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Design Thinking: Streamlining Creativity

A reflection by Alvaro Valls Boix and Erson Halili – Students at Service Innovation and Design MBA @Laurea UAS

Defining Creativity is a complex task, since the term is interpreted differently in different cultures and contexts. However, from a cognitive and mental activity perspective, Creativity is defined as the cognitive capacity to develop something new where we can identify that it’s a cognitive ability. This means that the cognitive ability it’s in all of us, loaded in our ’Operating Systems’ from the factory.  

Did you know that ALL individuals can be creative? Yes, you read it right! According to Kelley and Kelley (Kelley 2013), and academic publications (Tschimmel 2021), not only creativity is present in all individuals, but it can also be nurtured and developed, like a muscle, with practice and persistence.

What’s more, the basic skills to exercise and train creativity through themselves and their combination are well identified (“Perception, Interrogation, Comparison and Language” Tschimmel 2021), allowing that an individual can really develop its creativity, in the scope of personal and professional creativity.

However, being creative requires more than that. In addition to exercising our creative brain, being creative requires bravery to explore the unknown as well as acknowledging that failure is an essential part of the creativity process. This is an inspiring example of a singer composing a song live during a podcast. 

Image by Urhan TV from Pixabay

Creativity skills are critical in today’s and future working life. Survey results among CEOs reported that “creativity is the single most important leadership skill for enterprises engaged in the complex world of global commerce, where innovative solutions are necessary to pave the best possible path to success” (Kelley 2013).

Considering its importance, you might wonder, how can companies, organisations and individuals utilise creativity to solve complex real-life problems. Before we jump into the answer, let’s explore the types of problems. According to Jeremy Alexis from Illinois Institute of Technology, “There are two types of problems. There are mysteries and there are puzzles. “Puzzles” are problems where when you have the right level of data disclosure, when you have that absolute number, the problem can be solved […] On the contrary, in “mysteries”, there is no single piece of data, there is no level of data disclosure that will actually solve a problem. In fact, there might be too much data, and it’s about interpreting all the data that’s there. And that’s a richer, harder problem” (Cited in Liedtka 2012).

Based on this definition, we will focus on the second type, the ‘mysteries’, in which human interpretation is essential. Solving these complex challenges requires a comprehensive way of thinking and problem-solving mindset, and a multidimensional perspective. That is called Design Thinking (DT) which is described as a way of thinking which leads to transformation, evolution and innovation. Nonetheless, DT it’s not only a cognitive process but a valuable method for innovation processes (Tschimmel, K., 2012).

Streamlining Creativity

And this is the point in which we start streamlining the power of creativity, based on the principles of design methodology (Tschimmel 2021), into the DT method.

Design Thinking, with its principles, process models and toolkit, is a method that offers the opportunity to apply design tools to problem-solving-contexts with the form of businesses, services or organisational change.

Consultancy agencies and companies of all sizes use the DT method to address innovation through solutions to “wicked” problems in any kind of circumstances in which a product or service can be offered to users: health, travel, finance, mobility, industry, etc. 

DT Process and Tools: Where to Start?

DT is usually represented by process models, to represent conceptually a high-level road map of stages to be followed during the innovation process. It also allows beginners and not versed in the matter to understand at a high level the process and don’t get lost.

But wait… DT… one method… and how many different process models? Which is the most effective one?

DT mashup picture

As the DT discipline emerged, different institutions and organisations created their own process models, following their interpretation of what the process should be and what worked better for them (Tschimmel, 2012), although having all of them the DT principles at the core, and keeping evident parallelisms. Process models by IDEO, British Design Council, Stanford, Hasso-Platter Institute of Design, d.school… could be the most popular or recognizable ones, but the fact is that many others also exist and will keep emerging. 

A picture from the process model followed at the DT Master class workshop in SID 2022, by Mindshake

How to Navigate the Abundance of DT Models and Tools?

The best process model can only be the one that works best for you, in your own context, with your own target audience, and the ability to choose it can just come with practice and understanding of the process.

In the beginning of the practice of DT, a process model can be a good friend and guide you through the stages of the process, giving you perspective and understanding, but the thing is that it cannot become a straitjacket. An acknowledged practitioner of DT and its principles, will use his/her own process model, maybe having as reference one or more of the existing ones, but tweaking it here and there, according to experience and concrete circumstances and needs of each project. A process model will rarely be followed as a recipe. On the contrary, the DT lead will conduct the team through different sequences of divergence (to zoom out and have a wide perspective, and consider many possibilities) and convergence (to zoom in, identifying concepts and patterns and selecting the most resonating ones) according to the requirements of the project and findings, using in each case the tool that best fits his/her purposes. In this sense, the more abstract a process model is, the more likely that it better describes a real project.

As a key takeaway, choose the model that looks best for you, test it in innovation and creative projects and tailor it and make it yours through practice. The power of creativity will take you beyond your expectations!

References

Empathy – a Core Competence for Design Thinkers

The modern business world is fast-paced and highly competitive. Companies must stay innovative to answer the complex demands of the ever-changing market and business needs. Design thinking has found its’ way to larger organizations as an answer to simplifying the challenges of both modern business and technology. (Kolko 2015.)  

