Tag Archive | current topics

WELL DESIGNED BUSINESS

How well your business adapts to changes?

The world is in constant change. Design knowledge is a vital competence in making companies ready to face changes in their environment. Design`s starting point should always be customers and their needs. Design thinking helps forecast the future and develop organization`s operations to be more flexible, resilient and adaptable.

The importance of design capabilities in safeguarding strong and sustainable business was the topic of Design Forum Finland`s panel discussion in October 2021. The panelists included Satu Heikinheimo (Fraktio), Aino Vepsäläinen (DFF), Minna Koskelo (11Helsinki), Jenni Tuomisto (Schibstedt), Juha Salmela (Spinnova) and Nora Haatainen (Fiskars Group).

Design as part of the business strategy

Senior service designer Satu Heikinheimo underlined that design belongs to all of us, and should not be isolated from the everyday life. Everything around us has been designed: every artefact, service and space is result of a design process. Whether you buy a bus ticket with the HSL app, reserve a medical appointment, or visit a library, all these have been designed by someone.

Employee experience is something that many organizations have recently started to design in order to make employees feel well at the workplace and at the same time increase the productivity and innovation. The physical working space, small services and well-thought details can make a huge difference in improving the commitment, cohesion and work ethic of the employees. Free breakfast in the morning, inspiring artwork at the office lobby or a joint Christmas tree decoration event among the employees may not be huge financial investments for the employer but can improve remarkably the employee experience.

Picture Colin Tessevich. https://www.shinehomepv.com/how-a-green-office-design-can-transform-your-business.html

Business models are also under enormous change and re-design process. In a relatively short time frame, new services and new ways of providing them have emerged. At the moment, world`s largest accommodation service is AirBnB which does not own one single hotel or apartment, world`s largest taxi service is Uber which does not own one single car, and world largest online shop is Alibaba which does not own any of the items it sells. Also, the covid pandemic forced organizations to impose remote work in a large scale which has enormously changed the ways people work and organizations operate.  

Platform economy has created totally new business models and all organizations are under pressure to revise the current models and adapt to the new expectations of the customers. The re-designing of business model forces the organization to conduct an in-depth inventory: who are our customers, what is our focus, how do we best serve our customers, and how do we differentiate from our competitors?

Design`s main objective is to bring clarity into unclarity and obscurity, and to make products and services as desirable as possible so that they fulfill the multiple needs and motivations of the customer. In design, people are put in the center. The starting point is to explore the real problems and then design a solution to them, versus having a solution and trying to sell that to customers. Without conscious design, services are often burdensome to implement and don`t solve the real problems people have. Hence, design saves money, reduces risks and improves the customer experience.

The best take-away from the panel discussion was the note that a designer should always find out the challenges and problems first, and not start with designing a solution. Design is not about innovating and creating, but rather about diving deep into the life of the customers and asking questions.

Where does the design process end, and when can a service designer consider the service as being ready? According to the panelists, service design is a constant learning process and effectively a service is never completely ready. A permanent learning mind-set is an important capability that a designer should acquire.  

Designing the future

According to Minna Koskelo the evolution of design starts with the product design, develops through service design and business model design up to the future design. Organizations that are resilient and have invested in designing their future are 33 % more profitable and grow 200 % faster than their competitors. Still, many organizations don`t actively and systematically forecast the future and prepare for it because they focus on short-term wins and profit. Investing in long-term future forecasts does not fit well in the quarter economy.

Future forecasting is not only about recognizing the signals, but also how to interpret them from the organization`s point of view. Most importantly, organizations and private persons should understand their role as active architects of the future, and stop being passive victims or spectators. Future is something we all create every moment.

Future cannot be discussed without mentioning circular economy and sustainability. Three companies presented their businesses that strongly lean on sustainability: Tori.fi (Schipsted), Finnova and Fiskars. Tori.fi platform facilitates the selling and buying of second-hand items. Every single day a stunning number of 20,000 deals are being agreed in Tori.fi, meaning that all those items find a new life and virgin resources are not exploited to fabricate new products. Someone`s trash can be a treasure for someone else.

