Tag Archive | Hackathon

10 Days to Make a Change — What I Learned from the Cross-European Virtual Hackathon

Using design and online collaboration to address challenges as a result of global COVID-19 outbreak

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As in spring 2020 we were experiencing nearly a global lockdown, I was searching for opportunities to collaborate with others virtually and contribute to the vast societal challenges that were taken place. After worrying news related to pandemic, I felt it was meaningful to be able to connect with others, learn and devote to an important cause. This triggered me to join a 10-day open innovation design process named as UNA.TEN (Transform Emergency Now! 10 days for change) hackathon by the University Alliance Europe.

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UNA.TEN hackathon communication material by Helsinki Think Company

 

To achieve local impact through European collaboration, UNA.TEN hackathon brought virtually together over 100 master level students from seven universities and several local partners across Europe to develop solutions to address challenges related to the COVID-19 context in April-May 2020. I participated in the event with virtual Helsinki team together with Helsinki Think Company and the University of Helsinki and was able to collaborate with participants from Bologna, Edinburgh, Krakow, Leuven, Madrid and Paris.

 

What made this really unique was that the fact that the hackathon was online, and we were all experiencing the same situation of being locked down in our homes.

I had previously participated in numerous design events such as design sprints, hackathons, co-creation workshops and global service and sustainability jams in different roles varying from a facilitator to a mentor and participant throughout Europe. However, all these events had been conducted face-to-face and participants had travelled to the same location, sometimes even from another side of the world, to benefit from the close on-site collaboration. I was thus curious to find out how would all virtual 10-day hackathon work in practice.

Design thinking mindset and open innovation design process virtually

Design thinking mindset and open innovation design process were framing the hackathon. Each local team could choose between four design challenges. The topics, formulated as statement starters, were relevant and diverse:

  • How might we rethink entertainment and cultural activities during the COVID post-emergency period?
  • How might we protect our privacy and help to fight dangers, fears, and misconceptions in a digital world?
  • How might we ensure travellers’ safety while COVID-19 is not fully defeated yet?
  • How might we avoid food waste due to supply chain disruption?
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Timeline and activities of UNA.TEN hackathon (Material shared by Helsinki Think Company to participants)

Following the local and international kick-off events, organized as video calls, and creative online warm-ups, each team initiated an intense research phase to explore the context. Within a short timeframe, teams were conducting online interviews with relevant stakeholders to better understand the needs and aspirations of the people who were at the center of design.

Based on the sensemaking and the 1st insights, the challenges were reframed to scope the next phases of design accordingly. An international benchmarking call helped to gain additional inspiration and build an understanding what paths other teams had investigated. Based on the challenge reframing, the ideation could be kicked off. Teams were encouraged to move quickly to prototyping to gather more information and feedback. Again, joint calls with other teams helped to reflect and develop further.

As such, sounds like a regular open innovation design process. So what were the lessons learned of this all online 10-day event?

100% virtual hackathon — it works!

Until very recently, I was one of those who strongly believed how design process, from design research to ideation and testing, should be conducted mostly, if not entirely, face-to-face to be successful. Indeed, there’s a long list of benefits that onsite creative and collaborative process is bringing, and I was not questioning it. This is why I also literally travelled around the world to conduct research and facilitate co-creation workshops and design sprints. Moreover, I often encouraged my client teams to invite their distributed team members to one specific location to harness the power of on-site collaboration.

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On-site collaboration in action. (Photo by Nina Kostamo Deschamps)

However, these special times have demonstrated fast our ability to co-create engaging online experiences.

Indeed, based on our hackathon, people collaborate eagerly, use new online tools and design methods and are excited about the overall experience and the outcomes.

Yes, there might be some hiccups here and there, but not necessary more than in regular face-to-face events.

For me, as a fan of onsite co-creation events, this was a clear a-ha moment.

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Next let me share my reflections and three lessons learned what made this virtual hackathon successful. I also add a few things to consider if you are about to plan a similar type of online event.


3 Lessons Learned from Virtual Hackathon

 

1. With people for people

As usual in a hackathon, people do not necessarily know each other upfront. In this event, although we had never met face-to-face and had very different backgrounds, we felt united. We all shared the same situation, being in self-isolation at our homes, willing to connect with others and eager to be able contribute to something purposeful. It felt we were together despite of distances, with a clear vision and enthusiasm. This shared motivation was one of the enablers, which made this hackathon a rewarding experience.