For business success, an empathic approach of design thinking is fundamental, as highlighted by Kolko (2015). It cannot be something extra – it is a core competence. But what is empathy, exactly, and how do you enable empathy as a competence? And how does it link to design thinking?  

Design thinking is a mindset consisting of processes, methods and tools for innovation that can be used in any organization by multidisciplinary teams, not only designers (Tschimmel 2022). While reading industry literature and articles we noted that empathic design and empathy are some of the key elements in design thinking, and included in all of the tools in one form or another. 

Picture 1. The iterative process of Design Thinking, empathy as one of the key elements. https://www.maqe.com/insight/the-design-thinking-process-how-does-it-work/

”Empathy is our superpower” – Teija Hakaoja, Head of Business, Design at Gofore Lead

Empathy is intuitive and a way to relate to the user’s circumstances and experiences. It is a natural skill that everyone has – and like any skill, it can be practiced. 

Understanding empathy as a concept is critical for a designer and it would take a deep dive to psychological research and literature to get to the core of it, but for businesses and their multidisciplinary teams applying design thinking, it can be enough if they instead use some common tools and frameworks to help them train their skills in empathy and to be more empathic in their work.  
 
One example of this could be the framework by Kouprie and Sleeswjik Visser (2009), that makes it easier to use empathic techniques in design. The framework consists of four concrete phases of empathy:

1) Discovery,
2) Immersion,
3) Connection and
4) Detachment.

A practical approach like this helps stepping into – and out of – the user’s shoes and builds the skill of empathy.  

Picture 2: Four Phases of Empathy by Kouprie and Sleeswjik Visser. https://thegreatness.studio/2019/empathy-for-conscious-design/  

During the first two days of our Design Thinking course for #sidlaurea 2022, we approached empathy from various angles by trying out some of the commonly used tools and techniques in design thinking, mainly based on the Evolution 6² model by Mindshake. We, for example, empathized with different student personas and created study plans best suited for each of them.  
 
At the end of the day, we feel that empathy means recognizing and responding to basic human needs in a simple yet effective way. This is a skill that can be developed by using well thought-out tools as described above. Even though empathy is already widely recognized in business, we believe there is still more to uncover – winning innovation comes through radically knowing the users and their needs.

Written by Sari Lindberg & Riitta Räsänen 

Sources: 
 
Hakaoja, T. 2022. Expectations for service designers’ competence. [lecture]. Held on 1 September. Laurea University of Applied Sciences. 
 
Kolko, J. 2015. Design thinking comes of age. Harvard Business Review September 2015, 66-71. 
 
Kouprie, M. & Sleeswijk Visser, F. 2009. A framework for empathy in design: stepping into and out of the user’s life. Journal of Engineering Design Vol. 20, No. 5, October 2009, 437-448. 
 
Liedtka, J. & Ogilvie, T. 2011. Designing for growth: a design thinking toolkit for managers. New York: Columbia University Press. 
 
Tschimmel, K. 2022. Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation. In: Raposo, D., Neves, J., Silva, J. (eds) Perspectives on Design II. Springer Series in Design and Innovation , vol 16. Springer, Cham. https://doi.org/10.1007/978-3-030-79879-6_1

One Thousand Experiments Club

Mind shaking

Our Design Thinking (DT) journey started with two days of mind-shaking by Katja Schimmel (Katja). Learning by doing was absolutely engaging. We warmed up with creative thinking skills exercises. While perceptive thinking felt like a hard nut, associative thinking felt familiar and easy to master. In a playful spirit, we got to explore the concept and process of DT. Different DT models were discussed. Finally, using DT Model Evolution 6² as a base, we got to work in teams on a service design challenge. It was curious to work with the DT model incorporating sustainability. Surprisingly, the first tool, media research, intuitively guided us toward the organization’s sustainability goals. There were moments in the emergence phase when rationality would take over the playful spirit. In contrast, the elaboration phase felt like a game, and all team members were curious to experiment when building prototypes. However, the final result, Laurea’s sustainability hub, with spaces for startups, felt like a tangible creative achievement of a diverse team.

Inspired by Katja’s example of Spanish chef Ferran Adrià, we would like to share a video by another Spanish chef, David Muñoz, as a marvelous example of emotional storytelling:

Everyone is creative

People commonly assume that either one is born creative or not. However, creativity, like other abilities, may be developed via training, appropriate methodologies, and the guidance of a professional tutor. While innovation technique focuses on technological (feasible) and business (viable) concerns, design thinking prioritizes human (desirable) factors. The design thinker must believe in his potential to take one more complex problem in the future, continue longer, and overcome unsuccessful attempts before succeeding. The unbreakable relationship between failure and invention is a lesson that can only be learned by doing. Recognizing and overcoming fear, embarrassment, and failure is the first step toward creative purpose, and conquering a fear of failure is simply the first step toward creativity. Curiosity, optimism, perseverance, preference for action and experimenting fuel creativity. The key talent of the major inventor is a tendency toward action that balances preparation with quick prototyping. It does not have to be flawless the first time. It is preferable to tinker and alter something than to ponder and coast. Aside from talents, it is essential to be surrounded by creative individuals to assist in developing creativity. After gaining creative confidence in his initial projects, the designer may embrace continual learning and create his entire life.

