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Becoming a Design Thinking Organization: Sense Making through Empathy

Co-authored by Airine Kariuki and Saper Sahbaz

“There is only one valid purpose of a corporation: to create a customer” (Drucker, 2006). As called by some “the father of modern management”, Peter Drucker drew attention to customer-centricity 67 years ago, dividing the management practice into two camps: those who strive for customer value creation vs. value extraction. But today, it is clear who the winners are.

Figure 1: Market capitalization of value creators (Amazon, Apple) vs. value extractors (GE, and IBM) (Denning, 2021)

However, firms that strive for customer value creation face newer and newer challenges today. As Daniel Pink writes (in Brown, 2008): “Abundance has […] over-satisfied, the material needs of millions—boosting the significance of beauty and emotion and accelerating individuals’ search for meaning”. In response, truly customer-centric firms need to deliver not only products but experiences wrapped with both tangible and intangible value propositions (Brown, 2008). More, contemporary customers demand more and more complex experiences.

Building more complex experiences and delivering intangible value requires a deep understanding of users’ emotions, desires, aspirations, wants, needs, expectations, and experience (Kolko, 2015). What’s more, it requires interpreting the complexity of the context in which the users exist and interact. This is where Design Thinking comes to the rescue by providing the approach and the tools for “sense making” through “empathy” (Tschimmel, 2022; Kolko, 2015; Mootee, 2013; Kouprie & Sleeswijk Visser, 2009).

In the real world, user problems don’t exist as problems but present themselves through problematic situations (Mootee, 2013). The task for the organization is then interpreting these problematic situations. Empathy provides us a way to relate to the user, understand the situation, and understand why certain experiences are meaningful to people (Kouprie & Sleeswijk Visser, 2009). It enables us to capture information that can’t be transcribed in quantitative means but in the form of stories—or as Koupre and Sleeswijk put it (ibid.): “[an] understanding that goes beyond knowledge”. It provides us the perspective to “frame” the users’ reality to define the problems in a way that users face them instead of what it “seems to be” for the firm (Dorst, 2011).

Figure 2: Researchers using gamification to create empathy with and between users (Kaario et al., 2009) – Image: Niemi (2017)

Only by such deep understanding of the user, the firms can exercise “thoughtful restraint” (Kolko, 2015) providing a simpler, streamlined, and authentic experience that goes beyond mere functionality, appealing also to emotions such as pleasure and satisfaction; eventually capturing a sustainable competitive edge in today’s market and business landscape.

Figure 3: Through “thoughtful restrain”, an Apple Macbook Air’s touchpad provides users a clear, simple, yet very effective way to interact with the computer whereas and HP notebook just throws in multiple features that do not relate to each other—resulting in a confusing and inefficient user experience.

Sense making through framing goes also beyond experience design. It enables organizations to make sense of complexity of any sort. It can be, for example, used to learn about a sudden shift in markets, value migration between industries, emerging behaviors associated with disruptive technologies, or the reason why a previously successful business model expired and needs a redesign (Mootee, 2013).

While Design Thinking provides the means to compete in a brand-new age, it requires a change in attitudes, world views, ways of working, and interacting. Being more than just mere tools and prescribed frameworks, the question for the future-looking organizations is whether or not they can achieve the cultural transformation that is required to become a Design Thinking organization (Mootee, 2013). But perhaps, the key to success probably lies in Design Thinking itself to achieve this cultural transformation.


Works Cited

Brown, T. (2008). Design Thinking. Harvard Business Review.

Denning, S. (2021, May 2). Why Peter Drucker is the Albert Einstein of Management. Retrieved from Forbes: https://www.forbes.com/sites/stevedenning/2021/05/02/why-peter-drucker-is-the-albert-einstein-of-management/?sh=7ffe1b145f8d

Dorst, K. (2011). The core of ‘design thinking’ and its application. Design Studies.

Drucker, P. (2006). The Practice of Management. Harper Business.

Kaario, P., Vaajakallio, K., Lehtinen, V., Kantola, V., & Kuikkaniemi, K. (2009). Someone Else’s Shoes – Using Role Playing Games in User-Centered Service Design. DeThinkingService ReThinking Design. Oslo.

Kolko, J. (2015). Design Thinking Comes of Age. Harvard Business Review.

Kouprie, M., & Sleeswijk Visser, F. (2009). A framework for empathy in design: stepping into and out of the user’s life. Journal of Engineering Design.

Mootee, I. (2013). Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School. John Wiley & Sons, Incorporated.

