Tag Archive | Fun

Design thinking: Innovation with creativity and confidence

Getting back to studies after a decade was like, having butterfly effect and feeling equally anxious and excited! Moving ahead with hopes and believes, that this course in Service Design and Innovation will be a serious learning curve for current and future growth in my career path. We jumped into the course of Design Thinking with Katja Tschimmel at Laurea University on 8-9 September, along with many new faces around and hundreds of new thoughts churning in my head.

A course stimulating, creative, full of learning and findings using Design Thinking methodologies – Evolution E6 introduced to us by Katja Tschimmel. We explored this highly complex tool, which usually takes months when practiced professionally,  in just two days. It was an intensive experience of learning with creativity and building confidence among group. Started off with pre preparation to build group spirit and gain understanding of group members by sketching and writing on post-it about each other, soon we realised our group was  – ‘Vegabond Yogi’s’

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The first question arises in the group work was; So what is Design Thinking?

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Think like designer: Trust others and step out of your biases

In design thinking human is always in the center. Having that in the focus of your goals you have a good start as a design thinker. The service innovations meet the needs of people as the result of a cross-discipline approach by co-creating minds. Technology and other resources are enablers to increase people living good life being parts of designed product or service.

Tim Brown points out that integrative thinking leads to going beyond existing models. Fast and rough prototyping leaves room for thought and increases ability to create novelties. Tangible prototype helps the designers and end-users to identify the improvement areas. Or if the model does not serve the purpose at all.

Our two-day design process simulation proved that a heterogenous group of people can create something new. What occurred to me that to be successful you must step out of your biases and try new ideas without self-criticism. Analyzing skills are essential, but during the ideation phase and while constructing the prototype you must find your inner child to be playful and spontaneous. Continue reading

Design Thinking –and quite a lot of doing

Throw-back Saturday. Sitting by my lap-top trying to find ways and words to describe my thoughts on last weekends’ Design Thinking -course. What are main learnings I took home from the weekend and what are the ideas I still carry with me after getting familiar with the recommended literature* on the topic? I grouped the outcome into three main themes; Group dynamics, Design processes and various models, Characteristics of a designer.

Outcome grouped

GROUP DYNAMICS
The two-day intensive course started off as it was to continue,
fast and intensive. 20170916_135752Right after the opening words, we were to get to know one another through inspiring bingo-game to find a person with the right feature. I got pretty close…
Another fun exercise was to play with the Mindshake Design Thinking cards to identify, pair and cluster the design techniques with the corresponding design actions. It was interesting to notice how quickly the groups started to work on the task productively without really knowing one another. Here’s a mini video-clip I took from my team in action. 😊


At least to me, these exercises managed to proof the importance of team-work (you could’ve not managed to fill in the paper without getting and giving help), point out the heterogeneous nature of our group (diversity is a strong asset in a design team), and strengthen our group dynamics from the very beginning.

DESIGN PROCESS AND MODELS
All these warming up tasks prepared us for the bigger teamwork that was to follow. We were given a design case to work on by following the Evolution62 -model, which at times turned out to be not so clear. However, after refining our concept for several times we finally managed to come up with a brilliant idea and an applicable concept I still am proud of today. To get an idea on our design process journey, check the evidence. 😉 Continue reading

NBF16 – my takeaways

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Last year I attended Nordic Business Forum 2015 thru the live stream and it was an amazing experience. I was so stoked that had to buy a NBF16 seminar pass right away –  I wanted to experience it physically, to hear the keynote speakers live, meet people and be part of the buzz.

Now, after digesting the whole experience for 2 weeks, I’d like to share some of my learnings with you. The four things that are still on my mind are:

Do, do, do =  Only action makes inspiration come true, execution is everything

Choose to matter = Everyone of us is the change, don’t wait for it to happen

Attention on solutions = Solve a problem, don’t concentrate on egos

Values & Trust = Employees 1st, customers 2nd

The main themes at the Nordic Business Forum 2016 (NBF16) were marketing, digitalization and culture . Two days, almost 6,000 people, tens of nationalities – the event was bigger than ever. And well worth the investment in time and money. Full agenda can be found at NBF16.

On marketing and change

Marketing is a service, an emotion and about making a connection. Today mass anything is dead, even niche groups are big enough to target. Scott Galloway continues:

  1. The young and healthy have left the building (=tv). 74% would cancel Netflix if there were ads. The price of freedom – adfree world – is a couple dollars.
  2. Store is the number 1 factor influencing the purchase decision – next come search, CRM and social.
  3. Ratio, heart and genitals drive the decisions. Technology helps reduce pain when you’ve first identified the actual pain points.
  4. Car is a service, Google is a spiritual guide and FB’s for love, empathy and sharing.

His final words were that “lots of things are happening that are not good for us”. Privacy issues and tax evasion are threats if you’re not transparent.

Peter Diamantes asked which problem do you want to solve. Solve and share it – like Uber. Everybody has potential to become extraordinary problem solver with latest tools around like sensors, 3D printing, virtual & artificial reality, genetics etc. But how to the unlock passion to do this?  Unfortunately our governments are the slowest to change as they are the most linear organizations on the planet. But even they can’t regulate against change in the end. We – the people – are the change, in the past citizens have started the biggest changes. And what’s not possible today, will be possible tomorrow.

Gary Vaynerchuk started his keynote stating that we’re still grossly overspending on stuff that we’ve done before. For example by using tv ads to interrupt storytelling. Everything should be about creating value. Communication drives everything and you can only learn by doing. Only action creates results, not inspiration. Do, do, do – test, test, test – and do it again. Try out all the new stuff and think how this could help your business. Create a culture where your employees are better than the competition and figure out a firing policy as well.

This was the first time I heard the godfather of creativity, Seth Godin of the Purple Cow, live. For him marketing is all about creating experience. So are you’re creating something worth mentioning? He focused on the value of teamwork, building trust, co-creation and sharing ideas – a connection economy. Sounds familiar to a service designer.   A few phrases of his that resonated with me:

  • There no such thing as a writer’s block – just bad habits and reluctance to dance with fear.
  • It’s all about creating marketing together, being fully human. Sow ubana – I see you.
  • There are not enough bad ideas to find a few good ones.
  • Do you want to make art or be a copycat?
  • Will you to choose matter?

And of course I have to share his picture of bats having a cocktail party. Certainly made me think of these creatures in a different way.

bats

Vineet Nayar on culture

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Gamification: A Quick Introduction

Games have been always known for their immersive and engaging experiences. These experiences normally challenge players to spend huge amount of time and efforts playing games, in return of gaining that sense of pleasure, mastery and progression that games generate in the player mind.

Building on the strength of games, the term gamifiaciton have been coined where businesses have started applying game thinking, design and tools in non-game contexts for the sake of achieving certain business objectives.

The business objectives from gamifiaciton can vary from increasing customer engagement, building relationships with customers, creating more joyful brand experiences and last but not least influencing and changing customer behaviors.

At its core, gamifiaciton is the same when it comes to the thinking, tools and methods with the difference is why it’s applied and where it’s applied, when comparing it to games.

The aim of this post is to walk you through a brief introduction on gamifiaciton and how it can be used as way to design engaging experiences. The knowledge provided here is based on the material provided in an online Massive Online Open Course (MOOC), which was provided by Coursera on the topic.

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