Organizational DT chameleon 

Finally, we want to reflect on two articles researching DT practice in companies from a different perspective. 

Even though companies understand DT similarly as the concept is represented in the literature (with five central themes across contexts: User focus, Problem framing, Visualization, Experimentation, and Diversity), they apply DT in various ways in different contexts (as a process, method, toolbox, mental approach, culture, or mix). Therefore there is a need for a flexible description that takes account of the various facets of use. The key to understanding DT might be the interplay among the elements rather than a single element in isolation. To illustrate the idea, let’s look at the description of a Design – Centric Culture in the company. Four elements are necessary attributes: focusing on emotional users’ experiences, using DT tools to examine complex problems, tolerating failure, and creating a clear, simple customer experience. It is easy to notice that the diversity theme is missing. However, the aim is to describe DT as a culture, leaving other ways of applying DT outside. Diversity, as a key to innovation, may be absent when focusing on examining complex problems.

Reading Jon Kolko’s article was a pleasure. It offers a clear and simple user experience. Inspired, we researched the author’s ideas more broadly and can highly recommend his blog https://www.jonkolko.com

SID students Ali Bider and Milda Jovsaite 

References :

Kelley, D. & Kelley, T. (2013) Creative Confidence: Unleashing the Creative Potential Within Us All. Crown Business. 

Carlgren, L., Rauth, I. & Elmquist., M. (2016). Framing Design Thinking: The Concept in Idea and Enactment. Creativity and Innovation Management, Vol. 25, Nr. 1. 38-57.

Kolko, J. (2015) Design thinking comes of age. The approach, once used primarily in product design, is now infusing corporate culture. Harvard Business Review September 2015, 66-71.

Empathy is the superpower you need to design truly innovative services

In today’s world of complex systems and processes, people seek simplicity and real value. At the same time, companies’ competition for people’s attention is fiercer than ever. They face the challenge to differentiate themselves from competitors to gain the loyalty of their customers. Design Thinking might be the way we can add real and lasting value for people when designing new services. 

Design Thinking is not just a toolkit it is sometimes thought to be. It’s more than that. It’s a strategy. It’s no coincidence that the most valuable companies in the world have Design thinking at the core of their business.

One of the key aspects of Design Thinking is empathy. Empathy is derived from the principle of human-centricity in Design Thinking. To solve global problems like the climate crisis, we need to enhance our empathy for all living creatures and the whole planet. In this blog post, we want to explore empathy as a superpower of not only individuals but organizations, too.

Empathy helps designers to gain better understanding of the users’ needs, desires and emotions, which helps to design services that not only fit users’ needs but are joyful to use. In other words, empathy helps to create services that provide the users with better service experience. Empathy simply helps designers to understand better the context of the problem as they immerse themselves in the world of their users.

Empathetic Design Techniques

Design Thinking makes use of several techniques that are associated with empathy. For example, creating a stakeholder and system maps gives the designers an overview of the environment they’re working in. Field research methods such as observation helps the designers to understand users’ behavior. Interviewing the users and analyzing their responses gives designers even deeper insights in how to create a service experience that does not only satisfy the users’ needs and desires but their emotions, too. Insight maps can be used to visualize the results, to identify challenges and to find solutions to them.

The designers can also use methods which don’t require them to be in direct contact with users to understand them. Creating personas means that the designers define user personas with characteristics describing their needs, expectations, emotions and limitations. Personas can be used to test different scenarios when designing the service. Personas also help the designers to keep in mind that they are designing services for actual people. User journey maps can be used to track a user’s service experience, their emotional state during the service path, and to spot the user’s possible pain points in it.

Enhance Your Empathy

Do you consider yourself not empathetic enough as a person? The good news is that empathy can be practiced and reinforced. Even though empathy basically is an individual characteristic or a skill, we can practice it through training and discussion. Through direct contact with the users, we can better immerse ourselves into their world and their experiences. Role-playing helps us to understand the challenges the users face in their everyday life. With prototyping we can test how our ideas work with users and we can receive valuable feedback from them.

Picture of prototyping exercise with Legos
Practicing prototyping at Laurea University of Applied Sciences

When talking about Service Design and Design Thinking, creativity and empathy walk hand in hand. But it’s not just creative and empathetic individuals that design great services. Organizations and businesses need culture that fosters creativity, and for that they need to enforce empathy as a part of their strategy. To succeed in this, the organizations must encourage their employees to step into the users’ lives and motivate their empathy. Cultural changes do not happen easily, and they take time. Successful organizations understand that and make the investment.

To learn more about enhancing your empathy read The New York Times Guide How to Be More Empathetic.

The blog post was written by Otso Saarikoski and Katja Varjela, Laurea University of Applied Sciences students in Service Innovation and Design MBA programme.

