Tag Archive | Design club

A cocktail of childish playing and academic research

Collaboration and direct engagement were the key words when two distinguished service designer specialists discussed the use of creative practices in designing sustainable futures. This inspirational talk was organized by Design Club, on 23rd September 2020.

Associate professor Tuuli Mattelmäki from Aalto University gave an overview of an EU-supported project Creative Practices for Transformational Futures (CreaTures) that aims at bringing in creative practices in the development processes towards socio-ecological sustainability in different sectors. The project is a cross-border and cross-sectoral initiative and includes a consortium of actors such as universities, NGOs and private companies, each of which brings their specific knowhow to the project. The key assumption of the initiative is that collaboration and direct engagement of different stakeholders are key issues when working with transformational processes and planning of different futures.

The results of the pilot project confirmed the immense power of imagination and “thinking out of the box”, that can be best achieved in collaboration with others. Moreover, the process of learning together and seeing things differently has value of its own, as it teaches the participants not only new ways knowing, but also new ways of feeling.

Creative processes have indeed proven to be transformational, but in many cases the problem is that they are fragmented: there are small groups working apart, each of them doing probably the right things but not joining the forces which could give added value to the whole process of transformation. In addition, they are often poorly resourced and not always correctly understood.

CreaTures project includes the whole chain of the design, from the observatory and laboratory to the evaluation & policy recommendations, which are, according to Mattelmäki, vital parts of the process.

Are creative practices under-utilized in developing and transforming societies and businesses?

According to Design Director Zeynep Falay von Flittner from service design agency Hellon, the mission of all service design should be to bring human to the centre of the business. We need more holistic stories about the future, not only technical solutions and processes. We also need tools to help us build different future scenarios and understand the consequences of each of them. The aim of these tools is to trigger conversation and to bring holistic understanding of interdependencies and long-term consequences of the possible actions.

Play!

A tool may sound quite technical and even boring but in fact best tools can be games that are both playful and experimental. One example is the Nordic urban mobility game that Hellon has used in the transport sector development processes together with different cities and communities. The game can be downloaded and printed for free (see the link below). The practice has shown that a game can provoke more and different thinking than normal participatory methods. It being a physical game helps to overcome the time distance and difficulties in immersing oneself into the different futures. A game also triggers action and commitment, as it creates a sense of urgency for the needed change.

Playing games might not cut out all feelings of anxiety and insecurity that are blocking creativity when thinking about different futures. But it definitely gives hope and enables us to see that there really are different pathways we can choose. Hope energizes and focuses actions. Playing games can also make the uncertainty and anxiety that is related to future scenarios more bearable and more fun.

One obvious challenge to using more creative practices is that organisations are often tied to traditional research and ways of working. To overcome that, Mattelmäki suggested to do more prototyping. It brings concrete evidence to even the most skeptical thinkers that there really are different options, and that those options are possible and doable. Like she put it: “the process itself keeps winning the participants”.

Joyful and pleasurable approach is important in envisioning of desirable futures. Designers work as facilitators or midwives in these processes and have an important role in that they help participants to go beyond the “what is realistic” thinking. There is a lot we can learn from children: they are open-minded and it`s natural for them to explore new ways of thinking and doing.

Hard business needs hope

Sustainability is nowadays a hard business, but there is definitely a need to look beyond the normal business solutions and traditional answers. Designers in general have one asset that is needed in the planning of a sustainable future: optimistic and forward-looking mindset. Hope and solution-focused approach is needed, particularly in this field where pessimism tend to take over in many discussions.

One of the biggest hurdles that service designers face in bringing unusual creative practices into traditional contexts is that managers are afraid of something they see as expensive and unpredictable or unreliable when it comes to producing benefits and fulfilling the cost-efficiency goals. Even among the participants of the event (the majority being designers and students), 0 % chose “saving time and resources” as the main benefit of their work in the field of service design. That indicates how cumbersome and costly the process is often seen to be, and how little trust there is on its cost-efficiency.

Perhaps we need more professional studies on the impacts and tangible results of the creative practices and service design. Evaluation and impact studies have spread out to practically all fields during the past years. Everything is measured and indicator has become the word of the day. To overcome the distrust of managers and directors in investing time and resources in playing games (and developing the business through play and creativity), we need to be able to show the undeniable outputs, outcomes and impacts of that investment.