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UNA.TEN hackathon participants’ motivation was an important success factor. (Photo shared originally on Twitter by Helsinki Think Company)

 

Ultimately, it is easier to create a great experience and results when people are motivated. In this event, motivation came naturally as participants were volunteering. On the contrary, often at workplaces, participants’ motivation tend to vary, e.g. some participants might feel forced to join, while others might feel distracted due to stress related to their daily jobs, which consequently can hinder the focus on the process and collaboration.

Things to consider:

If you are conducting a virtual design event, such as a design sprint, hackathon or co-creation workshop, take time to reflect and plan:

  • How to motivate people to participate? Even better, ask them upfront.
  • How to secure participants’ full engagement and keep them engaged throughout the process. What methods and techniques can you bring to facilitate the motivation virtually?

2. Trusting the process — and facilitation

This hackathon provided a joint learning experience where students and coaches connected across Europe in several occasions to share experiences, ideate, learn, present and receive feedback. Many of the participants were not familiar with a human-centered design approach, design process with divergent and convergent thinking, methods or tools we were using. Yet, it turned out well.

Outcome-focused remote facilitation and well-balanced constraints help to reach the goals

Although the process as such might be robust, you do need facilitators — those who think over the process and select the most suitable, outcome-focused, methods, plan the schedule and organize the logistics, provide guidance and inspiration, help people to get over the obstacles and remind them on the overall goals. This is a familiar topic from face-to-face events, but this online hackathon emphasized it again.

The facilitation needs to happen at multiple levels, at the process, the group but also individual levels to keep the focus and rhythm. We had facilitators and coaches for the overall hackathon, but also for the challenge area at the European level and locally.

Additionally, having set constraints, such as tight timelines and regular checkpoints to share, learn and inspire helped people to move in the right direction within the agreed timeframe. Multiple channels created on Slack encouraged people to share their thoughts and best practices in between the video calls. We could feel the pace, even though we were not physically in the same room.

Things to consider

To ensure a successful virtual design event:

  • How can you secure a sufficient number of skilled facilitators to get and keep the ball rolling over multiple remote teams and team members?
  • What kind of schedule would be realistic enough to get the results needed for each phase, from research to ideation and testing, yet feel slightly challenging to get most out of people’s creative capabilities?

3. Virtual collaboration facilitated by the thoughtful methods, enabled by technology

To conduct this all virtual hackathon, multiple digital collaboration tools were used throughout the process, e.g. Google, Miro, Slack and Zoom. Although one could get easily lost between these different channels and online spaces, our experience went rather smoothly.

The last time I had used Miro was back in 2017 when it was still known as RealtimeBoard. Throughout our design process from research to concepting, it turned out to be valuable tool.

In fact, for the hackathon purposes, facilitators and coaches had pre-selected canvases, i.e. the templates, and set up our virtual collaboration spaces, which made it easy to jump in right away. However, not that long time ago, printing large canvases and securing a good number of sticky notes were mandatory prerequisites of a successful co-creation workshop. Indeed, sometimes, as facilitators, we found ourselves dragging canvases to airports, hotels and workshop locations to capture the ideas and outcomes of the creative process and secure we could later convert the details into a digital format.

Dragging

From paper canvases to digital canvases. On the left side, we were dragging the co-design workshop canvases in a hotel corridor. On the right side, the screenshots of UNA.TEN hackathon’s digital canvases on Miro. (Photo by Nina Kostamo Deschamps)

So having tested the latest of these digital tools during this hackathon, I must say they do enable the creativity, proactive collaboration and facilitate the process. For instance, Miro has not only ready-map templates but also kits with step-by-step guides.

And there are a plenty of other tools and guides to make this happen regardless of your role in the design process. Jake KnappJohn Zeratsky, and Jackie Colburn just published a new guide how to conduct design sprints remotely and Mural has been busy with creating how-to guides and more during the recent months. All in all, these tools and guides do not only enable efficient remote collaboration and provide an opportunity to conduct end-to-end design thinking and innovation processes virtually but, in many cases, they also facilitate the processing the outcomes quicker.