References

Kolko, J. 2015. Design thinking comes of age. The approach, once used primarily in product design, is now infusing corporate culture. Harvard Business Review, September 2015, 66-71. Accessed 23 September 2022. https://hbr.org/2015/09/design-thinking-comes-of-age

Kouprie, M & Sleeswijk Visser, F. 2009. A framework for empathy in design: stepping into and out of the user’s life. Journal of Engineering Design. 20 (5), 437–448. Accessed 23 September 2022. https://laurea.finna.fi/PrimoRecord/pci.proquest35179856

Mootee, I. 2013. Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School. John Wiley & Sons, Incorporated. Accessed 23 September 2022. https://laurea.finna.fi/Record/nelli01.2550000001111847

Tschimmel, K. 2021. Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation. Perspectives on Design II. Ed. Springer “Serie in Design and Innovation”. doi: 10.1007/978-3-030-79879-6_1

Tschimmel, K. 2022. Design Thinking. [lecture]. Held 2-3 September 2022. Laurea University of Applied Sciences.

Tschimmel, K. and several authors. 2022. Are They or Are They Not? Creativity and Innovation Affairs. Mindshake. Accessed 23 September 2022. https://canvas.laurea.fi/courses/5873/files/1318988?wrap=1

Design for Humans

Design is the transformation of existing conditions into preferred ones. – The Science of the Artificial, Herbert Simon

We, humans, are surrounded by an endless number of obstacles. From our evolution, we are designing new tools to deal with such obstacles. We keep on designing and optimizing such tools. We design, test, and iterate every time to create an improved version of the tool in each iteration. Not only the tools(engineering) but similar patterns can be seen in different fields such as art, literature, music, and so on. The iterative approach of creating a solution to the problem by understanding both human (users’) needs and problems by prototyping and testing is known as design thinking[1]. Carlgren et al. in their studies on companies have found design thinking could be themed as user focus, problem framing, visualization, experimentation, and diversity[2]. User focus is a key theme found in all companies.

A design is successful only if it has a human as a central element by balancing other elements.

© 2022 by Katja Tschimmel / MINDSHAKE for SID / Laurea University

As mentioned above and pictured in the image, human-centered design can be a way to reach successful results in design processes. In his study, Lockwood (2010: 134) highlights empathy for the customer as the most important principle to focus on in design [3]. It is important to understand customers’ articulated and unarticulated needs. Without deep empathy for and understanding of the customer, design thinking process is likely to lead to unfunctional or otherwise weaker results.

Understanding the customer puts human at the center of the design process. Another point of view is to see the design thinking practice and designers themselves playing a role that enhances human-centricity. The practice of design thinking tolerates failure, trial, and error in order to get results. (Kolko 2015) [4] It is, in a way, a more human and open-minded way of design. Human-centered design thinking is not only for humans but also from humans.

Anyone who wants to solve any human problem could be a design thinker. Design thinking is a cognitive process that forces a designer to answer four questions for a problem:

What is? What if? What wows? What works?

Source: Liedtka & Ogilvie 2011 [5]

What is?

What is the initial step of the design thinking process. In this step, designer (or team) begins with design brief, scope of the project and intent. In this phase, we can use different tools such as visualization, journey mapping, value chain analysis and mind mapping. Diagram shows intent map created in class to make the act of wasting more visible to make University more sustainable. This phase will help us to frame the problem and create insight of the problem by placing user in center. It will help to know the constraints that shape the solutions and criteria to define success.

What if?

In what if, team will ask all the possible questions to unlock all the possible doors for the solutions. The diverse team will help to analyze and glance problem for all possible angles and lens. It is divergent process where is no limitation on the possible solutions. This process is followed by the convergent process in which all the list possible solutions are ranked and evaluated. For an example, in intent described above we used evaluation matrix to arrange collected ideas in feasibility and impact axis as shown in figure.

What wows?

To find out what wows, it is needed to test the idea in question, which can be done via assumption testing and prototyping. The team must come up with the most central assumptions and test them. Initial stages of testing can involve only thinking and be done as thought experiments, after which there can be also physical experiments. In prototyping, the team builds a visual or experimental prototype of the concept to test. As an example, in the project described above, we prototyped the idea with legos to materialize and test our idea in an experimental way.

What works?

This is the final stage of a design thinking process, which aims to differentiate inventions from innovations. Customer co-creations are one tool to find out what works. It means collaboration with potential customers, having them try out the prototypes, and observing their reactions. Finally, a product or service can be beta tested in the marketplace. As a practical example, we asked other students to test the lego prototype, observed their reactions, and asked for their feedback all to develop the idea.

“Design thinking is an essential tool for simplifying and humanizing. It can’t be extra; it needs to be a core competence.” – Jon Kolko [4]

Written by Service Innovation and Design MBA students Shishir Bhattarai and A.H.

References:

  1. Rikke Friis Dam & Teo Yu Siang (2022). What is design thinking and why is it so popular. https://www.interaction-design.org/literature/article/what-is-design-thinking-and-why-is-it-so-popular
  2. Carlgren, L., Rauth, I. & Elmquist., M. (2016). Framing Design Thinking: The Concept in Idea and Enactment. Creativity and Innovation Management, Vol. 25, Nr. 1. 38-57.
  3. Lockwood, Thomas (ed. by) (2010). Design thinking: integrating innovation, customer experience and brand value. New York: Allworth Press.
  4. Kolko, J. (2015). Design thinking comes of age. The approach, once used primarily in product design, is now infusing corporate culture. Harvard Business Review, September 2015, 66-71.
  5. Liedtka, Jeanne & Ogilvie, Tim (2011). Designing for growth: a design thinking tool kit for managers. New York: Columbia University Press. 