Niemi, R. (2017, July 3). Pöytäroolipelit ja hbtq-asiat ovat lähellä Sonja Kutinlahden sydäntä. Retrieved from Sveriges Radio: https://sverigesradio.se/artikel/6728579

Tschimmel, K. (2022). Creativity, Design adn Design Thinking – a human-centred ménage à trois for Innovation.

Why do we need empathy in the design process and how to gain it?

Introduction to empathy

Most of us can probably recall products or services where it is clear that usability has been so far off from the priority list that the product/service is unreasonably difficult or even impossible to use.

Photo: A real life example of an ATM machine in a town of Räpina, Estonia. Photo source: https://www.delfi.ee/artikkel/84142766/foto-rapina-pangaautomaat-endiselt-liiga-korgel-tadi-peab-seisma-pangel-et-rahamasinani-ulatuda

What is needed that these above-mentioned mishaps can be avoided and services and products designed are actually usable and desirable for their users? We believe the answer lies greatly in empathy.

Empathy helps designers to understand users better

With the spread of design thinking and service design over the past years, the role of a user and user experience has gained central prominence. For instance, Katja Tchimmel (2022) names design thinking as “the design of an alive and dynamic system of user experiences” and elaborates further by stating human-centered approach to be one of the five main principles of it.

The role of empathy is further addressed by Iris Motee (2013), who states that design thinking promotes empathy as it locates users at the core of everything and it encourages using tools that help better understand behaviours, expectations, values, motivations and needs. Brown (2008) describes the designer mindset with empathy as a personal characteristic to be able to observe the world from multiple perspectives.

But what is empathy in design and how can a designer use it in the design process?

Kouprie and Sleeswijk (2009) draw that despite the somewhat hazy common concept of empathy, it nevertheless is “related to deep understanding of the user’s circumstances and experiences, which involves relating to, more than just knowing about the user”. Kouprie and Sleeswijk have further presented their own framework for applying empathy in design, consisting of four phases: Discovery (designer enters the user’s world), Immersion (designer wanders around in the user’s world), Connection (designer resonates with the user to understand the feelings and the meanings) and Detachment (designer reflects to deploy new insights for ideation). They claim that in addition to that the fundamentals of empathy helps designers better to choose the techniques and tools and their order, this framework can help designers to plan their time accordingly as a process of empathy in design practice requires time and not spending unreasonably long time in only one or two phase and actually going though all the phases explicitly can enhance designer’s empathy. (Kouprie & Sleeswijk Visser 2009.)

Tools and methods to gain empathy

In the SID Design Thinking Masterclass we were introduced to Mindshake’s Design Thinking Model Evolution 6², developed by Katja Tschimmel (2021), one of the several models in Design Thinking. The “E.62” model offers tools and methods to support divergent and convergent thinking during the design process. Empathy (E2) is the second step in the model and aims to better understand the context, users and their latent needs. The exploration phase introduces methods such as stakeholder map, field observation and interview. Personas, user journey map and insight map are used for visualizing users and their needs for all in the design process in the evaluation phase.

It is nice to realize that despite not using all the tools of the model we went through all of the four stages of the Kouprie and Sleeswijk Visser’s framework on the process of empathy. In the Discovery phase we approached the design challenge and the users’ problems with How might we? questions on Opportunity map and formulated Intent statement for selected opportunity, followed by User Interviews on selected design opportunity in the Immersion phase. We seeked to achieve emotional understanding of their feelings and meanings while collecting the findings on the Insight map and formulating the Intent statement in the Connection phase, and finally, ideated and Prototyped the solutions in the Detachment phase.

Conclusion

Empathy in the design process is not only a set of different tools and methods but also a designer state of mind and characteristics. Understanding the users’ latent needs is essential for developing products and services.

Written by Peegi Kaibald & Tiina Auer SID MBA Students at Laurea University of Applied Sciences.

Mindshake’s Design Thinking Model Evolution 6²
E1: Opportunity Map and Intent Statement (SID Students’ group work on Katja Tschimmel’s Miro board in Design Thinking Masterclass)

Mindshake’s Design Thinking Model Evolution 6²
E2: Interviews and Insight Map (SID Students’ group work on Katja Tschimmel’s Miro board in Design Thinking Masterclass)

Mindshake’s Design Thinking Model Evolution 6²
E3: Brainwriting and Clustering (SID Students’ group work on Katja Tschimmel’s Miro board in Design Thinking Masterclass)

Mindshake’s Design Thinking Model Evolution 6²
E4: Rapid Prototyping (SID Students’ group work on Katja Tschimmel’s Miro board in Design Thinking Masterclass)

Mindshake’s Design Thinking Model Evolution 6²
E5: Storyboarding and Concept Visualisation (SID Students’ group work on Katja Tschimmel’s Miro board in Design Thinking Masterclass)

References

Brown, T. (2008). Design Thinking. Harvard Business Review, June 2008: 84-95.