Finnova produces environmentally friendly textile fabrics from wood and waste using zero harmful chemicals. Finnova already has created partnerships with renowned brands. Fiskars aims at gaining 50% of the revenue from circular economy products and services by 2030. Renting and sharing are gaining ground also in the sector of small products and kitchen utensils. Tableware can be rented instead of buying, and old frying pans can be renovated instead of throwing them away.

Crisis and frustration contribute to change

Human beings inherently feel fear towards new things. In abnormal circumstances, such as the current pandemic, the need for social cohesion and forgiveness increases. The constantly changing world does not allow any organization to stay static.

On the other hand, not all innovations become shooting stars and not all can be scaled up. This is something that needs to be accepted as being part of the game. If an innovation does not work, it is better to let it go and start looking for new solutions. We can learn from our successes and failures but also from others`. As Minna Koskelo put it: frustration is an important resource. The annoyance contains the seeds for change. If everything goes too smoothly and nicely, it is difficult to find motivation to develop things.

Already now practically all sectors have adopted business models that are based on streaming and platforms. What will be the next step? How could we solve the challenges these new ways of delivering services have created? For example, a family may have five different subscriptions of program streaming, a Wolt driver has no right to benefits and sick leave, and not all Tori.fi sellers are trustworthy and can steal your money. While these services are here to stay, we must find solutions to the current problems and design them better.

Organizations should take a longer and wider perspective when forecasting and planning the future. It is worth looking across different sectors and analyzing drivers that are not directly linked to one`s own business: political, social, technological, legislative etc.

We cannot control the entire future, but we can control how it is being designed. It is important to pay attention to who is using the power when we talk about future. Who`s vision of future is it?

– Laura Ekholm

Purpose and unity as a corner stones of future work

Antilooppi and Alma organized a seminar called work life 2022, where operators and influencers from different fields of business shared their vision of the future of work. The topic is interesting and If something, it’s definitely current.

Before Covid19-pandemics flexible working was already every day living for some, but pandemics made it reality for all. We adapted to digital tools and ways of working very fast. Faster that anyone could predict. Sure, we had some problems. We are all already used to kids crashing into Teams-meetings and some have even more dramatic examples of meetings that didn’t go exactly as planned.  People also adapted to the freedom that working from home offered them, and they loved it. The work-life balance became easier to control, at least for those who were not hanging in 14 different Teams- meetings per day.

The need for collaboration has not disappeared. People feel that when working from home from “silo sized for one”, they need more interaction with others and quite soon also in different channels than only on-line. Elina Kiiski Kataja from Ellun Kanat pointed out that companies should focus on thinking and communicating the purpose, why they exist and do what they do. This is due the fact that people in the future are more interested of the shared values and why things are done. This might become even one of the most critical recruitment assets. Ellun Kanat have studied mega trends in business life and the companies ability to change from inside reflects to their success. 

Photo: Päättäjä Foorumi: Työelämä 2022, Ellun Kanat, study findings

Panu Liira from Reaktor pointed out in his speech that employee experience was before pandemics a critical business factor and it is even more critical now when companies are planning their “return to office”. Physical contacts and interactions are in big role when talking about well-being in the future and many companies renew their offices to better answer to this need. 

But is it this simple? Can we, or is it vise to force employees back to office? Do we really need rules and remote policies? Can’t we just trust people to know, what is best for the job and best for themselves? From service designers’ point of view, co-creation and iterative transparent discussion would be in order in many places. Instead of setting up “return the office teams” and “return policy- groups” should we let people to decide? What would happen if we would explain the goals, set up the frame and then see what happens? This was also the deep message and learnings from Reaktor.

Photo: Päättäjä Foorumi: Työelämä 2022, Reaktor, Employee experience 

IN the end of the seminar was a panel discussion where Timo Lappi from Heltti Oy, Alex Nieminen from N2 Helsinki, Anu Eiro from Intrum and Tuomas Sahi from Antilooppi debated of hybrid working.  Well, debate is quite far from how the discussion went. All agreed that there is a lot of need and will for meeting people face to face. Collaboration is important for both company success and as well to well-being. 
Panelists said that empathy and good eye for the game is now needed. Too big changes and one-size-fits-all thinking might cause difficulties. We need to remember we are again facing a change situation and adapting to change takes time and needs support. Hybrid work, or how ever we finally end up calling it,in the future, is more flexible than work before. 