Gallery: Images from university workshop

Unleashing your creativity – find your inner child

The myth about creativity

The common misconception about creativity is that only some people are (or can be) creative. This is a myth and simply not true; everybody can be creative. Look at children! They have endless creativity and fun, why don’t we as adults? So, the question is, how do we get it back? As Ursula Le Guin has put it: “The creative adult is the child who survived.” How do we unlearn the things we have learned on our way to adulthood? It is all about allowing your mind to be free and look at the world with wonder, without judgment, just like when we were children.

Image from Pexels.

How to be more creative? 

Design thinking is one approach that can be used to unleash creativity, helping those who are not designers to think more like designers. Design thinking is an approach to collective problem solving, giving the best results in teams with a diverse set of participants from multiple disciplines. It is a mind-set for inquiry and problem solving as well as a culture that fosters exploration. Creativity is all about openness and willingness to learn and improve. Watch this video to learn more.

“Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.” – Mary Lou Cook

Judgment and evaluation are an important part of creative progress, but one must first get started by creating ideas and having something to evaluate. The best ideas come from trial and error, as well as thinking of things in ways no one else has thought of before.

Tools for creativity

In order to reach to the core of creative self, one can try different types of tools, exercises and facilitators to help. To unleash creativity, having too much room does not make it easy to explore the best options efficiently; it is good to have a frame of user-centricity by studying a situation and people in it. One needs to free themselves from judgment to create a variety of ideas, by research, inspiration and wonder. The best ideas are selected and in a fast manner explored by visuals, drawings and prototypes, failures learned from and multiple ideas evaluated. The reached solution suggestions are then improved on and optimized for maximum impact. More information about tools for unleashing your creativity from Mindshake and Interaction design websites. 

Design thinking process allows for reaching your creative core. Modified after Mootee.

Creative confidence

Tom & David Kelley have introduced a concept of Creative Confidence; the notion that you have big ideas and the ability to act on them. It is about believing in yourself and being brave enough to think, try and innovate. It is important that the environment supports creative efforts by providing time, tools, space and other resources. Everyone can create with others, if they are willing and open to believe in themselves.

“There is no innovation and creativity without failure.” – Brené Brown

Tom & David Kelley emphasize choosing creativity and believing that we can create and engage relaxed attention. It is an important part of the process to ask – like we did as children – “why”? and “Why not”? Read more about creative confidence from Design kit by IDEO.

Supporting creativity in organizations

Management has a very specific role in nurturing creativity within their teams. Allowing for failure and encouraging to try things out are fundamental to finding the best solutions for problems and possibilities. Creative culture is about living with uncertainty and ambiguity, leveraging new opportunities from it. It is about curiosity; it is a way of thinking and working, occasional workshops won’t cut it.

“There is no doubt that creativity is the most important human resource of all. Without creativity, there would be no progress, and we would be forever repeating the same patterns.” – Edward De Bono

Teach employees to be creativity ambassadors to others, facilitators and encourage them to unleash their creativity. As an educator, teach students to not give up but push forward when failing. As people, be brave, look at the world with wonder and excitement and don’t be afraid to fail and learn. Many unforeseen elements can be used creatively, as long as you keep your mind open and look at the world with wonder, through the eyes of your inner child.

Image is from Pexels.

Written by Service Innovation and Design MBA students Niina Luostarinen and ES.

Sources:

Barnhart, B. (2021). 22 Insightful creativity quotes. Vectornator. https://www.vectornator.io/blog/creativity-quotes/.

Brown, T. (2008). Design Thinking. Harvard Business Review, June, 84-95. http://www.ideo.com/images/uploads/thoughts/IDEO_HBR_Design_Thinking.pdf.  

Buchanan, R. (1996). Wicked problems in Design Thinking. In Margolin, V. & Buchanan, R. The Idea of Design. A Design Issues Reader. Cambridge: The MIT Press. 

Kelley, D. & Kelley, T. (2013). Creative Confidence: Unleashing the Creative Potential Within Us All. Crown Business. 

Kolko, J. (2015). Design thinking comes of age. The approach, once used primarily in product design, is now infusing corporate culture. Harvard Business Review September 2015, 66-71.

Mootee, I. (2013). Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School. Wiley.

The human-centered concepts of creativity and design thinking

These two concepts have been used when creating the products and services that we use, which have resulted in simplicity and ease of use. But, what are these concepts? And how are they human-centered? Let’s find out.

What is creativity and how is creativity human-centered: Divine comedy or everyman’s labor

How wonderful it is to feel being creative. Having that short-lived touch of magic when a new idea or solution presents itself. A deux a machina – moment as if some divine spark accidentally lands in one’s way and lights up the road. For long we were convinced that this is how creativity is manifested. We also thought that it belonged exclusively to some extraordinary persons and rest of us were to be content with occasional leftovers. That was before we started to study innovation and design thinking. 