Kouprie, M & Sleeswijk Visser, F. (2009). A framework for empathy in design: stepping into and out of the user’s life (Links to an external site) in Journal of Engineering Design Vol. 20, No. 5, October 2009, 437–448.

Mootee, I. (2013). Design thinking for strategic innovation: What they can’t teach you at business or design school. Wiley.

Tschimmel, K. (2021). Design Thinking Master Class 3.-4.9.2021 material. Laurea University of Applied Sciences. Espoo, Finland.

Tschimmel, Katja (2021): Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation. In Perspectives on Design II. Ed. Springer “Serie in Design and Innovation”. DOI: 10.1007/978-3-030-79879-6.

Tschimmel, K. (2022). Design vs. Design Thinking. In Creativity and Innovation Affairs. (in process) Available only for SID students at Laurea University.

Diving Into the World of Design Thinking

“Now I want you all to introduce yourselves, but this time you will do it differently.” – this is how our Design Thinking course started and little did we know what will follow afterwards. To present ourselves we were divided into groups, where each of us had to first, speak about her/himself, second, count one minute, third, draw the speaker and fourth, listen. What a mindshake on a Friday morning! 

In this blog we will tell you what else we did during our workshop. But first, let’s focus on the definition and purpose of Design Thinking.

Our Portraits Created by Our Teammates in Miro

What is Design Thinking?

Historically design has not been a key step in the developing process. Designers came along at the very end of the process to make the product look aesthetically desirable or have a nice package. Due to the shift from industrial manufacturing to knowledge work and service delivery, the objectives of innovation are no longer physical products, but they can be services, processes or applications.  (Brown 2008)

Design Thinking today is understood as an effective method with a toolkit for innovation processes in multidisciplinary teams in any kind of organization (Tschimmel 2021). User-centric perspective and empathy for gaining a deeper understanding of the user’s needs is essential in the design thinking process (Kouprie & Sleeswijk 2009). 

Motee (2013) emphasizes the role of business leaders in creating a design thinking culture within a company. In his opinion, future business leaders should practice disciplined imagination to formulate problems and generate alternative outcomes, look beyond the limits and enable collaboration in the company.

Mindshake E6² Model in Practice

Professor Katja Tschimmel introduced us to the Mindshake Evolution 6² model, which we will describe below and explain how we used it in the workshop.

To begin with, we were given a topic of “Inclusion at work”. We started by identifying challenges and opportunities of the issue. At this stage, we created an Opportunity map and formulated an Intent statement (Emergence). 

We planned and conducted short Interviews in order to gain Empathy with the target group and filled the results into the Insight map.  

In the Experimentation stage, we used Brainwriting for ideation and learned to come up with as many ideas as possible since the first ideas are always the obvious ones. 

The purpose of the Elaboration is to figure out how to transform an idea into a tangible concept. We utilized Rapid Prototyping to visualize our concept. 

Collaborating in Miro / SID Design Thinking Master Class Autumn 2021. 

In the Exposition stage, we created a Storyboard of our concept for presenting the key results of our innovation process and the benefits of the new vision.

At the Extension stage, we collected feedback from our classmates to potentially develop our idea-solution. Normally, at this stage, the team has to think how to implement the solution in practice. Because of the time and resources frames we couldn’t fully experience the Extension stage, however, we went through the whole cycle of the Innovation process and understood the main principles. 

The Key Points Learned of the DT Process

  • Human-Centeredness and Empathy  – We need to step into the user’s shoes.
  • Co-creation and Collaboration – Include as many stakeholders as possible throughout the process.
  • Creativity – Every idea is welcome.
  • Creativity can be developed through practice.
  • Visualizations help to communicate ideas with others.
  • Experimentation – Playful thinking and making mistakes are an important part of every creative process.

Written by Sari Eskelinen & Lada Stukolkina SID MBA Students at Laurea University of Applied Sciences

Literature:
Brown, Tim (2008) Design Thinking. Harvard Business Review, June, 84-95. 

Courtney, Jonathan (2020). What Is Design Thinking? An Overview. YouTube Video.

Kouprie, M & Sleeswijk Visser, F. (2009) A framework for empathy in design: stepping into and out of the user’s life (Links to an external site.) in Journal of Engineering Design Vol. 20, No. 5, October 2009, 437–448 

Mootee, Idris (2013) Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School. Wiley. 

Tschimmel, Katja (2021): Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation. In Perspectives on Design II. Ed. Springer “Serie in Design and Innovation”. DOI: 10.1007/978-3-030-79879-6.