The close relationship of research and business was pointed out by Mattelmäki. According to her, development work based on scientific research gives more credibility and speeds up the implementation. One tangible result of creative innovation and game playing is that there will be a vast amount of wild ideas and enthusiasm, new innovations and innovators.

The next step will then be how the ideas are taken forward. That will be a topic for future discussions, but for sure collaboration and direct engagement will be key elements in that as well.

Laura Ekholm

More information can be found :

CreaTures. https://creatures-eu.org/

Hellon. https://www.hellon.com/

Nordic Urban Mobility 2050 Futures Game. https://www.nordicinnovation.org/tools/NUM2050

Playfulness creates savings

I participated on the 23th of September in Helsinki Design Week’s Aalto University’s Design club online talk “Creative practices for transformational futures” with Tuuli Mattelmäki, associate Professor and Head of department of Design in Aalto and Zaynep Falay a Partner in Hellon design agency, that does collaboration with Aalto University.  They were talking about their new co-project Creatures.

Picture 1. Logo of Creatures.
Photo by author from the slideshow.

This talk was very popular and international. It was said in the beginning that there were around 70 people from 17 countries around the world, all the way to New Zeeland.  And according to the poll that was held first there were people from different sectors from design to business world.

First Mattelmäki talked about the project from Aalto’s perspective. Aalto is the coordinator of the whole project. The consortium is large and international and includes practitioners and institutes from North to South Europe. There was also a pilot of the project done in the University of Sussex.

The point of this EU funded project is to bring creative practices in to design and development in different sectors. Mattelmäki showed us some examples of the meta-projects done with for example soil and environment, see picture.

Picture 2. Department of Design. Photo by author from the slideshow.

Mattelmäki also introduced us to the keys of change when it comes to managing with the problems and issues that we need to change and solve in the modern world. The keys are collaboration and direct engagement. We need to bring people together, one way or another, as the Covid-19 situation has showed us. She also pointed out that the problems and also future scenarios are scary, which can block our imagination and thinking, so that is why we need playfulness and creativity that can help us overcome it. Other keys are experimental qualities and learning together as well as intervention and processes themselves, that can lead to new ways of feeling and being, and also create innovations and knowledge. In addition Mattelmäki shared some research data about the creativity that is linked below.

Falay continued about the subject matter and introduced us to Hellon, an award winning design agency. She said that opposite to many other service design offices that are digital, Hellon focus is not in digital development but human centeredness and they really bring the person in the center. In Hellon they like to do things differently and push the boundaries, see picture.

Picture 3. About Hellon. Photo by author from the slideshow.

They have a history of designing future scenario design game, that is also linked below. In this project they are developing a new game and firmly believe that playing and playfulness is the key to solve problems and develop future design, solutions and sustainability. Falay says that playing makes uncertainty more bearable and more fun. It gives much more than traditional work methods.

The upcoming sustainability futures game creates new ways of thinking and is based on experimental practice. In the game there is no need to win, it’s more about the atmosphere and playfulness itself that pushes our thinking and makes us creative. But developing the game is serious business, you have to have relevant content and the back work that needs to be based on research is essential.

They are already testing the game with different audiences and have had a positive feedback. But sometimes it’s also a challenge to get people to take the playing as a method and the game seriously. The route to get it work is through mature design process and especially prototyping! You also need to have some more enthusiastic and open-minded people in a test environment first on board and rest will follow.

The conclusion is that for the future world, we need hope, co-creation, cross board collaboration to get things move forward and developed. We need to have science and research, designers and people in the business world to work together to create the change.

In the session there was a final poll and the results were clear.  0% answered “saving time and resources” for what is important in their work in design. Which is indicative of one of the biggest hinder we face when bringing unusual creative practices into traditional contexts and that should be tackled with managers and leaders as well. Mattelmäki stressed that academia is in fact connected to the society. There has to be research behind the work. And one of her favorite things is collaboration, how research can actually help businesses and enterprises. Research brings credibility to development. It helps also to get implementations done faster. Which saves money in the end. Or as Hellon puts it, customer experience design is today’s number 1 driver of profitable growth.

Pic 4. Collaboration. Photo: authors detail of the slideshow.