During the seminar, I heard the words empathy, co-creation, discussion, working together, agile etc, at least twenty times. This makes me smile and gives me hope. The world is changing and there is more and more need for designers working in various roles. Service designers can help in so many change situations by bringing their skills and tools into table. Let’s co-design a better work life together.

Source: Työelämä 2022- tapahtuma, Antilooppi ja Alma Talent

24.9.2021

Duration: 2h

Tarja Paanola, SID MBA Student at Laurea University of Applied Sciences

Diving Into the World of Design Thinking

“Now I want you all to introduce yourselves, but this time you will do it differently.” – this is how our Design Thinking course started and little did we know what will follow afterwards. To present ourselves we were divided into groups, where each of us had to first, speak about her/himself, second, count one minute, third, draw the speaker and fourth, listen. What a mindshake on a Friday morning! 

In this blog we will tell you what else we did during our workshop. But first, let’s focus on the definition and purpose of Design Thinking.

Our Portraits Created by Our Teammates in Miro

What is Design Thinking?

Historically design has not been a key step in the developing process. Designers came along at the very end of the process to make the product look aesthetically desirable or have a nice package. Due to the shift from industrial manufacturing to knowledge work and service delivery, the objectives of innovation are no longer physical products, but they can be services, processes or applications.  (Brown 2008)

Design Thinking today is understood as an effective method with a toolkit for innovation processes in multidisciplinary teams in any kind of organization (Tschimmel 2021). User-centric perspective and empathy for gaining a deeper understanding of the user’s needs is essential in the design thinking process (Kouprie & Sleeswijk 2009). 

Motee (2013) emphasizes the role of business leaders in creating a design thinking culture within a company. In his opinion, future business leaders should practice disciplined imagination to formulate problems and generate alternative outcomes, look beyond the limits and enable collaboration in the company.

Mindshake E6² Model in Practice

Professor Katja Tschimmel introduced us to the Mindshake Evolution 6² model, which we will describe below and explain how we used it in the workshop.

To begin with, we were given a topic of “Inclusion at work”. We started by identifying challenges and opportunities of the issue. At this stage, we created an Opportunity map and formulated an Intent statement (Emergence). 

We planned and conducted short Interviews in order to gain Empathy with the target group and filled the results into the Insight map.  

In the Experimentation stage, we used Brainwriting for ideation and learned to come up with as many ideas as possible since the first ideas are always the obvious ones. 

The purpose of the Elaboration is to figure out how to transform an idea into a tangible concept. We utilized Rapid Prototyping to visualize our concept. 

Collaborating in Miro / SID Design Thinking Master Class Autumn 2021. 

In the Exposition stage, we created a Storyboard of our concept for presenting the key results of our innovation process and the benefits of the new vision.

At the Extension stage, we collected feedback from our classmates to potentially develop our idea-solution. Normally, at this stage, the team has to think how to implement the solution in practice. Because of the time and resources frames we couldn’t fully experience the Extension stage, however, we went through the whole cycle of the Innovation process and understood the main principles. 

The Key Points Learned of the DT Process

  • Human-Centeredness and Empathy  – We need to step into the user’s shoes.
  • Co-creation and Collaboration – Include as many stakeholders as possible throughout the process.
  • Creativity – Every idea is welcome.
  • Creativity can be developed through practice.
  • Visualizations help to communicate ideas with others.
  • Experimentation – Playful thinking and making mistakes are an important part of every creative process.

Written by Sari Eskelinen & Lada Stukolkina SID MBA Students at Laurea University of Applied Sciences

Literature:
Brown, Tim (2008) Design Thinking. Harvard Business Review, June, 84-95. 

Courtney, Jonathan (2020). What Is Design Thinking? An Overview. YouTube Video.