Tschimmel, Katja (2021). Design Thinking course lectures, September 3–4 2021. Laurea University of Applied Sciences.

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Once upon a time, there was a design thinker…

The first course in our exciting journey of Service Innovation and Design learning started with a deep dive into the world of Design Thinking. Our class has an interesting mix of different professional domains and backgrounds, which, as we learned from professor Katja Tschimmel, is a great foundation for a creative team. 

Photo by Matteo Vistocco on unsplash.com

…who believed in the power of collaboration

The two intense sprint days gave us an overview of what design thinking is and can be. During those days most of the learning was done in the form of practical teamwork. We were put into teams to find solutions to inclusion-related problems in workplaces. This is where we discovered what it was like to work intensively with other people, using Creative Thinking methods to find new ideas, doing mind mapping, brainstorming, and collecting data from real interviews. As teams, we first worked out solutions and chose one that we pitched to the others using storyboarding. During the class, we also saw the importance of warmups and wakeups and how they impact the atmosphere and create a safe, innovative space to work in.  

…who stepped into the life of others

Design Thinking is a framework embracing empathy in design thoughts. Design serves people best when based on real needs. The way to get optimal results is to have end-users be part of the process, from start to finish. To gain a deeper understanding of the users, the designer needs to step into their life, feel their emotional state and get to know their circumstances and experiences. On our intense sprint days, we had the possibility to try this in practice as we planned and conducted interviews with our potential end-users and collected good insights on how to proceed with ideating.   

Photo by Nicolas Hippert on unsplash.com
Photo by Javier Esteban on unsplash.com

…who found creativity all around

Professor Katja Tschimmel presented us with several ways to open our minds to creativity and think outside the box. We learned creativity is for all and can be found everywhere. It is a very comforting idea, that it is not just some supernatural gift, but a skill that can be practiced and improved. The Kelley brothers highlight the fact that the creative potential is a natural human ability that exists within us all, and if blocked, it can be released. They also point out that in order to gain your own creative confidence you have to believe in the ability to create change around you.  

…who wasn’t afraid to try, as there’s a lesson in every failure

Working in an iterative way gives the best results. One of the most significant learning out-come for us has been the “fail fast, improve faster” -approach. The earlier you fail, the earlier you can learn from the failures and improve what needs fixing. The key-idea is not to give up, but to keep trying and let the failures guide you towards the right direction. Both Tim Brown and the Kelley brothers have brought up Edison’s invention of the lightbulb as a great example of the Design Thinking process. Edison understood the importance of teamwork, the needs of people, and saw the possibilities to learn from each iterative step, and then managed to combine this with a market opportunity and a viable business strategy.  

The Design Thinking method and approach is for everybody, and it might just be the thing needed to find the right solution.  

And this is not the end, the story has just begun. 

Photo by Carmen Martinez on unsplash.com

Written by: Venla Knuutila & Marja Gorbinet 

Inspired by:  

Brown, Tim (2008) Design Thinking. Harvard Business Review, June, 84-95.  http://www.ideo.com/images/uploads/thoughts/IDEO_HBR_Design_Thinking.pdf (Links to an external site.)    

Kelley, David. & Kelley, Tom. (2013) Creative Confidence: Unleashing the Creative Potential Within Us All. Crown Business. (http://www.creativeconfidence.com/ (Links to an external site.))  

Kouprie, Merlijn & Visser, Froukje Sleeswijk. (2009) A framework for empathy in design: stepping into and out of the user’s life (Links to an external site.) in Journal of Engineering Design Vol. 20, No. 5, October 2009, 437–448  

Tschimmel, Katja. (2022). Creativity, Design and Design Thinking - a human-centred ménage à trois for Innovation. In Perspectives on Design II: Research, Education and Practice II. “Serie in Design and Innovation”. Springer International Publishing. (in print)  

Tschimmel, Katja (2021). Design Thinking course lectures, September 3–4 2021. Laurea University of Applied Sciences (online)  

Megatrends and the future of work

Work changes, as it always has

After living for the past year and half in unnormal circumstances, the whole world is asking the same question;” what is the new normal and has the work changed permanently and how?”

No one has a crystal ball to give the answer, but there are some tools in our use to predict the future. These are facts combined to our imagination.

Megatrends help us design the future

Urbanization will keep on growing. Approximately 85% of all world’s population is living in cities when we reach 2100 (YK). This means bigger cities, more traffic jams, more life balance hustle etc. Digitalization as another megatrend might be able to change the course of this development. From service designers’ point of view pandemics era opened many opportunities for designing new digital ways of working. This means abilities to work from wherever and whenever.  There are also many opportunities in solving the growing challenges of big cities by designing human centric smarter solutions.