Author: Iiramaria Virkkala

References and to look for more info:

Creatures
Creatures laboratory
Hellon
Hellon’s future game
Survey about creativity

Light et al. 2018. Creative practice and transformations to Sustainability making and managing cultural change.

Light A., Wolstenholme R., Twist, B. 2019. Creative practice and sustainability – insights from research.

A complex conversation over the (business) world

A Helsinki Design Week’s Aalto University’s Designs for a Cooler Planet’s program Design Club talk on 10th of September about the topic “System Innovations for Business Sustainability” and how does the talk transfer into today’s global business environment with academic researcher Dr. İdil Gaziulusoy and business Dr. Heli Antila, the Vice President, Biobased Solutions at Fortum was highly interesting and complex. 

First İdil Gaziulusoy challenged us with her ideas of System Innovations for Business Sustainability. She shared us that the system innovation works in three levels aka Three Spheres of Transformations that are:  

Practical – > product, services, innovations, technology (technological responses) 

Organizational -> New business models (systems and structures) 

Socio-cultural ->  Zone of difficult questions, the role of businesses (beliefs, values, worldviews and paradigms) 

What is wrong in the current business world 

Normal businesses function in basic level and need to change to be able to keep in the run but to have the changes done in 5 years is too slow. Innovations are also done separately and system innovation for business sustainability is really hard to accomplish. Innovations happen in boarders, that might be only partly linked to companies strategies. Regulations work differently in different sections. Other problem is those multiple sectors and that sectors themselves are in silos .

A big problem is that we have imagination crises. We are in lack of time and lack of imagination. Innovation policy is made in short time frames in mind as well are political circles and decisions. One thing that’s holding us back is that there is only narrow idea of innovation, that is usually technological, when innovation itself is much more broader concept. We have the old models in our heads that also narrow the visioning. 

Transition to renewable energy resources could have been done earlier, but we have been keeping up funding the past world and old energy sources even though we have known for a long time that it’s not sustainable. Mainstream businesses work different because they have to undo their mistakes in the past.

We should not save the day, but save the future far away! 

We need to think not only if this is good for us but also for environment and society over all since no system innovation can be done alone. To built an ecosystem you actually need a huge network. Like university, regulation, non-governmental organizations, the state, government and so on. 

There is also need for innovations in innovation policy! And that is why we need strategic and creative foresight. That can be accomplished in cross-disciplinary vision workshops. We should get beyond the expert lines and to think over the boundaries. We need to have a real creative foresight! And have responsibility, take the initiative how can we make this happen. 

In circular economy for example new kind of business models are needed. From a company perspective it takes time, more than few years. You need to see what you can achieve from different perspectives and operators. In operational level we need new funding mechanisms, for example for research. University has an important role and should do also it’s basic research. 

Companies need be urged to think about business in a de-growth context. It’s companies who need to push for the regulations! We have to imagine how will our cities look like and have bold policy making since the businesses are ready for this. What companies should do then? Engage with researcher, connect with each other, push the policies, signal the market (like already done in mode) and have futures thinking.  

Some good examples 

To mention some examples of how different disciplines and sectors have successfully been brought together to jointly address global complex systemic challenges are already done in transition context and with collaboration, like urban and energy transition. One good example in Finland is also recycling plastic waste that has accomplished only in few years.

There are systematic changes in Fortum like in excess heat usage. Fortum also started to work for CO2 free products a long before it was regulated since it seemed “a good time to move to that direction”, already in year 2000. Even when the market didn’t support it. Fortum’s vision for the energy crises now is that in the future we will have a lot of solar and wind power and it will be cheap. But then we have lack of material that is hard even to imagine now.   

The micro enterprises are pushing the boundaries first. Nolla (a zerowaste restaurant) is a good example of that and we should not overlook micro enterprises and their power to make the change and create innovations that can be used in many sectors. 

We need innovations! 

Good news for service designers! The traditional role of designers isn’t diminishing. There are opportunities for designers, like role in transition concepts and other collaboration. We always need new innovators and innovations! 

Pic: How to participate in Design club talks during Covid-19. Photo by author.

Author: Iiramaria Virkkala, SD student.

To look for more info: 

Info of the talk
Information about Fortum
Nolla restaurant
Certified B Corporation