Kouprie, M & Sleeswijk Visser, F. (2009) A framework for empathy in design: stepping into and out of the user’s life (Links to an external site.) in Journal of Engineering Design Vol. 20, No. 5, October 2009, 437–448 

Mootee, Idris (2013) Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School. Wiley. 

Tschimmel, Katja (2021): Creativity, Design and Design Thinking – A Human-Centred ménage à trois for Innovation. In Perspectives on Design II. Ed. Springer “Serie in Design and Innovation”. DOI: 10.1007/978-3-030-79879-6.

Tschimmel, Katja (2021). Design Thinking course lectures, September 3–4 2021. Laurea University of Applied Sciences.

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Self-organizing organizations and well-being

Tampere University and The Finnish work environment fund has studied self-guiding organizations from occupational well-being point of view. The study drilled into topics like: On what level is employee’s well-being in organizations that have no management? What is the common stress factor in self organizing companies? Which ways of working would support employee’s well-being? 

Study group found seven development areas that should be taken into consideration when developing self-organizing teams. 

  • Clarification and management of work itself
  • Adjusting workload
  • Know-how and growth (as individual, – team and – organization)
  • Increasing the sense of community
  • Increasing / managing the information flow
  • Equal and functioning decision-making process
  • Managing organizational tension and solving conflicts

Picture by Heli Penttinen, source, Hyvinvoinnin seitsemän elementtiä itseohjautuvassa organisaatiossa- hankkeen keskeiset kehittämissuositukset. Webinaaritallenne 24.8.2021


All these seem like everyday problems or development areas to all kind of companies. Painting a clear vision of what the company is doing and making sure all understand the strategy at least on basic level the same, has always been a priority in companies. All companies also struggle with information and workload problems. Works does not distribute equally, and some get more load than other as the same time others get bored the same time. We also know that only organizations that learn to learn will survive in the futures faster and faster renewing business environment. 

To understand this study better, we need to also understand the typical features or descriptions of self-organizing company. In self organizing companies’ responsibilities and decision-making rights are distributed to the whole organization. Common goals and purpose guide peoples’ actions. Abilities to decide and influence your own work are high. Employees can choose the ways, time, and place where they work. In self organizing companies employees have power also to influence on the team structures, recruitments and rules.  The ability to influence on different issues in the company goes as high as the strategy that guides all actions. 

It seems that experienced well-being in self. Organizing companies is quite high. This is partly due the autonomy, freedom to choose and influence. When comparing traditional companies and self-organizing ones, it can be seen that work engagement is higher in self-organizing companies (Tampere University, 2021)


From service designers’ point of view self-organizing team structure seams more than right. By bringing everyone’s opinions and ideas to the table, I believe we are more able to solve more complex problems and create more innovative solutions. The idea of giving everyone a change to influence walks hand in hand with design thinking ideology.  
As the Tampere University study also states, this kind of model yet requires clarity in vision, common rules and guidelines, transparent communication and regular reviews and discussions of how we are doing and where we are going. When management is missing, leadership is needed more. I feel this will be the future, but before that, we have some rocky road ahead of us turning traditional organizations to more flexible mode. 

After listening the webinar and discussions followed, I stayed thinking which kind of design thinking methods and service design tools we could use to create tools to ease pointed development areas in self-organizing companies.

Text by Tarja Paanola
SID MBA Student at Laurea University of Applied Sciences

Source; Seven steps to occupational 
wellbeing in self guiding organization- Webinar

Tampere University and 
The Finnish Work environment fund
24.8.2021 

Future at work: What are the new skills service designers will need?

A webinar by Perttu Pölönen, futurist, inventor and author.

When thinking about the future, we might assume that the skills we need to have will be related to AI, Robotics, Coding, and everything involving technology, however, Perttu Pölönen has a different view on the skills of the future. The question he posed to everyone during his Thought Leaders’ Talk was:

“What can I get from you that I can’t get from a computer?”

This question immediately made me think of a future in which an AI could easily replace the work of a service designer.  However, is this thought something real or is the field of service design too human-centric to be replaced by computers?