Environmental crisis keeps challenging us all. Global warming means raising sea levels, which means that 800 million people’s habitation is in danger. Environmentally friendly solutions are needed fast. From work point of view this means we need new kind of professionals to clean tech, rescue workers, to construction industry etc. But is there something we can do only by designing thigs better? Can we optimize the remote work so that we drive less and cause less CO2 pollution? Can office spaces be more space efficient and, in that way, more energy efficient (lesser need for heating, parking space, lightning…)? Can we create carbon sinks that also serve some communal purpose, to office rooftops and yards? Is there still something we have not thought out and something that opens also new business opportunities to someone?

Aging is one obvious megatrend that also changes our working life. In the future the need for many senior services is needed. There are also less and less working aged people to do all the work. We need more sophisticated digital solutions to help in this dilemma. WE also need immigrants. This means more multicultural workplaces. Designing workplaces for people from different ethnic background requires understanding from different cultures and their habits. Human centric empathy-based design is one answer to solving this problem. 

So what is then the 1+1 (facts+ imagination) outcome to how work is changing. . .

Most probably we have more AI solutions to help us in many basic work tasks. Maybe the office building recognizes us when we walk in and prepares a suitable workstation according to the tasks we have in our calendar. Maybe even coffee will be automatically made ready. Who knows? 

Probably many of our colleagues work remotely from various locations and join collaborative moments via virtual rooms and mixed reality solutions. Maybe all the technological development eventually connects us more back to nature. This I hope the most.


This Blog was a summary and reflection of Futurist. Elina Hiltunens presentation by SID MBA student Tarja Paanola, Laurea University of Applied Sciences

Mitä kuuluu toimisto –webinaari  by SRV

10.9.2021, duration 2,5h

Design Thinking at first touch

DT is becoming extensively popular in modern era as more and more organizations are striving to provide compelling and innovative solutions to their customers. Design thinking helps to expand one’s creativity as well as enables one to utilize a broader range of tools and approaches for innovative solutions.

What is it exactly?

Design thinking has no single, unifying, common definition and if you ask a bunch of people to describe it, their answers will vary. Creative professional Idris Mootee (2013,29) states that: “If we take into consideration the concept’s predilection for dealing with ambiguity, perhaps there should not be only one definition.” In Mootee’s own practice, design thinking is a framework for a human-centered approach to strategic innovation, and a new management paradigm for value creation in a world of disruptive technology and radically changing networks. According to an experienced designer Jon Kolko (2015), that is exactly what Design thinking as an approach is for the most part, a response to our rapidly evolving and ever changing modern technology and business.

But we need to try and keep up somehow, right?

Keeping up with design thinking

People need help making sense of all the modern advances. To be exact people need their interactions with complex systems such as technology to be amiable, simple and intuitive and it seems that design thinking might be the best tool we got to achieving this goal. (Kolko, 2015.) Design thinking as a framework includes a lot of different tools and/or processes but according to Mootee (2013, 32), it is the framework itself where the magical balance resides.

This might be true hence design thinking is all about cognitive flexibility and how we are able to adapt the process to the challenges. The process of design thinking entails trying to think outside of the box and searching for solutions through trial and error. This method of trial and error, and the fact that design thinking is an approach to collective problem solving aimed to take on design challenges by applying empathy, makes it actually a very humane process.    

Storyboard- The result of a two-day design sprint

All in all the tolerance for failure, the empathy with users, and a discipline of prototyping, is the best tool we have for creating responsive flexible organizational culture and those amiable interactions (Kolko, 2015). 

 Our first masterclass was a mindshaker

Our first Design Thinking masterclass however showed us also, in addition to the framework, the value of tools and co-creation. We had a two-day workshop that focused on understanding the fundamentals of design thinking in the beginning of our Service Innovation and design studies. The two days were interactive and very inspiring. During these two days we learnt about Katja Tschimmel’s Innovation & Design Thinking Mindshake model.

Katja Tschimmel’s Mindshake model

Learning by doing

This design Thinking masterclass was not just another rough and boring two-day lecture. Instead, we did various fun activities to understand the concepts of design thinking. These activities included teambuilding exercises and a symbolic representation of ourselves and our teamwork.

We discussed each step of the Mindshake model with six stages and applied these steps to solve suggested problems. From all the tools, we found the insight map the most fascinating to learn. One interesting aspect in our sessions was the way we used Miro board to imitate a real-life classroom situation. The digital whiteboard enabled us to work together side by side in a way similar with actual interaction.