Our inspiring SID lecturer Katja Tschimmel argues unequivocally how “creativity is not a trait of supernaturally gifted persons with innate ability to think and act creatively”. Instead she points out that creativity is multidimensional and non-situational BUT it requires a social and economic environment to nurture it. And the more interactions and mental connections our cognitive system is facing the more potential we have to accelerate our creative thinking and thus creativity. To put it another way – innovation is more social than personal.

What is design and how is design human-centered: User, User, User.

Figure 1: Design Thinking Definition (Brownn)

Design Thinking is based on 5 principles: 1. Human-centred approach, 2. Collaboration, 3. Experimentation, 4. Visualisation, and 5. Holistic approach. To get a better grasp of Design thinking, we can look at it as a process (see figure 2).

Figure 2: What is Design Thinking and Why Is It So Popular? (Dam & Siang, 2020)

Design thinking is used as an innovation method where people work together from different departments without necessarily having a designer in the team. This is the beauty of Design Thinking as it is not limited to gifted people. Design Thinking is also used as a tool for simplifying and humanizing services and products, making even complex technologies simple to use.

How does design and creativity co-exist

According to George Kembels the co-founder and executive director of Stanford d.school, creativity is the adventurous spirit to try something new, to be open to the unexpected. Design is the act of creation, bringing something new to the world. Design thinking is the approach and mindset that explains how to make creative design happen.

Figure 3: D.confestival in Potsdam (Kembels, 2012)

Experiences from masterclass and Conclusion

Based on our experiences at DTmasterclass it is easy to agree that creativity, design and design thinking are inclusive abilities that don’t belong to any particular or exclusive group of geniuses but rather are innate human capabilities that can be trained and developed. 

In the masterclass we were also pushed to our limits in being creative and trying to come up with ideas and solutions to enhance being included at a workplace. Here we were really thinking of the end-user of our solution, and every idea revolved on making the end-user’s experience to be better. The human-centered approach was shining here.

Written by Toni Ekroos & Wasim Al-Nasser

References

Brown, Tim 2019. Change by design: how design thinking can transform organizations and inspire innovation. New York: HarperCollins Publishers.

Dam, R. & Siang, T. (2020). What is Design Thinking and Why Is It So Popular? https://www.interaction-design.org/literature/article/what-is-design-thinking-and-why-is-it-so-popular

Kelley, D. & T. (2013). Creative Confidence. New York: Crown Business.

Kembels, George (2012). Discussion between Oliviero Toscani and George Kembels at the d.confestival in Potsdam 2012 https://www.tele-task.de/de/archive/lecture/overview/6606/ 

Kolko, J. (2015) Design thinking comes of age. The approach, once used primarily in product design, is now infusing corporate culture. Harvard Business Review September 2015, 66-71.Tschimmel, K. (2021). Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation. In Perspectives on Design II. Ed. Springer “Serie in Design and Innovation”.

Diving into Design Thinking – First Taste

Our service innovation and design studies started with an interesting Design Thinking course held remotely by Katja Tschimmel. During the two instruction days we learned the basics of Design Thinking, went through a Design Thinking process in small groups using Miro and did also some creative thinking as well as thinking outside the box exercises. We liked the execution of the course very much. It was two very intensive but fun days. Below you can read part of our learnings from the course

What is Design Thinking

During the last decade Design Thinking has become a popular approach for innovation. Design and Design Thinking are closely connected as Design Thinking is based on design methodology, the designer’s culture and way of thinking (Tschimmel, K. 2022a, 47). However, design never achieved the same position in the corporate world as Design Thinking has now achieved.

Design Thinking is a cross-disciplinary method which combines innovation with a human-centered approach. It investigates thoroughly the needs and wants of people and turns then into customer benefits and business value. (Brown, T. 2008, 86) Design Thinking is being used in fields such as service, business, organizational, social and educational innovation (Tschimmel, K. 2022b, 13).

Design Thinking Principles

Design Thinking is based on the following principles:

  • Collaboration means that as many stakeholders as possible should be included in the process.
  • Human-centered approach underlines the importance of user’s perspective.
  • Experimentation means that mistakes and failure belong to creative processes.
  • Divergence highlights the importance of thinking in different perspectives and looking for future possibilities.
  • Visualization helps to simplify complicated things.
  • Holistic perspective takes into account the system of interactions around products, services etc.
  • Prototyping makes ideas tangible through early simulation and testing.

Another way to describe the principles of Design Thinking is by dividing them into three main categories with sixteen subcategories (picture 1). The main categories are thinking, actions and mindset. (Tschimmel 2021)

Picture 1: Principles of Design Thinking by Mindshake

Process of Design Thinking  

The way we see this, is that the process of design thinking is out there with an ultimate purpose – to make the world a better place. Designers, innovators and anyone in between strive towards solving challenges of various multitudes by using innovative and creative approaches while getting inspired, ideating and, finally, implementing ideas into real-life environments. The most successful way of utilizing a Design Thinking approach is often a collective process, involving mind work of a number of individuals, who have a common goal to reach, an issue to solve or a process or service to improve. 