Pexels Stock Image, Danny Meneses, March 2018

According to Perttu Pölönen, the working environment is shifting from an information era into a human revolution working environment in which the main skills will be our personality, our characters, and what we have to offer as humans. We will evolve from information professionalisms into creative problem solvers. Leveraging the silent knowledge computers don’t have, will be our main focus for future years.  

With all this in mind, one can only wonder: what will change in the field of service design?

In order to prepare for the future, we shouldn’t focus on the skills and professions which will change in the future, rather we should focus on the skills that won’t change at all. According to P. Pölönen, these are some of the skills of the future we should really start nurturing now.

List by Perttu Pölönen, December 2020 Online Webinar

However, how can we validate these skills, and most importantly when this change will start to happen?

No one can verify one’s levels of humility and spontaneity, however to develop and nurture these skills so that we can take them into use in the working environment, we need to update our mindset. Change is happening right now and we can see this with the younger generations. Instead of them being though by adults on how to use technology the tables have turned and the younger generations are teaching and guiding the older generations how to adapt to this new developing digital native era.

With the rapid evolution of technology and the future fast global internet connection, we will be able to bring online half of the global population and drastically increase the innovation happening worldwide. We have gained the potential power to change the world through our ability to connect, which was merely impossible 30 or 40 years ago.  Our creativity, courage, motivation, enthusiasm cannot be measured or achieved through a university degree, but it can be encouraged and showcased by easily connecting to people from all around the world from the comfort of your sofa.

Pixbay Stock Image, Tumisu 2014

Thus, to boost these skills P. Pölönen has envisioned a future curriculum that might be a bit different from what everyone might have thought for the future.

List by Perttu Pölönen, December 2020

Taking a closer look at this curriculum we can clearly see that the field of service design develops many, if not all of these skills. Problem-solving, teamwork, and curiosity are some of the core skills that every service designer should have when starting a service design journey. Adopting this future mindset and focusing on these human-centric skills to develop is already putting us on the right path for the future. 

Service Design might change over the years, and many tools and methods might be simply applied and executed by an AI. However, having in mind the five main service design principles: user-centric, co-creative, sequencing, evidencing, and holistic, we can discover, define, develop and deliver from all corners of the world at all moments in time.

Published on 11. 01. 2021

Written by Andreea Cozma on 12th of December, 2020

Refrences:

Thought Leaders’ Talk by Perttu Pölönen

Streamed live on Dec 2, 2020, Youtube videosharing platform

Current Topics in Service Design.

Innovation and human centered design in the fight against HIV and AIDS

The International AIDS conferece, AIDS2020Virtual was organized 6-10 July 2020. Thousands of scientists, activists, policy makers, people living with HIV and others came together to share the newest information on HIV and AIDS. I attended the virtual conference and in this post I will discuss one of the sessions on human centered design.

Innovation has fueled medical advancements

Innovation has shaped the course of the whole HIV epidemic. In the 1980s getting an HIV diagnosis meant a certain death. Since then we’ve come a long way through several crucial innovations in HIV treatment and prevention, one of the most crucial ones being antiretroviral medication. Today thanks to effective treatment, a person living with HIV can live a long and healthy life.

Through further innovation, we can reach the end of this epidemic. There is much research in the pipeline around an HIV vaccine, a possible cure and preventive treatment, such as different options for PrEP. PrEP stands for pre-exposure prophylaxis, which is a medicine that people who are at a high risk of HIV can use to prevent infection. Read more about PrEP here

Reaching the most vulnerable through human centered design

Although medical advances have been made in the treatment and prevention of HIV, the development has been unequal and many people have been left behind. Therefore, HIV service provision is now gaining more attention, so that the ones that have been left behind during the past 40 years of HIV work, can be better included in the response in the future. This is where I believe that human centered design can play an important role.

During the #AIDS2020Virtual conference I attended a discussion on human centered design and how it can be utilized in HIV prevention and testing. Throughout the conference, the importance of empathy came up in discussions with people living with HIV, key populations in terms of HIV, activists and specialists. As human centered design is grounded in empathy and since it puts the person at the center of the service that is designed for their benefit, it brings a lot of value for designing HIV services and programs. Human centered design does not only take into consideration what people say, but beneficiaries of services can actually impact the final service through their actions, based on their needs, motivations and desires. The session included speakers from USAID, JSI, Matchboxology and Ideo.org. They all introduced case studies in advancing HIV treatment or prevention through human centered design.