Team building time- DT masterclass

Learning by studying

This interactive session motivated us to learn more about design thinking, so we read Tim Brown’s (2009) seminal paper on the same topic. The seminal paper depicts various approaches of the firm IDEO. These approaches have made the firm one of the leading organizations in the field of design consultations. Tim Brown for example advocates that empathy is a fundamental tool to understand the perspective of the end user and the problems they are dealing with. This research paper further enhanced our understanding about the concept of Design thinking.

Afterthoughts

Overall, our first touch with the world of design thinking has been a tremendous experience, not only because of the interactive session where we got a chance to work together with new people, practice design thinking concepts, share ideas and learn various new things by practicing and developing, but also because of the learning that happened afterwards through recommended literature. We especially enjoyed Katja’s Mindshake model. We feel now highly motivated to implement the concept of design thinking in our professional lives and hope to expand known boundaries in the future.

Written by Henna Helminen & Nida Iram

SID MBA Students at Laurea University of Applied Sciences

References:

Brown, Tim 2009. Change by design: how design thinking can transform organizations and inspire innovation. New York: HarperCollins Publishers.

Kolko, J. (2015) Design thinking comes of age. The approach, once used primarily in product design, is now infusing corporate culture.  Harvard Business Review September 2015, 66-71.

Mootee, Idris (2013) Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School. Wiley.

Tschimmel, Katja (2020 forthcoming). Creativity, Design and Design Thinking – a human-centred ménage à trois 

Tschimmel, Katja (2020). Design Thinking course lectures, September 3–4 2021. Laurea University of Applied Sciences. Espoo, Finland.   

Embracing change at the Service Design Global Conference 2020

The international community, Service Design Network (SDN), founded in 2004, arranged an online conference focusing on service design in October of 2020. The conference was planned to be held physically in Copenhagen, but due to the global pandemic, all keynotes, workshops, and other events were held online utilizing convenient tools for collaboration.

This year’s theme was embracing change, a topic strongly reflected in all presentations. Keynote speakers this year were employees of big corporations and experts in service design from different cultures, countries and time zones.

In this blog post I summarize two intriguing presentations and ponder service design trends and opportunities for value creation in companies.

Embracing change and service design today

Birgit Mager, one of the founders of the SDN community and the first Professor in Service Design globally, has attended every SDGC conference since the beginning. In a short introductory presentation, Status of Service Design Today, Mager explains current transformation in operations of companies and how the roles of service designers have changed over time. Although service designers by default are optimistic, the “new normal” (due to Covid) has largely impacted ways of work, she says.

Mager emphasizes that the important of technology substantially has grown, but the future lies in utilizing both new technology and data to create services. Currently, we already are using a lot of technology and conduct research online, but a change has happened in agencies, where e.g. data scientists are involved as new roles in service design, Mager explains.

In addition to these, ethics has been put as a focus when creating services. Other equally relevant areas are sustainability, accessibility, and participation, Mager mentions.

Designing aviation future through design

The Dutch aviation company, KLM, founded over a hundred years ago, has recently been facing challenges due to the global pandemic and how it has changed the aviation industry. The complex industry is naturally very regulated and evolves rapidly as consumers are becoming extensively environmentally aware.

In a jointed keynote, Ryanne Van De Streek, project manager at KLM, and Anouk Randag, service design consultant at Livework, presented a sample of methods through which KLM has introduced new ways to innovate and develop services.

As a company, KLM has already for some time put efforts on design and has also started design initiatives that currently are in use. KLM, however, wanted to continue developing these new methods with a goal to activate ~1500 employees, to develop competences and to involve innovation in a system by the end of 2023.

According to Randag, high impact can be created by utilizing, developing and scaling current initiatives. In her presentation and new model was presented that had been co-created iteratively within KLM as an organization.

Although KLM drastically have had to cut budgets due to Covid, Van De Streek explains that certain areas still are being put in action. For example, are their new service design principles and process (”KLM X way of working”) shared with new employees to foster agility, as this continuously is needed in their industry.

To summarize, we can conclude that although service design is quite a broad principle, it can work as a great way to develop internal working methods and sustainable business in organizations. By being open to new ideas, utilizing current competences and starting initiatives, with a focus on building custom ways to work, organizations can achieve innovation and test new business models.

Written by Thomas Djupsjö
MBA Student at Laurea, University of Applied Sciences 

Panel Discussion: Design Thinking – a tool to create and develop better services

Fraktio, a Finnish company crafting state of the art web applications, arranged an online panel discussion to explain and analyze Design Thinking principles. All five participants had a vast experience in designing services and contributed with practical examples on how Design Thinking had been taken in use with their customers.

Fraktio, Design Thinking
Fraktio, a Finnish software company, arranged a discussion on Design Thinking with a panel of experts in October of 2020.