Picture 2 and 3 on Team-based Approach to Innovation & Dramatic New Forms of Value: Brown (2008)

Design Thinking’s Areas of Application  

Design Thinking, or human-centered problem solving is traditionally used in business and strategy, as Mootee is describing in his book, however, the application areas of Design Thinking are increasing diverse, versatile and can often be seen utilized in unexpected scenarios within industries that slowly only begin to realize the potential that Design Thinking methods can bring to the table. 

Moreover, Design Thinking in a modern society is seen as far more than simply a product design tool; it is used for creating something that is not only technologically possible, but also financially viable, as well as valuable for a target consumer, with the customer being at a centerpiece of the process. 

Written by Katja Kotilainen & Yulia Lobanova

References:

Brown, T (2008). Design Thinking: How to deliver on a Great Plan. Harvard Business Review June 2008, 84-95.

Kolko, J. (2015). Design thinking comes of age. The approach, once used primarily in product design, is now infusing corporate culture.  Harvard Business Review September 2015, 66-71.

Mootee, I. (2013).Design Thinking for Strategic Innovation : What They Can’t Teach You at Business or Design School. John Wiley & Sons, Incorporated.

Tschimmel, K. (2021). Design Thinking Master Class 3.-4.9.2021 material. Laurea University of Applied Sciences.

Tschimmel, K. (2022a). Design vs Design Thinking. In creativity and Innovation Affairs. (in process) Available only for SID students at Laurea University.

Tschimmel, K. (2022b). Creativity, Design and Design Thinking – a human-centered ménage à trois for Innovation. In perspectives on Design II: Research, Education and Practice II. “Serie in Design and Innovation”. Springer International Publishing. (in print)

Empathy in focus: Design Thinking during disruption

Today, the uncertainty around us is overwhelming. The world is saturated with Volatility, Uncertainty, Complexity and Ambiguity (VUCA). However, we need to manage our daily lives, improve, create, and deliver. Design Thinking (DT) methods provide us with a chain of systematic approaches to tackle the novel beast head-on and conquer. The DT process takes us from identifying the customer problem, analyzing it, coming up with ideas, validating solutions via prototypes, introducing them to others to receiving customer feedback. Yet, under the disruptive global pandemic, customer empathy is the key. But why?

Customer empathy research creates a deep understanding of the issue at hand, especially when what we earlier knew is no longer valid in the VUCA environment. The new norm and related changes in customer’s pains and needs must be thoroughly understood. According to DT principles, emphasizing requires that the customers’ issues be approached both from the favourable and endorsing position and from the more constructive aspects – challenge the existing! There must be a dialogue and an interaction between the Service Designer and the customer. The empathic insights in design are derived from three types of knowledge, that of

  1. Customer needs. Deliver Design Thinking course remotely for the first time.
  2. Delivery language (culture, information media). English with international participants.
  3. Technological. Zoom and Miro. Which together provide a complete frame for knowledge construction and therefore enables empathy.
Design Thinking with Leonardo DiCaprio.

How did we manage in reality?

Due to COVID-19 restrictions, the Laurea Design Thinking Masterclass 2021 was organized fully online. Instead of chit-chatting with fellow students in the classroom with post-its and whiteboards, most of us sipped our coffees alone in front of the laptop screen – at home.

Although there is no one-size-fits-all methodology for bringing new ideas to life, empathy is a key feature in the human-centred design thinking processes. Several tools have been developed to support an empathic design process. We were able to grasp some of them during the two intensive sprint days.

Empathy in design means leaving the office and becoming immersed in the lives, environments, attitudes, experiences and dreams of the future users. According to Katja Schimmel, design students should become process experts with context-sensitivity and a human-centred systemic view.

Digital tools are not ideal for expressing emotions and for capturing various human traits such as empathy. In digital communications, empathy requires special attention.

We listed our key takeaways from the Masterclass, which can be useful when deepening empathy in remote Design Thinking processes.

Four takeaways

  1. Design Thinking online requires excellent planning and preparations. For example, ready-made Miro templates can make the process smoother if there are many first-time users.
  2. Use creative tools to enhance empathy. For example, we practised our listening skills by introducing each other to the group and did most of the exercises in groups of five persons to build closer connections.
  3. Keep the team motivated with digestible content and “learning by doing”. When one has a passion to learn, small technological challenges cannot stop them.
  4. Patience, humour and mutual support – oh no, a gigantic photo of Leonardo DiCaprio just invaded our Miro board! A good laugh (and solid technological skills) help to overcome most of the challenges.

Written by Anna-Sofia Joro and Jukka Kuusela

SID MBA Students at Laurea University of Applied Sciences

Inspiration, sources and references

Baird, Nathan (2020): MarketingMag.com: Why ‘Design Thinking’ is as relevant during COVID-19 as ever

Cankurtaran, Pinar and Michael B. Beverland, Industrial Marketing Management: Using design thinking to respond to crises: B2B lessons from the 2020 COVID-19 pandemic

Kelley, D. & Kelley, T. (2013): Creative Confidence: Unleashing the Creative Potential Within Us All. Crown Business.