Designing an HIV prevention program with and for young women

I will share with you the case study introduced by Matchboxology. The case study focused on young girls in South Africa, as women and especially young girls have a higher risk of HIV infection than men in the country. (Avert 2020)

A multidisciplinary team came together to develop the methodology, conduct user research and in the end develop a concept and brand to increase PrEP use among young girls in South Africa. One of the main successes in the human centered design project was that they flipped the script and redefined the patient as the consumer. Through the user research they found that the young women did not see themselves as patients and they did not feel like they needed medical interventions. Taking a strictly medical approach to preventing HIV would therefore be challenging.

Screenshot from Matchboxology’s presentation during AIDS2020Virtual. Redefining the patient as the consumer in an HIV prevention campaign.

The team redefined the paradigm of HIV prevention as something that focuses on self-empowerment rather than on the message of not getting HIV. They collaborated with young people across South Africa and the private sector to create a brand that presents PrEP as something equally as fun and desirable as makeup and fashion. The successful project developed the brand V, which included visuals, messaging, packaging and brand ambassadors to help young women protect themselves from HIV by using PrEP.

Screenshot from Matchboxology’s presentation during AIDS2020Virtual. Branded materials used in the South African HIV prevention campaign “V”.

When you understand consumers better, you can disrupt, innovate and generate behavior change!

When asking one of the participants in the design process what she thought the best part of the human centered design process was, she fittingly described the process as follows: “It’s about what I like, how I define myself, not about how others define me.” 

Additional resources and references

Resources:

The AIDS2020Virtual materials, presentations and cultural exhibitions are now available for free at: https://cattendee.abstractsonline.com/meeting/9289/meeting-info

Read more information about the “V”- campaign and the design process here: https://www.prepwatch.org/wp-content/uploads/2018/10/Research_and_background.pdf

References:

Avert. 2020. HIV and AIDS in South Africa. https://www.avert.org/professionals/hiv-around-world/sub-saharan-africa/south-africa#:~:text=South%20Africa%20has%20the%20biggest,and%20people%20who%20inject%20drugs.

Hivpoint. Pre-exposure Prophylaxis for HIV. https://hivpoint.fi/en/hiv-and-aids-information/pre-exposure-prophylaxis-hiv-prep/

Written by: Michelle Sahal Estimé

MyData 2017 – Health Profile Hackathon

Juha-Pekka Ahvenainen, Markus Alavaikko, Markus Torkkeli

The National Institute of Health and Welfare (THL) is a state agency that promotes the wellbeing and health of the population, prevents diseases and social problems, and develops social and health services. It also is the statutory statistical authority in health and welfare in Finland maintaining a knowledge base within its field of operation.

We among roughly 25-30 others participated in MyData 2017: Health Profile Hackathon on September 4th 2017 organized by THL. We enrolled in hackathon through Facebook. It was THL’s first attempt arranging a public hackathon in trying to get new ideas on how to reach out to people more efficiently.

MyData6

According to Wikipedia a hackathon is usually a design sprint-like event in which computer programmers and others involved in software development, including graphic designers, interface designers, project managers, and others, often including subject-matter-experts, collaborate intensively on software projects. Participants usually form groups gathering around a subject that has being set beforehand so that each group consists of a heterogeneous mass. Service designers may act as facilitators to the groups enabling their fertile work flow. A form of service design process is followed to keep things holistic and a set of methods are used to get on and beyond.

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Playfull innovation

Play has evolved as an advantageous and necessary aspect of behaviour. Why is it then that we so often leave it on other side of the office door? (Michlewski & Buchanan, 2016)

playground

The power of Design Thinking

Design Thinking is as a creative way of thinking which leads to transformation and evolution of new forms of living and to new ways of managing business. Designers not only develop innovative solutions by working in teams with colleagues and partners, but also in collaboration with the final users.

