”It might be a gamechanger to step in the shoes of your customer.”

The quote in the title was spoken out by our lecturer, Daniela Marzavan, on our first day of the Design Thinking-course (DT) in Laurea. Here, we learned how one could adopt the mind of a 5 year-old by asking numerous Why`s and deciding that a tape roll can be an airplane if it’s said to be an airplane, the outcome often covers the means in a creative process. It was groundbreaking to realize how our biases or expertise might block our way to understand our users and approach their world with empathy.

“The Red Model, 1935 – Rene Magritte.”

The power of empathy

Kelley & Kelley (2013, 13-18) describes the role of empathy in DT in their example of Doug Dietz, who turned the “scary MRI-machines” into space shuttles or pirate ships so kids wouldn’t be so terrified taking MRI-scans that sometimes they even had to be  sedated or appointments postponed.. By making only external changes to the environment, he was able to change the experience to match the children’s world, making it more pleasant for them as children were excited by the adventurous themes of not only the MRI-machine, but the whole patient room. The example illustrates the power of DT and empathic, human-centered approach to design. Empathizing with users’ feelings and inner world has paramount influence in solving problems and it may not even require huge financial investments. You can watch the full story of Dietz`s experiment in the video below.

Transforming healthcare for children and their families: Doug Dietz at TEDxSanJoseCA 2012.

During our lecture days we had the opportunity to test an empathic design process through a “Wallet challenge” proposed by Daniela. We paired with an objective to create a wallet that is designed based on the conscious and unconscious needs of our partner. To reveal these needs, we challenged ourselves to listen, ask questions and observe our users in order to recognise their feelings, emotions and also behavioural acts. For these insights, we were able to start prototyping the wallet matching our users needs. As discovered by our example, using empathy in a design process requires the use of various tools, as Kouprie & Sleeswijk (2009, 439) suggest: The designers should not only research but also to communicate and ideate together with their users.

The emphatic process

Empathizing with users can be challenging, but there are various tools available to help in the empathic design process.

Kouprie and Sleeswijk Visser (2009) have proposed a four-phase framework which emphasizes the designer’s ability to understand the user’s perspective by walking in their shoes and then stepping back with a deeper understanding.

 Graphic by Raquel Alonso and Jenni Jäppinen based on Kouprie and Sleeswijk Visser (2009) frame-work.

The first phase focuses on curiosity and exploration, while the second phase involves collecting data and diving into the user’s life. The third phase focuses on establishing an emotional connection with the user to gain understanding and the last phase concludes with disconnecting from the user’s world to reflect and find perspective.

Empathy also plays an important role inside an organization. “In design-centric organizations, emotionally charged language isn’t denigrated as thin, silly, or biased” (Kolko, 2015, p. 68). But the importance of empathy and Design Thinking methods apply in a wider context too. Tschimmel (2021, 4) highlights the role of empathy in today’s volatile world: We experience hardships here and there, but with empathy and an ability to listen and co-create with each other, we are able to counteract unpleasant forces or phenomenons around us. Design Thinking builds on creating together, listening, and being curious to our surrounding world.  With empathy we are able to use these tools to solve various types of problems all around us, whether it is within an organization, inside a community or related to physical goods.

Let’s put our knowledge of empathy into action now that we understand its power!

Written by Service Innovation and Design students Raquel Alonso and Jenni Jäppinen.

References

Comments

2 responses to “”It might be a gamechanger to step in the shoes of your customer.””

  1. elisahaikala1 Avatar
    elisahaikala1

    Great work on bringing the framework by Kouprie and Vissler to life!

    I find it interesting how designers must be capable not only to empathize strongly with the user (by relating to them instead of just knowing about them) but also being able to disconnect from that to find additional perspective. Knowing when and how to shift between cognitive and affective component of empathy is truly a foundational skill for design thinkers, that allows them to understand empathy not only towards the individual user but also towards larger groups and how they interact with each other. As said in Tim Brown’s book “Change by Design”, for design thinkers the whole is larger than the sum of its parts. 🙂

  2. irynabohun Avatar
    irynabohun

    Your post has a lot of value!

    I adored Doug Dietz’s use of empathy in turning the “scary MRI machines” into the space shuttles or ships Kelley & Kelley depicted. This particular illustration demonstrates how an empathetic, human-centered design approach can impact the entire process of problem-solving.
    As your post’s headline suggests, our instructor Daniela Marzavan’s statement that “Stepping into the shoes of your customer might be a gamechanger” resonates perfectly. In order to understand the true needs of our customer we should dive into the user’s life by using emphatic process which includes discovery, immersion, connection and detachment.
    Therefore, I totally agree that an empathetic approach holds the potential to uncover diverse solutions for a multitude of problems.

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