Kouprie, M & Seeswijk Visser, F. (2009): A framework for empathy in design: stepping into and out of user’s life in Journal of Engineering Fesign, Vol. 20, No.5, October 2009, 437-448

Köppen, E., & Meinel, C. (2014): Empathy via Design Thinking: Creation of Sense and Knowledge. Design Thinking Research, 15–28. doi:10.1007/978-3-319-06823-7_2

Smith, Laura (2021): Tampere University of Applied Sciences: Empathy in remote work communication : a qualitative case study

Thakur, Anupam MD, MBBS; Soklaridis, Sophie PhD; Crawford, Allison MD, PhD; Mulsant, Benoit MD; Sockalingam, Sanjeev MD, MHPE (2021): Using Rapid Design Thinking to Overcome COVID-19 Challenges in Medical Education

Tschimmel, Katja (2022): Creativity, Design and Design Thinking – a human-centred ménage à trois 

Tschimmel, Katja: Design Thinking (remote) Masterclass, September 3–4 2021. Laurea University of Applied Sciences, Finland

Design Thinking For Management Education

“What’s in for me?”, the manager asks.

“Anything”, we answered. “It depends on how we find it”.

Figure 1: Photo by Gabriel Sollmann / Unsplash

In terms of developing or dealing with the new in increasingly complex interdependencies and the capability to integrate various perspectives in the decision-making process, Design Thinking (DT) implies the potential to become a great asset for any organization. With its universal usability, DT has the power to become a key innovation driver. Katja Tschimmel (2021) concludes “that organizations should concentrate their innovation strategies and practices on creativity and design-based methods and their mindset.”

Changing awareness

However, this requires a mindset accordingly to resonate within the yet established traditional business development concepts, which are, according to Tschimmel (2021), based on rational problem-solving techniques. Not only that thinking besides the beaten path is simply difficult for anyone, Mauro Porcini in Kelley & Kelly (2013) goes even further and defines the very beginning of the journey as “pure denial”, culminating in the proposition that “we’re not creative”.

Relocating mindset

To push this thinking laterally, as De Bono (1994) describes it 30 years ago, a new way of management education is being in the need. Educators within this field, like Martin Parker (2018) question the traditional business education agenda and demand a critical view on how the ethos is being conveyed. Referring to his thoughts, educational research projects like the D-think project of Tschimmel & Santos (2018) can be observed already. It is on the design thinking approaches to relocate positions on how management could act alternatively in order to conduct change.

Figure 2: Photo by Maria Thalassinou on Unsplash

Within this context, project-based teaching & learning is the most effective pedagogical framework for both teachers and students to develop new perceptions and values in a collaborative approach in DT institutes (Tschimmel, Katja. (2011)).

Educating creative confidence

One such session was held online in DT course as part of Service Innovation & Design program at Laurea, where, lecturer Katja Tschimmel took us through the DT process with 7 key principles; a communal methodology involving many stakeholders (Collaboration), leading to build-up a user’s prospective (Human Centeredness/Empathy), which is iteratively investigated (Experimentation) to find out all possible outcomes (Divergence) and shaping to form/images  (Visualization/Prototyping) considering wider context and environment (Holistic Approach) in a creative process.  We were introduced with a practical exercise to the more elaborative Design Thinking model from Mindshake (as below).

Figure 3: E.62 Design Thinking Model by Mindshake

In search for answer that how design experts assist their students to evolve the capacity of design thinking, researchers discovered multiple levels of creative knowledge, which can be attained by design thinking education, evolving to a potential, termed as “Creative Confidence” (Rauth et al. 2010). Kelley & Kelley (2013) advocate to consider the social ecology in a group setting in reference to foster this creative confidence. Deferring judgement for example, among other guidelines, is vital.

Further thoughts

In summary and in reviewing the masterclass, the management education of future “innovation agents” (Tschimmel 2021) needs more than knowledge about the tools. By adding and exploring components of group psychology, facilitating dynamics or such, can leverage the full potential.

Figure 4: Photo by Stefan C. Asafti on Unsplash

Written by Ahmad Arslan & Manuel Schaumann, SID MBA Students at Laurea University of Applied Sciences

References

  • De Bono, E. (1994). De Bono’s Thinking Course
  • Kelley, D. & Kelley, T. (2013). Creative Confidence: Unleashing the Creative Potential Within Us All
  • Parker, M. (2018). Why we should bulldoze the business school. The Guardian, [Online]. Available at: https://www.theguardian.com/news/2018/apr/27/bulldoze-the-business-school [Accessed September 2021]
  • Rauth, I., Köppen, E., Jobst, B., Meinel, C. (2010). Design Thinking: An Educational Model towards Creative Confidence.
  • Tschimmel, K. (2021). Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation.
  • Tschimmel, K., Santos, J. (2018). Design Thinking applied to the Redesign of Business Education. In Proceedings of the XXIX ISPIM Innovation Conference, The Name of the Game. Stockholm.
  • Tschimmel, K. (2011). Design as a Perception-in-Action Process. 10.1007/978-0-85729-224-7_29.