Miro

Ready to use templates and kits on Miro.

Things to consider

  • What tools and methods can you best leverage to conduct your virtual session successfully? Do you have a sufficient amount of time reserved to set and test the overall flow prior to day 1?
  • What is your plan B in case the participants face issues with the selected tools?

To conclude, what were the outcomes and highlights of this all virtual hackathon?

UNA.TEN was concluded with presentations on May 8th, just one day prior to Europe Day 2020. Interesting and innovative solutions were ideated, such as an immersive experience connecting international audiences and performers virtually, while exploring the historic city of Edinburgh, the ‘bubble’ festival with live music, with a concept of being together but safe, a social distancing framework, a new way to discover local activities with safety measures, a digital service to organize trips in the countryside, a platform to connect local travel entrepreneurs to jointly package their offering with others to create more meaningful experiences to travellers and so on. Some teams, with the help of their local partners are proceeding further with their concepts.

Reflecting the overall experience

The UNA.TEN hackathon was time well spent, and it inspired me to continue to explore virtual possibilities.

Here are the highlights of this virtual hackathon:

  1. Participation in an engaging social experience
  2. Getting to know people across Europe
  3. A reminder about the benefits of cross-European collaboration
  4. First-hand experience and lessons learnt how design process works all online and virtually
  5. Possibility to test the latest tools and digital templates
  6. A chance to contribute to topical issues
  7. Concrete ideas how to help entrepreneurs who are suffering from the COVID-19 implications
  8. Opportunity to continue experimenting with concepts created.

Finally, it will be interesting to see how our ways of working will be digitized in a longer run. Will this special era disrupt the way we work and collaborate for good, also within innovation and design thinking scene?

Written by:

Nina Kostamo Deschamps, SID 2016

Innovation Designer & Change Facilitator at Accenture Interactive

twitter.com/NinaDeNapapiiri

Hackathons as Design Experiences

 

I participated recently in two hackathons, Emotion Hack Day hosted by YLE and researcher Katri Saarikivi, and Climathon by Climate-KIC, hosted by Urban Academy. Hackathons are events that generate solutions to a challenge, and usually the solutions are technical in nature, like applications or programs. It seems though that the idea of hackathons has broadened somehow to include all kinds of idea contests, since both of the hackathons approved of all kinds of innovations. In both events I was especially interested in process design of the events.

The challenge in Emotion Hack was about solutions for an internet for more joy, and for Climathon about creating sustainable food solutions for food hub at Teurastamo area in Helsinki. At Emotion Hack I participated as a team member, and at Climathon as an organizer with minor responsibilities.

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Ideation process at Emotion Hack

Observations on Hackathon Process Design

The hackathons followed loose design pattern as following:

  • Presentation of challenge
  • Inspiration talks related to the challenge
  • Team formation
  • Ideation
  • Group work on idea
  • Mentoring
  • Final presentations
  • Choosing a winner

At Climathon there was also an excursion to the challenge location site, Teurastamo, arranged.

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Climathon teams and mentors visiting the Teurastamo area and food entrepreneurs there.

The order of the different phases was little bit different in both hackathons, as well as facilitation support offered for the teams. At Emotion Hack there an ideation process was conducted before team formation, and at Climathon the teams were formed first. At Climathon the excursion to the area seemed to be considered important by the organizers, and at Emotion Hack Day a lot of emphasis was put on personal support by mentors.

In both of the hackathons the facilitators did not explain a how an ideation process works or offer tools for participants to work with. Also the teams did not have much time to get to know each other or go through their individual interests or skills, which I as participant found to be a major obstacle when working with 2 complete strangers. Of course the time is a very limited resource at hackathons, but I still would have felt working together with the team would have been much more efficient if there would have been time for getting to know each other. Also I think it would have been great to get some help on creating common understanding on the whole process of concept creation, which can be very different for people from different backgrounds. What I also found quite surprising in both hackathons is that they did not include any kind of empathy phase with trying to understand a customer’s viewpoint on the product.

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My team at Emotion Hack working with the our idea: an app that would remind you of things you are grateful for in life after too much time online.

