for the user towards focusing on the business needs. He also gave some chilling examples on the rise of fake news and purposely addictive design, stating this has made him deeply consider whether he is part of the problem and making it worse for others. Responsible design in the field of tech is not a topic I’ve often heard about – especially introduced by someone whose career is in the field. IMG_0889

Oksa also discussed the trend of worshipping data without criticism, despite all data being based on history: after all, historical data is exclusive, divisive, and by definition looks back rather than in the future. This hit very close to home, as in many situations and settings even fairly clever people have loudly expressed wanting to e.g. base their entire product or service development on data gathered digitally about their users (or potential users). That can perhaps be all good and well when trying to understand the past situations and coldly follow one’s users’ steps on some platform etc. with for example the help of A/B testing, however how would that give you actual information on WHY they have been doing what they have been doing on a deeper level? Would that tell you what they are like or what they will do in the future? And will that tell you if that is what they actually need or want, or is it simply a representation of the current (well, past) offering – not necessarily having anything to do with the user’s ideal scenario or solution? This kind of worshipping of (past!) data always gives me the chills and certainly wakes up the human-centric designer in me. Often, unfortunately, it’s not a battle worth fighting.

Another thought-provoking, perhaps accidental point was made by Vesa Metsätähti right at the start of his presentation, when he introduced his presentation topic radiot.fi by describing it being “an old service, at least 3-4 years old now.” Indeed, what is the life expectation of a service nowadays, and how long do we consider a service new?

The last presentation by Aapo Kojo and Vesa-Matti Mäkinen was “From Design Vision to Reality”. They introduced a project done for Finnair with a mix of physical and digital services. This gave some practical examples on how to work on a multi-platform project with focus on the customer experience in both the physical and digital parts of the same service.

The breakfast event was definitely worth attending, and hopefully there will be equally interesting ones organised in the near future!

 

The author Kaisla Saastamoinen is a Service Design Masters student with a passion for human-centric design, co-creation, and coffee.

Need for Service Design up in the Air?

Airline-Customer-Service-AgentHave you ever read the story about the funniest customer feedback in the world? It is the one directed to Sir Richard Branson, the founder of Virgin Group. It was sent by a passenger who flew from Mumbai to Heathrow with Virgin Airlines and who wasn’t too happy about the food catering or the inflight entertainment during the flight. Apparently Finnair doesn’t want this to happen to them, so they hired a creative technology company called Reaktor to improve their in-flight entertainment service. Reaktor describes itself as a constructer of well-functioning services. The reason they believe they were chosen was that they could deliver both the design and development from the same house.

Starting Point

It had previously taken a huge amount of time to navigate through the entertainment system. For the new system the aim was to have less levels to navigate, show the content on the first page and of course for it to be faster. The main goal was to improve passenger satisfaction. It was interesting to hear about the development process, which was reputedly a new way of working for Finnair and Panasonic, the manufacturer of the hardware. The displays in the planes have a computer inside and it was impossible to take them out of the aircrafts as they were flying daily. It required people from Reaktor to travel to Panasonic office in California where they had the equipment needed for the development process.

The Designing Process

Reaktor 2The team consisted of five smaller groups: Development, Coaching, Concept, UX (user experience)/UI (user interface) and Visuals. According to Reaktor the team worked seamlessly together during the process. The kick-off for the project was in June 2013 and the installation started in August 2014. They had possibility for only two plane visits, which was surprising to hear. So they decided to build a test lab where they then performed user research and tests. The process wasn’t linear, but instead went from designing, developing and testing back to beginning several times.

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Service Design Achievement Award

I participated in the first Service Design Achievement Award seminar on 22nd of January which was hosted by Katri Ojasalo from Laurea and Håkan Mitts from Aalto. The event took place at Aalto Design Factory. Five Finnish service design agencies participanted in the competition, and they had presented their best projects in the last fall’s Service Design Breakfast seminars. The agencies were Palmu, Reaktor, User Intelligence, N2 Nolla and Diagonal.

Of course the main thing in this event was the announcement of the winner of the Service Design Achievement of Year, but before that we got to enjoy some interesting presentations.

The theme for the day was designing and developing better services – a buyer’s guide. For me this was very interesting because we have just talked with our SID 2013 group about how to sell service design for our employers and for some of us for their clients, and on the other hand I was interested in the buyers view on behalf of my work.

Anton Schubert

Anton Schubert

One common topic for the discussion was that service design is not really anymore just design but it is combination of design, marketing, technical and business competences. Like Anton Schubert from Futurice introduced to us that in the future service design agencies should have competences from each of these areas in their teams to really create value for the end users. He also said that agencies will provide more “full house” services for their clients. Jasmin Honkanen from Turku School of Economics introduced her findings from her Master thesis with the topic “Why are companies buying service design?”, and also she had found out that it is really important to combine service design and business in the future.

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Example of Extremely Lean Service Design and Development in Reactor

In the second Service Design Breakfast event this fall organized by Aalto University and Startup Sauna on October 16, Reaktor presented the case where they integrated service design with lean software development.

The project, done for Barona, was about creating software that would find best match between jobs and job applicants. Starting point was construction sector where Barona had to do a lot of short term contracts but didn’t have IT support in place. Paper form that was used for the contracts had 200 fields! Unsurprisingly, success rate in finding the best match was not at adequate level.

Karri-Pekka Laakso from Reaktor

Karri-Pekka Laakso from Reaktor talks about how Reactor integrates  service design with lean software development

Project was done following Kanban method. Initial hassle involved producing a lot of UI design and heavy discussion what were the most important features that would actually be developed. The main challenge was how to define minimum viable product (MVP) to be able to launch early and enter the loop of learning. Getting early to production appears so crucial that the Reaktor’s learning suggests that is better to go early with minimum product (M_P) even if it doesn’t do much useful things, then to do too much with viable product (_VP) and waste time and money.

Reaktor’s team decided not to have Product Owner, as it was very difficult to get a good one in the past. Instead, they asked customers directly what the value would be. They selected key stakeholders from customer side – real people with whom they develop good relationship. They brought them together to discuss and prioritize features. Their input helped in defining MVP. After the launch, in addition to regular users’ feedback which was about “what” worked, what didn’t and what is missing, those stakeholders were able to answer important question “why”. Such understanding enabled team to start fixing the product remarkably fast releasing the most valuable changes to production within four days!

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Design day from the designers to the designers

I participated in the Reaktor’s first Design day on 3rd of October in Helsinki and it took place in event center Telakka. Reaktor is a Finnish design & software house. Design day was great opportunity for me to learn and to share ideas with other participants. The whole event was very inspirational and energetic and I have to say that the arrangements for the day were excellent. Here are the speeches which I picked from the program.

The day started with Ryan Singer’s speech about “How to focus your product design”. Ryan is a leader at 37signals which has made for example a project management tool Basecamp. Next speaker was Henrik Rydberg from Shapeways . He talked about “Failceed”, that it is OK to fail when you’re creating something new and it is necessary when creating something new. Creativity needs safe place for play and find out was it good idea.

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Service Design Breakfast #3 – No guesswork needed by Karri-Pekka Laakso, Reaktor

3rd service breakfast happened on 17th of October, 2012. Karri-Pekka Laakso was the speaker from Reaktor. He tried to convince people that “no guesswork is needed”. After quite long introduction of himself, he advertised Reactor in a way that it is a company that develops systems to makes someone’s work easier, more efficient and more meaningful.

The whole talk was focused on how to succeed in doing systematical good design. Karri said: “We don’t need to be lucky or divinely inspired; we just need to do the right things”.  Continue reading