Its visual tools (drawing, sketching, mapping, prototyping, brainstorm, etc) help professionals to identify, visualize, solve problems and preview problems in innovative ways. Enable designer inquire about a future situation or solution to a problem and transform unrealized ideas into something to build on and to discuss with colleagues, final customers and other stakeholders.

Design Thinking characteristics are analytical and emphatic, rational and emotional, methodical and intuitive, oriented by plans and constraints, but spontaneous.

Models

Several process models have been presented. The criteria used to choose the more appropriate model include the characteristics of the task, its context, the number and composition of the team and its dynamic and the available time for the innovation process.

Some examples are: IDEO’s 3 I and HCD Models; Model of the Hasso-Plattner Institute; 4 D or Double Diamond Model of the British Council; Service Design Thinking (SDT) Model; Evolution 6² Model.

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Robot Ethics, Emphatic AI and The Importance of Multiple Perspectives

In her keynote speech in Interaction16 conference Mrs. Kate Darling from MIT Media Lab opened up a topic of social robotics. She started by reviewing common concerns that humans currently have – that robots will take over the world and eliminate human race. This concern was quickly dismissed by showing the state-of-the-art robots autonomously playing football. They cutely and clumsily stumble and fall even before reaching the ball to kick. That much about taking over the world, for now.

20160303_093530

Humans empathize easily with cute, physical robots

Social robotics has its background in fundamental human property of being able to empathize with nearly anything. Physical objects are easier to empathize with than virtual ones. If the extra effort is made to make robot move, be cute and give it big eyes, there is no way human can resist it. This is why people behave like robots would be alive, even though they know this is not true. This is also what makes it possible to use social robotics to provide obviously value adding services like cheering up sick children, helping autistic children, being company to elderly people and easing consequences of demention.

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Empathizing with a robot.

However, Mrs. Darling raised several ethical concerns and inconsistencies with the above use cases. Is it ethical to leave elderly in company of social robots and can that ever replace human to human interaction? And how it is different from leaving them in a company of a living animal? Will the people feel uncomfortable sharing personal data or undressing in front of a robot and will they feel like not having privacy anymore? And how is that different from satellites that can already take high definition pictures of nearly anything on earth? Is it really just the matter of design, i.e. making it hidden from people? Is it ethical to let people empathize with a robot and thereby leave room for emotional manipulation of human behavior?

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Participation, Narrow AI and Machines That Design

The opening keynote speech of Mr. Marko Ahtisaari in Interaction16 conference started with a piece of music. And not just about any piece but recently recomposed Vivaldi’s Spring part of the Four Seasons. How appropriate for any beginning, and especially at the time spring still needs some encouragement to show its face to the streets of Helsinki. It is not by chance that music is chosen to open the event. Mr. Ahtisaari is the CEO and cofounder of the Sync project whose aim is to untap the potential of music as a precision medicine. Yes, you read it right! Music as a highly personalized alternative to pills! A research has shown that music has powerful effect on our brain and can even unlock the people out of the motoric inability caused by Parkinson’s disease. The project is building a platform which will map music characteristics on their biometric effects. The machine learning will then be used on this set to create and deliver personalized music therapy for sleep, pain and movement disorders, to name a few.

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The Sync project

In addition to the above wonderful value proposition, Mr. Ahtisaari touched on several other topics and issued several calls for action. What resonated the most is call to shift our attention from User Centricity and Objects to Participation and Systems. We need to finally realize that we coexist on this world and any action we (do not) take impacts environment around us. As Mr. Ahtisaari pointed out, we are heading to the age of Entanglement, where we highly interact with each other. Being only user-centric and optimizing experiences for the (possibly selfish) needs and wants of a single persona might not be enough anymore. This only reinforces the importance of being actively present, connected and constantly learning. In other words, being now-ists and using effectual thinking at least as much as being futurists. Fellow service dominant logic enthusiasts, doesn’t this sound familiar?

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Call for action: Participation over user-centricity

Learning to live and co-create with intelligent machines is another must. As Mr. Ahtisaari puts it, we are destined to live in the world where machines will have power to surpass us and shape the world for themselves in a previously unimagined ways. This will mark the end of the era of Enlightenment.

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