What I liked about the facilitation at Climathon was that there was a lot of time to define the problem that the team was trying to solve, before diving into creating a solution. At Emotion Hack I appreciated the atmosphere with games and laughter, and really putting effort into having a fun day together as well as offering technical assistance with producing a video on the final solution, which I thought was a great way of showcasing the solution.

The winner of Helsinki Climathon was called Winter Garden, you can read more about it here.

You can see all the solutions created at Emotion Hack at YLE Areena. Sadly, I was not in the winning team, which was defined by newsreporter Matti Rönkä’s reaction – the one that made him smile most was the winner!

Dash 2018 Takeaways – How to Approach a Hackathon?

by Miikka Paakkinen

 

Last weekend I participated in the Dash 2018 design hackathon. During the event our team was challenged to design a new service business concept in less than 48 hours. The experience was wonderful, so I thought I’d share some key points on how to approach this type of a challenge.

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Point #1 – Keep the Pitch in Mind

 

  • To present a project, you’ll have to pitch it to your audience.

 

  • Having in mind what’s needed for a good pitch helps you define the key questions you need to answer during the project.

 

  • This helps you in choosing the way you work, the design tools you want to use, etc.

 

  • You might want to follow a design thinking model if a free-flowing way of working doesn’t feel natural to your group.

 

  • Here’s an example of a pitch structure that was suggested at Dash:

 

  1. Tag Line – The reason you exist for. Catch the interest of the judges.
  2. Problem – What is the problem you’re solving and who’s experiencing it?
  3. Solution – How are you solving the problem?
  4. Value – Why would someone give you money?
  5. Business Model – Who pays, how much, how often?
  6. Competitive Landscape – Map of competition + how are you different?
  7. Team – What’s your unfair advantage, why are you working on this problem?
  8. Traction – Why will it generate money, how much money per time unit?
  9. The Ask – What do you want from your audience?
  10. (Design Process) – This is specific to a design hackathon: you’ll need to be able to explain briefly how and why you got to your solution.

 

  • Points 2-5 are especially useful to keep in mind during the process. If you’re not solving a real problem that people face at a price they’re willing to pay while also generating profit, your project does not have real-world potential.

 

  • When it comes to the actual pitch, every second counts. If you’re lucky, you’ll have up to five minutes – use your time to deliver the essentials.

 

 

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Point #2 – Have Something Tangible to Show

 

  • It’s easier for your audience to understand your concept if you have something that in a very concrete way illustrates exactly how it works.

 

  • This could be, for example:
  •  
    1. Raw version of an app or software
    2. Interactive demo
    3. Animation of how your solution works
    4. Website
    5. Any sort of rapid prototype
    6. Video

 

  • This separates you from teams that have just a good concept or idea.

 

 

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Point #3 – Enjoy the Ride

 

  • Learn as much as you can from others.

 

  • Be open to new ideas and ways of working.

 

  • Don’t stress too much – you don’t have the time to achieve everything you want.

 

  • And most importantly: have fun with your new friends!

 

A big thank you to Aaltoes, the Dash crew and the challenge partners – see you again next year!

 

 

The author Miikka Paakkinen is an MBA student in Service Innovation and Design with a background in business management and information technology.

 


 

 

Design for Life

12 hours of innovative groupwork, inspirational talks, delicious brainfood and of course: competition. What more could a future service designer ask for on an average tuesday?

USCO (Using Digital Co-Creation for Business Development) is a project managed by Laurea University of Applied Sciences and the University of Tampere. The project involves eight organizations that represent both private and public services.

10.10. 2017 a hackathon of services was arranged at Laurea Leppävaara. The hackathon was based on the human-centered perspectives of design. The aim of the hackathon was to rearrange the services as we know them and to create new human-centered services for the 100 year old Finland. 18 multidisciplinary teams participated in the event and by the end of the day 18 brilliant ideas packed in one minute videos were presented to other teams and the jury consisting of experts. The winners were announced and rewarded in a gala filled with bubbles and balloons.