To start with, Vitali Gusatinsky, who leads the design team at Fraktio, emphasized the importance of innovation and experimentation in service design. Vitali also described how renewing services from scratch, in an old-fashioned manner, many times require sizeable resources involving high risk-taking. This was the basis for the panel discussion; comprehensively looking at optional (new) ways of creating value through an iterative design process.

As a tool to develop services, Fraktio presented a five-phased model, which looks as follows:

  1. Empathize – Listen to users
  2. Define – Define and select a challenge
  3. Ideate – Create proposals
  4. Build – Build a solution
  5. Test – Show the solution to

To truly understand consumer behavior, you really need to go out there and listen to users (empathize), e.g. through semi-structured interviews. According to the panelists, it many times is needed to sell this phase to stakeholders in organizations, as people sometimes falsely think they already know what users want and need. Although user research is a powerful tool to minimize risk and wasting resources, it unfortunately still often is underestimated.

In an interview setting, however, one should focus on finding new insights rather than taking things for granted or focusing excessively on stereotypes. By challenging both yourself and the interviewee, you can validate concepts and develop new ones quite effectively. This again pushes you towards innovation together with a customer, that in a perfect world creates sustainable value for both actors.

As we know, multidisciplinary teams and co-working is a key factor in a design process and the panelists agreed on a few crucial aspects to consider. Firstly, one should closely define and analyze the challenge at hand from many perspectives. This involves collecting all types of data (current state) that supports co-creation of ideas constituting towards possible solutions.

When facilitating multidisciplinary workshops, it’s important to build an environment where participants feel like a designer. The panel ensured, that everyone can draw (sketches) and that everyone has the brainpower to produce both a variety of ideas and possible solutions. Certainly, there may occur tension and resistance in the beginning, but it’s the facilitators role to ensure everyone feels comfortable.

When a substantial amount of ideas has been produced, it’s necessary to converge; in other words, prioritize and focus on one solution to be developed as a prototype. According to Fraktio’s designers, a prototype can literally be anything and does not by any means have to be something complete. A prototype should work as “something real that evokes discussion”, preferably created as rapidly and cheap as possible. By iterating and quickly generating new, developed, prototypes for testing purposes, you’ll be able to capture feedback and help showing direction in service development.

In my opinion, it’s crucial to build a culture that allows failing and testing radical ideas. The purpose of a design process is not to be right, but rather gaining insights through a systematic approach and most importantly, creating services that create user value.

Written by Thomas Djupsjö
MBA Student at Laurea, University of Applied Sciences

The panel discussion was held in Finnish. Content has been translated by the author.

Resources

We are Fraktio – Fraktio (2020)
https://www.fraktio.fi/in-english

Perjantaipaneeli: Kuinka Design Thinking auttaa luomaan parempia palveluita? – Fraktio (16.10.2020)
https://www.fraktio.fi/perjantaipresikset/2020/10/16/perjantaipaneeli-kuinka-design-thinking-auttaa-luomaan-parempia-palveluita

Why every problem solver needs design thinking

You might have heard of design thinking in business context and its possible perks. A design thinking approach is usually chosen when there’s a need for new inventions, growth or increasing satisfaction. Design thinking is the way designers think – putting human needs in the centre of development and creating engaging and inspiring solutions. Design means an invention or a solution to a problem. Without inventions, there’s no growth. That is why you should get involved.


Design thinking can be taught and learned, it’s not a personality trait 

In Dunne & Martins (2006) article they refer to the problem that the word design withholds. Usually the word design is associated with product development or fashion and it is seen as unrelated to the business world. Contentwise design thinkers use the same business tools, like KPI´s and ROI´s, but they always add the question “In service of what?”. 

Another reason experts do not embrace design thinking is the idea that design means creativity. We, as a society, tend to categorise people as talented or untalented in different areas, ourselves included. But people are not born leaders, analysts, designers or rockstars – you need to learn the competences! Creativity and design thinking can be taught, and you can learn them.


The human-centric way to solve problems

First you need to understand the why and then you can learn the how

According to Liedtka & Ogilvie (2011) the whole point of design thinking is to learn a new, systematic approach to problem solving. If you want to compete in the same market in few years, you need to grow and build resilience – you need to innovate. If the innovations are made internally, inside an organisation, a team, or even worse, inside someone’s head, you are heading to trouble. 

Most experts know the straightforward way of problem solving: define the problem, identify various solutions, analyse each and pick the best one (Liedtka & Ogilvie, 2011). Traditional problem solving can be seen as a linear process. It follows a process of build-measure-learn, focusing on the building. 