Matti

Our team had the privilege to create a service for a fictional persona Matti, a 60 year old chairman of his condominium. The premise of the design process was to create a human-centered service, a design for life.  As a result of an iterative and sometimes frustrating process we came up with a brilliant idea that would fulfill Matti’s needs as an enthusiastic chairman devoted to the community: a digital service that connects Matti to the other residents and the other condominiums in the area. Our service Fiksu Naapuri (Smart Neighbour) enables all the residents and condominiums to participate and communicate on different levels.

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MyData 2017 – Health Profile Hackathon

Juha-Pekka Ahvenainen, Markus Alavaikko, Markus Torkkeli

The National Institute of Health and Welfare (THL) is a state agency that promotes the wellbeing and health of the population, prevents diseases and social problems, and develops social and health services. It also is the statutory statistical authority in health and welfare in Finland maintaining a knowledge base within its field of operation.

We among roughly 25-30 others participated in MyData 2017: Health Profile Hackathon on September 4th 2017 organized by THL. We enrolled in hackathon through Facebook. It was THL’s first attempt arranging a public hackathon in trying to get new ideas on how to reach out to people more efficiently.

MyData6

According to Wikipedia a hackathon is usually a design sprint-like event in which computer programmers and others involved in software development, including graphic designers, interface designers, project managers, and others, often including subject-matter-experts, collaborate intensively on software projects. Participants usually form groups gathering around a subject that has being set beforehand so that each group consists of a heterogeneous mass. Service designers may act as facilitators to the groups enabling their fertile work flow. A form of service design process is followed to keep things holistic and a set of methods are used to get on and beyond.

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Hackathon Kickstart / Day 1

On 21st of January Futurice and Kiinteistömaailma organized Service Design Hackathon in Helsinki. I get to participate first time in my life for such a happening. It is all very exciting, as I never heard of “Hackathon” before! Young creative and business minded people have arrived to Annakatu 32, to building called “Kamppi´s top end”. On the very last ( 8th) floor situates Futurice´s colourful office, full of creative atmosphere. It has been one of the coldest winter day in Helsinki,almost -20 degrees, so first of all I must get rid of my winter clothes before I enter for this new challenge. Few young programmer-looking guys are preparing some cappuccinos in the kitchen area, people are chatting with each other; everyone seems to be ready to hit the Hackathon!

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Erkki Heikkinen, Kiinteistömaailma

Programme started with CEO of Kiinteistömaailma, Erkki Heikkinen´s speech. He told us about Kiinteistömaailma´s strategy and history. We got to talk about today´s megatrends of housing and goals, which Kiinteistömaailma wants to reach. Hackathon is here to help them to innovate and create new services with service design methods. It is here to create something inventive and urban. Maybe it ends up even for “Tinder of Living”, who knows! We all know that way of housing and living is going through some major turning points these days. Aging, immigration, urbanization and community housing are not only trends of 21st century but also facts we need to take in to consideration.

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Risto Sarvas, Lean Service Creation procedure

Risto Sarvas, Creative Director from Futurice introduce us to so-called Service Creation checklist. What should you check before you start building up a service? First of all, “you can´t plan the future, you need to build it!” was Risto´s starting point. “And as you can´t know what you build, you need to experiment, fail & learn”. “Always find a problem worth of solving as value is in the iteration” adds Risto. “Love the problem, not solution as solutions you can always change!”. Was fascinating to realize that this is exactly what I have been studying the whole last semester in Laurea. So this is it- Service Design in real life!

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What is your mood today?

Hackathon is working together. We audience were sorted in to groups by choosing different colour post-it. I choose orange: colour for visual mood. As an artist background it seems to be easiest choice for me always. Each group should have at least one post-it colour mood: business, technology, visual and human. Once we were into groups we had to choose a topic of Kiinteistömaailma´s one strategy options. Our group choose “Service of living in the future – 2020?”.

 

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We talked about lot of today’s technology contra people´s wishes of presence. Technology is taking place of daily life. It has it´s good sides but also bad ones. So we started to look our topic from “how people will like to live in the future” point of view. We figured out several good ideas, which I of course won’t tell you yet 🙂 ! Hackthon has started in our group; we hanged our idea boards on the wall – grabbed post-its and pens. Creative ideas started to fly around our table.

To be continued Day 2. (29.-30.1.2016)

Written by Paula Nordfors – Laurea, Helsinki, Finland

OpenFin Challenge – How did we succeed within 22 hours?

This is a descriptive story and self-reflective analysis of how four service design fellows & a tech consultant succeeded to come up with a strategic service ecosystem concept with viable business model just within 22 hours – and to convince a heterogeneous, multidimensional and highly professional jury.

The challenge

Open Innovation in Finance Business (OpenFin) is Aalto University project powered by OP-Pohjola and Futurice. The organizations invited creative minds to create new innovative financial service concepts for consumers and small enterprises.

OpenFin Hack & Ideathon – an open innovation challenge for future financial services was about to begin. And we were registered in! After I received green light from my employer to join the event, my participation was confirmed too. Agreement was extremely essential statement for me because I work with financial services myself and have high professional ethics.

“Other working-class citizens were looking forward to relax”

At 6 p.m. in Friday 26th September 2014, about fifty talented service designer, developers, entrepreneurs and student with different backgrounds met at Aalto University at Open Innovation House. While other working-class citizens were looking forward to relax, eight creative teams were about to solve some financial service challenges collaboratively.

There we met again, feeling exited. Minna Myyryläinen, Jaakko Porokuokka, Mika Keskiväli and myself. Four 2nd year MBA students from Service Innovation & Design program from Laurea University of Applied Sciences. We were happy to welcome Technology Consultant Lassi Jatkola onboard to make our team more versatile. Lassi made sure that our team was also capable to code & hack some Proof Of Concepts if needed.

Unleash the data

OP-Pohjola provides an OpenAPI Developers documentation to empower external individual developers and communities to create the future banking services themselves. The company believes that innovative service solutions can be achieved by providing and creating the required tools in collaboration.

The rules were fair: each team owns their rights for their service concept. This is it how it should go: otherwise the principles of open innovation would collapse.

“Open data is an enormous opportunity – or actually a must”

As a designer, I follow with great interest how companies are opening up their closed frameworks for 3rd parties to play with. Open data is an enormous opportunity – or actually a must – to deliver truly seamless digital services. Otherwise all the designed service concepts that have been created with passion to improve quality-of-life and to bring value for people & business will remain torsos. Or at least developers inside the closed companies need immeasurable amount of hours and sweat to invent and reinvent the required expensive dirty tricks.

Cutting corners from design leads inevitably to poor user experience and to lose-lose-lose situation.

Isn’t that sad?

Day 1: From insights to mini posters

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Making mutual funds a mutual fun

Openfin hack and ideathon poster

Openfin hack and ideathon poster

They say the best way to become a great service designer is to participate in as many service design contests and hands on happenings as possible. It was what I thought when Minna Myyryläinen, one of my SID Laurea fellow students, brought the idea to join the openfin Hack and Ideathon competition in Espoo.

Finally our team, addition to Minna and me, included Antti Kytö and Jaakko Porokuokka, all SID13 Laurea students. I knew – despite none of us being a real hacker in code – this team could do anything related to creating awesome business concepts using our service design methods and toolkits. Luckily later the hacking part was completed when I persuaded my colleague and friend Lassi Jatkola to join our team. Before the event itself the team studied trends and innovations in the financial sector and shared views and ideas through chat.

Getting ready for the challenge

On Friday 26th the team gathered to the app campus premises and prepared itself for the 22 hour challenge ahead. Me and Jaakko had already agreed to stay overnight at the app campus as it was offered as a possibility by the competition rules.

Jaakko, Minna, Antti, Lassi

Team preparing for the challenge

Aalto OpenFin project manager Mojtabaei Renani Mahnoush said the welcome words and wished all participants good luck. Next was Juha Viljakainen’s, from OP-Pohjola, time to give some background on OP-Pohjola and the financial service sector generally, its history and challenges.

The competion rules and three categories were introduced by Jouni Lähteenmäki from OP-Pohjola. The categories included:

  1. consumer app innovation zone
  2. entrepreneur app innovation zone
  3. business ecosystem infrastructure innovation zone.

The competitors would be evaluated by financial aspect, market potential, business model viability and how realistically it could be implemented. In addition presentation with surprise factor and impressive demo would get extra credits. Final word was given Futurice’s Riku Valtasola, who explained how the business idea to concept works in the company he represents.

Beginning the design process

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