The traditional approach is problematic. It’s optimistic with no proof of the solution delivering great value. The process is cold and clean and all the learning about the solution comes afterwards (Liedtka & Oglivie, 2011). 

In a design process you turn the roles other way around, learn-build-measure, focusing on the learning. A design process is never linear and it consists of multiple failures and iterations (Brown, 2018).

The process aims in discovering genuine human needs and developing specific solutions. It all starts from empathy – trying to imagine what others think (Liedkta & Oglivie, 2011). Others meaning your customers, team members, users or partners. As they say, they are not numbers! They are always real people with real emotions, problems and personal targets. A design process creates solutions that inspire through true engagement and emotional connection. 

Learning design thinking doesn’t just mean learning a new set of tools. It also means learning to collect and analyse large quantities of data, learning to think what might be instead of is, learning to manage the feeling of uncertainty and collaborating with many new parties (Liedtka & Oglivie, 2011).


Why haven’t all organisations embraced design thinking?
 

Organisations with new innovations and best customer and employee experiences recruit the best experts and dominate the market. Still human-centricity is fairly rare. 

Comparing the two approaches presented, design process can seem slower. When the emphasis is in the beginning of the project, where all the learning and value creation systems are mapped, the project will not provide solutions as fast as the traditional approach. This is why I’ve seen multiple projects crumble under the feeling uncertainty and change to the traditional approach.


Where next? 

Now that you have some understanding of the why, you can start expanding your personal tool kit with new, collaborative tools.


Written by: Elina

References: 

Brown, Tim (2008) Design Thinking. Harvard Business Review, June, 84-95.

Dunne, D. & Martin, R. (2006) Design Thinking and How It Will Change Management Education: An Interview and Discussion. Academy of Management Learning & Education, 2006, Vol. 5, No. 4, 512–52.

Liedtka, Jeanne & Ogilvie, Tim (2011). Designing for growth: a design thinking tool kit for managers, New York: Columbia University Press.

Tschimmel, K. (2020). Design Thinking Masterclass, Laurea.

Design thinking as a unique fusion of tools and approaches to unlock innovative potential

As the pace of technological change is constantly increasing, we are spending more time consuming the constant flow of innovation rather than creating something new. Tschimmel (2020) suggests that “innovation is the driving force for the quality of life and economy”. However, how to unlock the hidden capabilities all of us possess to enable this contribution to the common good? Design thinking helps to use a broader range of tools and approaches to expand one’s creativity and enable innovation processes. Design thinking is built on the 7 key principles:

  1. Collaboration
  2. Human-centred approach
  3. Experimentation
  4. Divergence
  5. Visualisation
  6. Holistic perspective
  7. Prototyping

During a 2-days masterclass on Design Thinking at Laurea we were presented, and had a chance to use in practice, Katja Tschimmel’s Innovation & Design Thinking Mindshake model. The model includes a step-by-step process to design and create something new.

As part of the workshop, we walked through each of the steps and applied the methodology for solving a suggested problem. At first I was skeptical about the value of “another ideation tool”, but once applied in practice, the value has become more apparent. This design process enables the imagination to flourish and brings new perspectives by utilizing a fusion of techniques and approaches.

Motivated by inspiring discussions, I next approached one of the recommended books called “Change by design”. Tim Brown’s seminal paper on Design Thinking describes approaches that made a firm IDEO one of the leaders in design consulting. Tim emphasizes the human-centered aspect of design thinking arguing that empathy is the fundamental tool to grasp problems and perspectives the end users are dealing with. I ended up giving the book 3 on the scale between 1 to 5 on Goodreads due to heavy marketing implications of the included stories, however the paper definitely brought my understanding of the design thinking fundamentals to a new level and stirred up my interest in the topic further.

Coming from a professional services field where structural problem-solving is the key enabler, design thinking at first seems like a discipline full of “fluff” with unnecessary “poetic” or even esoteric implications. Luckily, I enjoy these genres. Like the “not-necessarily 100% scientifically-backed” works of Carlos Castaneda or Marshall Rosenberg at some point in my life gave me new momentums to start something new, I have high hopes for Design Thinking to expand the professional boundaries I’ve been locked into in the recent years.

Resources:

Tschimmel, Katja (2020). Design Thinking course lectures, September 4–5 2020. Laurea University of Applied Sciences. Espoo, Finland.   

Brown, Tim 2009. Change by design: how design thinking can transform organizations and inspire innovation. New York: HarperCollins Publishers.

Tschimmel, Katja (2020 forthcoming). Creativity, Design and Design Thinking – a human-centred ménage à trois 

Pereira, J.C.; Russo, R. (2018). Design Thinking Integrated in Agile Software Development: A Systematic Literature Review.